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Post by 曹操 on Nov 4, 2021 11:43:07 GMT
You forgot the Doughy Mac Mein Failüre :Troll: wat Doughy mac also has raider as well as the mighty Tito
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Post by Gerd von Rundstedt on Nov 4, 2021 18:23:43 GMT
Fire Focus is less important than ToI IMO. Why? Because it’s more easily replaceable by terrain bonuses (principally jungle/plain fighting) as artillery can stay at the same place longer than tanks. It can position itself more easily, it can take use of those more often and for a longer time. I’d of gone with yellow. Artillery Leader is the BEST skill. It is the only way, with elephant, to attack twice or more. Combined with Katuysha it deals INSANE damage. Why do you think Govorov is so good. Artillery Barrage... never used it, can’t describe it, FTP BABY!!! Accuracy is the other reason Fire Focus would be yellow IMO. Combined with a terrain bonus or fire focus, it ables to deal AMAZING DAMAGES. Better than anti armour, it’s counter part for tank.Ignore what I said, accuracy is just like armoured assault, more chance to do crits. So just as it’s counterpart, I’d out on on yellow, or even blue as artillery attack way less often than tanks, which gives them less crits chance IMO, Accuracy is by far the weakest crit skill. Why? Because the strength in crit skills is that they work on counter.
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Post by Manfred von Richthofen on Nov 4, 2021 23:37:19 GMT
Doughy mac also has raider as well as the mighty Tito oh yes lel.
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Post by John Marston on Nov 5, 2021 12:18:28 GMT
Manfred von Richthofen, I think you've forgotten many. Fire suppression, Raider, Accuracy Strike... these are the one which only come to my mind. Also, Infantry Leader is the best infantry skill, which makes Rundstedt > Yamashita.
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Post by 6Johnny23 on Nov 6, 2021 4:41:13 GMT
AA isn't on any good F2P generals (to my knowlege), so it's usage is quite limited to Manstein. I would put it under ToI as 12 damage can clap your enemies easily (small values add up over time).
FF deserves some credit, see above. I value it over Govorov's PF when talking about Leeb. Terrain skills usually make up the core of a general's output and unless you have Leader skills, are the dependent source for damage.
IL is only generals with durability skills (when talking about good ones), and ramps up output a lot (see Rundstedt and Yamashita debate).
Basically, every skill is green so far. Except AA if you are F2P.
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Post by Manfred von Richthofen on Nov 18, 2021 23:59:04 GMT
This thread is kinda dead. I will continue editing soon
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Post by Manfred von Richthofen on Nov 23, 2021 23:59:58 GMT
Terrain and HP skills will be added soon
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Post by Manfred von Richthofen on Dec 2, 2021 4:21:23 GMT
i think i'm done. Pls tell me a skill that is missing, don't be shy, I'll add it John Marston, maybe add this in the library if you can, no need to be hasty.
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Post by ErwinSmithZhukov on Dec 2, 2021 6:06:50 GMT
[Insert angry reply here about terrain bonus only giving +10 while gold Fire focus can give +12] Your right, but as I said, Fire focus is less important because artillery can take more effectiveness of terrain bonuses. I’m not saying it’s trash, I’m saying it doesn’t have the green valu for me because it’s not as important than ToI. Other reason, in comparison with tank, there is a better skill that is available... accuracy. Tanks do not have this alternative and that’s why ToI becomes so good.Ignore this I’m trying to understand the difference between fire focus and ToI and how terrain bonuses have anything at all to do with this when considering that terrain buffs are much much worse than both ToI and Fire Focus. Fire focus will always do 12 more damage because your artillery general will always be on artillery unless you’re an idiot or are just starting out. Terrain advantages give 10 more damage only if you’re on the right terrain tile, which could be almost if the time if that terrain is plains, but tell me how 10 extra damage most of the time is better than 12 extra damage all of the time.
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Post by Gerd von Rundstedt on Dec 2, 2021 11:21:09 GMT
Your right, but as I said, Fire focus is less important because artillery can take more effectiveness of terrain bonuses. I’m not saying it’s trash, I’m saying it doesn’t have the green valu for me because it’s not as important than ToI. Other reason, in comparison with tank, there is a better skill that is available... accuracy. Tanks do not have this alternative and that’s why ToI becomes so good.Ignore this I’m trying to understand the difference between fire focus and ToI and how terrain bonuses have anything at all to do with this when considering that terrain buffs are much much worse than both ToI and Fire Focus. Fire focus will always do 12 more damage because your artillery general will always be on artillery unless you’re an idiot or are just starting out. Terrain advantages give 10 more damage only if you’re on the right terrain tile, which could be almost if the time if that terrain is plains, but tell me how 10 extra damage most of the time is better than 12 extra damage all of the time. Nice to see you here! I think he means that you can counter on that territory, that is, although you don't get the bonus for FF when countering, you get the bonus for Plain. Though I am not sure how that would work with an Artillery.
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Post by Manfred von Richthofen on Feb 2, 2022 23:48:41 GMT
Idk if Warlord247 adds this to the library or not. I might be criticized for my ratings. Or maybe it's already added in the library I don't need the criticizion
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