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Post by Captain on Nov 26, 2021 0:59:35 GMT
Captain, I'm close to finishing a foundation for the hotseat mod, and there's a few things that I'll ask you to confirm before I finish. 1. Turn sequences can't be changed, so is that ok for future conquests? That means the order will be somewhat arbitrary, instead of, say, in the order that people join 2. If we select from a general pool, should different players be allowed to use the same generals, or should there be some kind of draft from a general pool? 1. That's right 2. I think you should restrict Axis-Allies generals following the country, what a player chooses - 1939 & 1943 conquest Same system for WTO-NATO- 1950 Conquest And, we should think more for the 1980 Conquest Otherwise the game would be like very easy...
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Post by Darth Nihilus on Nov 26, 2021 1:02:45 GMT
1. That's right 2. I think you should restrict Axis-Allies generals following the country, what a player chooses - 1939 & 1943 conquest Same system for WTO-NATO- 1950 Conquest And, we should think more for the 1980 Conquest Otherwise the game would be like very easy... Yeah, I'm thinking that we should let players choose generals beforehand, but people who choose 3-star countries pick later and get worse generals cause they already have a lot of firepower. Should I make duplicate generals (eg. 2 Guderian's, 1 better and 1 worse) or just have one of each general? And do you think we should add generals that you can't buy in Vanilla (eg. Voroshilov, Clark etc.,)?
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Post by Darth Nihilus on Nov 26, 2021 1:04:13 GMT
Maybe make Heavy Tanks, Rocket Artillery, Super Rockets, Commandos, Stealth Bombers and Super Tanks cheaper. Aren't those already the best units in-game lol I'll make everything about 15% cheaper though. Infantry I'll make even cheaper cause they're pretty weak in this game. I'm also gonna boost field artilleries cause no one ever buys them in vanilla.
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Post by Captain on Nov 26, 2021 1:20:27 GMT
1. That's right 2. I think you should restrict Axis-Allies generals following the country, what a player chooses - 1939 & 1943 conquest Same system for WTO-NATO- 1950 Conquest And, we should think more for the 1980 Conquest Otherwise the game would be like very easy... Yeah, I'm thinking that we should let players choose generals beforehand, but people who choose 3-star countries pick later and get worse generals cause they already have a lot of firepower. Should I make duplicate generals (eg. 2 Guderian's, 1 better and 1 worse) or just have one of each general? And do you think we should add generals that you can't buy in Vanilla (eg. Voroshilov, Clark etc.,)? Only one version of golden Generals will be better and you can add others Generals also (beside how do you made a mod,I mean what's the process, I also want to made a one of my choice 😄)
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Post by Manfred von Richthofen on Nov 26, 2021 2:20:17 GMT
1. That's right 2. I think you should restrict Axis-Allies generals following the country, what a player chooses - 1939 & 1943 conquest Same system for WTO-NATO- 1950 Conquest And, we should think more for the 1980 Conquest Otherwise the game would be like very easy... Yeah, I'm thinking that we should let players choose generals beforehand, but people who choose 3-star countries pick later and get worse generals cause they already have a lot of firepower. Should I make duplicate generals (eg. 2 Guderian's, 1 better and 1 worse) or just have one of each general? And do you think we should add generals that you can't buy in Vanilla (eg. Voroshilov, Clark etc.,)? Yes YES
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Post by Captain on Nov 26, 2021 3:47:19 GMT
Nhyjj your turn begins Times rolling along with the waves...
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Post by Darth Nihilus on Nov 26, 2021 13:05:03 GMT
Only one version of golden Generals will be better and you can add others Generals also (beside how do you made a mod,I mean what's the process, I also want to made a one of my choice 😄) If you're new to modding I suggest you start with JSON editing, cause that's rather straightforward. You can download WC4 assets from the google drive file I shared in modding
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Post by Kliment Jefremovitš Vorošilov on Nov 26, 2021 14:32:03 GMT
1. That's right 2. I think you should restrict Axis-Allies generals following the country, what a player chooses - 1939 & 1943 conquest Same system for WTO-NATO- 1950 Conquest And, we should think more for the 1980 Conquest Otherwise the game would be like very easy... Yeah, I'm thinking that we should let players choose generals beforehand, but people who choose 3-star countries pick later and get worse generals cause they already have a lot of firepower. Should I make duplicate generals (eg. 2 Guderian's, 1 better and 1 worse) or just have one of each general? And do you think we should add generals that you can't buy in Vanilla (eg. Voroshilov, Clark etc.,)? I want Vorošilov!!
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Post by Darth Nihilus on Nov 26, 2021 15:54:22 GMT
Yeah, I'll add Voroshilov as well, even though he's trash And I'll give all the bronze generals an hp boost so they're at least somewhat viable
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Post by Kliment Jefremovitš Vorošilov on Nov 26, 2021 15:56:00 GMT
Yeah, I'll add Voroshilov as well, even though he's trash And I'll give all the bronze generals an hp boost so they're at least somewhat viable You'll make him good or else...
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Post by Darth Nihilus on Nov 26, 2021 16:10:36 GMT
A few more questions for the balancing update Should I give all countries without super tanks or artillery the option to have commandoes, and if so, which one? Also I made it possible to have double-stacked commandoes I reduced the cost of infantry by 25% on average, and I'll reduce tanks, artillery, and navy by 10% on average. Is that okay? What units are the most useless in the game? I'll make them cheaper than average. Should I increase AOE of nukes and make tri-phase and antimatter bombs cheaper? Cause they don't see much usage in vanilla
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Post by Darth Nihilus on Nov 26, 2021 16:16:42 GMT
You'll make him good or else... :D Uh... well... Voroshilov occurs 3 times in the code, and these are his stats:
Also his skills are entrenchment (level 2), Plain Fighting (2), infantry leader (2), and Guerrilla (2), but since I'm putting him in bronze tier he's only gonna have 3 of these. So his skills are alright, but his stars are absolute garbage lol
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Post by Captain on Nov 26, 2021 16:52:34 GMT
Nhyjj please play your turn
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Post by Captain on Nov 26, 2021 16:53:30 GMT
A few more questions for the balancing update Should I give all countries without super tanks or artillery the option to have commandoes, and if so, which one? Also I made it possible to have double-stacked commandoes I reduced the cost of infantry by 25% on average, and I'll reduce tanks, artillery, and navy by 10% on average. Is that okay? What units are the most useless in the game? I'll make them cheaper than average. Should I increase AOE of nukes and make tri-phase and antimatter bombs cheaper? Cause they don't see much usage in vanilla This looks very interesting I will wait for that 😄
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Post by Kliment Jefremovitš Vorošilov on Nov 26, 2021 17:56:06 GMT
You'll make him good or else... Uh... well... Voroshilov occurs 3 times in the code, and these are his stats:
Also his skills are entrenchment (level 2), Plain Fighting (2), infantry leader (2), and Guerrilla (2), but since I'm putting him in bronze tier he's only gonna have 3 of these. So his skills are alright, but his stars are absolute garbage lol Yeah, leave off Entrenchment if you can.
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