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Post by sean1917 on Dec 7, 2021 21:48:25 GMT
I filled the roster with nothing but AI generals and the famous/purchase generals... all seems to be working fine in everything but the Scenarios. It crashes at the point where the general pops up to brief you on the scenario. Any ideas on where to fix this?
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Post by Darth Nihilus on Dec 10, 2021 16:08:01 GMT
I filled the roster with nothing but AI generals and the famous/purchase generals... all seems to be working fine in everything but the Scenarios. It crashes at the point where the general pops up to brief you on the scenario. Any ideas on where to fix this? I believe there's an xml file that decides which general talks during dialogue, so if you deleted the original general from the JSON files then that will cause the game to crash. You could just set the IDs of all the generals in the file to an ID that exists in your JSON files. For WC4 you can find this in assets -> config -> def_dialogues.xml and change the value of "commander" to something that is included in your files. If you aren't modding WC4 it might be a similar file path.
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Post by sean1917 on Dec 11, 2021 18:18:17 GMT
*I believe there's an xml file that decides which general talks during dialogue, so if you deleted the original general from the JSON files then that will cause the game to crash. You could just set the IDs of all the generals in the file to an ID that exists in your JSON files. For WC4 you can find this in assets -> config -> def_dialogues.xml and change the value of "commander" to something that is included in your files. If you aren't modding WC4 it might be a similar file path.* There is also the portraits xml. The names in there are the original generals is that part of the problem?
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Post by Darth Nihilus on Dec 11, 2021 20:13:23 GMT
There is also the portraits xml. The names in there are the original generals is that part of the problem? That may be part of the problem but I don't think it's what's causing the crashing. I recall when I was making a mod that when I didn't fix the portraits.xml file all that happened was no general showed up during dialogue, but the game didn't crash. But just to be safe I recommend fixing that as well.
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Post by sean1917 on Dec 15, 2021 3:06:48 GMT
So far it seems that all i have to do is fit in the 5 digit equivalent to the 4 digit general number that was originally in the dialogue xml. IF this works then i will upload the xml to my google drive so that if someone wants to do their own replacements roster they can have the file to save them the labor of changing the stuff out.
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Post by sean1917 on Dec 22, 2021 6:56:14 GMT
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Post by sean1917 on Dec 22, 2021 7:32:58 GMT
Hopefully this mod will make it under my name in the Holocron list.
In addition to the change up with the generals i flipped the laser so that you start out with a level one attack every round but when your tech reaches the point of your level 2 laser it does more damage but takes 2 rounds to use again. Level 3 still more powerful but takes 3 rounds and finally at level 4 the laser should cut the health of a capital city about in half.
All of your commando have Militia talent to get them back in the action faster. Nukes should be worth building. M$ rewards adjusted upwards and all your generals have a flat rate per tier. Running thru the first tutorial a repeat time will give you good resources. You get early access to several landmarks by doing the tutorial also. Plus i changed the dialogue for some scenarios.
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Post by sean1917 on Dec 24, 2021 1:31:18 GMT
Darth Nihilus,if i post my google drive link here can you put it underneath my other mod in the vault?
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Post by Darth Nihilus on Dec 26, 2021 17:30:10 GMT
Darth Nihilus ,if i post my google drive link here can you put it underneath my other mod in the vault? I'm not the person who adds links to the holocron vault, maybe you can ask Darth Vader cause I think he made that
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Post by sean1917 on Dec 30, 2021 1:34:26 GMT
Darth Nihilus, I guess I thought one Darth is like another. My bad.
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