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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 11, 2021 23:37:09 GMT
As I don't found in any documentation how .bin animations work, I will use fullimage animations for custom units: For now the units have this stages: Example: I know its looking bad, I can't do graphics - just as demo.Attack direction is to the right. element1 | unit | element2-element5 | get ready anim | element11 | ready | element12-element15 | attack anim |
Empty Template with boders - use it as background for placing and switch off the layer before to save the unit_*.png. The final image should not contain the red cross and the grey rectangle: Alternatiely You can place the sprites directly on an empty png. All sprites are aligned to a 200px grid. The center positions are (100,100), (300,100), (500,100), (700,100), (900,100) and (100,300), (300,300), (500,300), (700,300), (900,300). Example code in def_motion.xml <Unit name="Guards fra 3" res="army/army_01" dir="1" x="-38" y="-15"> <Motion name="ready" type="ready" /> <Motion name="attack" type="attack" effect="guards 3" /> <Motion name="attack" type="attack" effect="guards 3" index="1" /> </Unit>
Animation: [ DOWNLOAD 🚧 (not finished) ] 🖊️ 12.Oct.2021
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Post by Arthur Currie on Oct 12, 2021 16:27:07 GMT
You forgot a file 𝘛𝘳𝘰𝘵𝘴𝘬𝘺, its a universal unit filrle
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 12, 2021 18:08:16 GMT
I am not 100% finished. Here is a beta download of the necessary files. www.mediafire.com/file/bsvc03qb8nmi1vc/army_vader_%28.10%29.zip/file--This version is engeneers private testing and bugfixing work in progress. Don't use it for any mod to publish !As soon it is ok, I will add a package in the EFC-PublicDomain that can be used for your mods. Testing and comments welcome!
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 12, 2021 18:34:26 GMT
You forgot a file 𝘛𝘳𝘰𝘵𝘴𝘬𝘺, its a universal unit filrle You are right, while posting I found another glitch - I posted right now a beta, but I think it is almost finished. My demo is very poor - attack direction is always to the right and its not a real animation. The effect is not corresponding to the vader unit My .bin knowledge is too little to add a finish scene. What do You think Arthur Currie - can this be usefull ?
Edit: I changed the vader-image for a slightly better demo.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 14, 2021 18:05:08 GMT
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Post by Arthur Currie on Oct 14, 2021 19:47:58 GMT
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Post by Arthur Currie on Oct 18, 2021 20:20:46 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺, how can someone add multiple animations in 1 def_motion unit block ?
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 18, 2021 21:26:33 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺, how can someone add multiple animations in 1 def_motion unit block ? I don't understand the question 100% - You have the different phases ready,atk etc. all can have different animations. You can have even different animations for left and right. Or maybe an example?
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Post by Arthur Currie on Oct 18, 2021 21:53:40 GMT
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Oct 19, 2021 0:30:53 GMT
Now I maybe get you. The example is a guard unit, they have two different attacks, depending on the target.
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Nov 19, 2021 19:58:25 GMT
By the time, have You any response Arthur Currie ? I still try to add more frames, but for example the EW7 animations from the ET-previev were perfect for the template. It is quite handy, we just have 10 of 75 frames to choose, size fits. I still don't understand the .bin files good enough to get more than two animations in one bin, and I took for now the files off again.
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Post by Arthur Currie on Nov 21, 2021 14:42:31 GMT
Sorry but im extremely unable to test, school ya know
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Post by 𝘛𝘳𝘰𝘵𝘴𝘬𝘺 on Nov 21, 2021 15:03:53 GMT
Sorry but im extremely unable to test, school ya know No problem Arthur Currie I just asked because I am working on an extended version to get more detailed animations into the game. So when you have time, please tag me and I will give you a never version for testing. The version from last month is atm canceled.
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