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Post by mandemakers on Mar 1, 2022 20:36:28 GMT
I have some questions about how the whole medal farming and experience farming for generals works. So you set up a conquest game where in the troops are already positioned correctly?? And then put generals on them while standing next to their city and keep killing them. * Will the enemy have enough coins to keep placing troops? * The generals gain nobility, does that make them better fighters? * Do you have to finish/win the game to get the medals and the general experience? * Can you only do this with one enemy at one city? * And if it works like that, what is the iron curtain situation for with a wall of troops? * How much medals do you get?
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2022 3:13:54 GMT
I have some questions about how the whole medal farming and experience farming for generals works. What I can answer - you get experience (nobility/rank) and medals immediately - Nobility gives back hp every round medals drop randomly for a lucky fight during playing The best way to get medals is the campaign - every grand victory gives 50ποΈ bonus - you can improve older missions to get them all. Every star of the campaign and every single rank up in your headquarter gives higher scores for the ruling years of the conquests. The conquest-build you talk about sounds wiered to me - i think i remember an old thread. A nobility grind can cheat your nobility, this is the only grind I can recommend. I have old savegame from Battle of Eylauwhere a cavalary kills 4 weak generals in a move, this can beu used to traiin the ranks. Load-Kill-Exit
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Post by Erich von Manstein on Mar 2, 2022 3:29:03 GMT
I have some questions about how the whole medal farming and experience farming for generals works. So you set up a conquest game where in the troops are already positioned correctly?? And then put generals on them while standing next to their city and keep killing them. * Will the enemy have enough coins to keep placing troops? * The generals gain nobility, does that make them better fighters? * Do you have to finish/win the game to get the medals and the general experience? * Can you only do this with one enemy at one city? * And if it works like that, what is the iron curtain situation for with a wall of troops? * How much medals do you get? 1. Depending on their income. 2. Nobility doesn't increase damage, but it increases the HP recovered every turn. 3. No. 4. Yes. 5. Non-general units can also bring you medals. But since they are less likely to deal high damage, they have a lower chance of bringing you medals. This is why people tend to recommend using armored cars or naval battles for medal grind. 6. Depends on your luck.
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Post by Erich von Manstein on Mar 2, 2022 3:32:11 GMT
I have some questions about how the whole medal farming and experience farming for generals works. What I can answer - you get experience (nobility/rank) and medals immediately - Nobility gives back hp every round medals drop randomly for a lucky fight during playing The best way to get medals is the campaign - every grand victory gives 50ποΈ bonus - you can improve older missions to get them all. Every star of the campaign and every single rank up in your headquarter gives higher scores for the ruling years of the conquests. The conquest-build you talk about sounds wiered to me - i think i remember an old thread. A nobility grind can cheat your nobility, this is the only grind I can recommend. I have old savegame from Battle of Eylauwhere a cavalary kills 4 weak generals in a move, this can beu used to traiin the ranks. Load-Kill-Exit I've seen people talking about this kind of grind. They call it "spawner" grind with the name borrowed from Minecraft. Basically you surround a facility (or more) and just keep killing the units spawn there. People use this method mainly to grind for medals but I think it's less efficient than Trafalgar.
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2022 4:43:29 GMT
I've seen people talking about this kind of grind. They call it "spawner" grind with the name borrowed from Minecraft. Basically you surround a facility (or more) and just keep killing the units spawn there. People use this method mainly to grind for medals but I think it's less efficient than Trafalgar. This spawner sounds so uneffective and it's not comfortable too. Trafalgar has the advantage that it can be done without active playing. A special setup to get a higher amount for medals I never found.
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Post by John Marston on Mar 2, 2022 11:43:56 GMT
I have some questions about how the whole medal farming and experience farming for generals works. So you set up a conquest game where in the troops are already positioned correctly?? And then put generals on them while standing next to their city and keep killing them. * Will the enemy have enough coins to keep placing troops? * The generals gain nobility, does that make them better fighters? * Do you have to finish/win the game to get the medals and the general experience? * Can you only do this with one enemy at one city? * And if it works like that, what is the iron curtain situation for with a wall of troops? * How much medals do you get? 1. That is why in medal farming, it's advised to not capture the enemy cities. 2. Pretty much yes. They gain chevron(thes things - ^) and take 2 damage less and regain a small amount of health for every chevron gained. 3. You don't have to. Just grind, exit and reload the save. The medals and exp will be there. 4. Yeah because a city can hold only one unit at a time. Though you might create a save where you destroy multiple units at the same time to train one specific general. 5. The more you grind, the more you get.
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2022 17:08:48 GMT
1. That is why in medal farming, it's advised to not capture the enemy cities. 5. The more you grind, the more you get. During normal battles more or less 1ποΈ / min. Movement and useless attacks lower the rate statistical, but I don't know any constellation that gives significant more. It is absolutely necessary to record these data for at least 100 better 200 times. The 'feeling' is different, but I could not proove any differences. IE: using Lan or Ferdinando for the same grind gave no difference in ποΈ. Trafalgar is quite close to the maximum because the 'not battling' time is quite short - but it gives no experience. If someone has a serious build to get a mesurable higher amount/time I will validate it with pleasure. >>> 2. Pretty much yes. They gain chevron(thes things - ^) and take 2 damage less and regain a small amount of health for every chevron gained. This is correct, but Cheverons are unit-specific and belong to the battle. Cheverons do not directly affect the commander and cannot be farmed. >>> 4. Yeah because a city can hold only one unit at a time. Though you might create a save where you destroy multiple units at the same time to train one specific general. βοΈ The 'spawner' doesn't make any sence - even why to battle a new healty unit, stupid. This is an idea from the old times without really understanding the basic game-mechanics.
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Post by blueberry on Mar 2, 2022 17:36:05 GMT
For those who are interested, this is the original thread for the setup with a wall of armored cars: european-war-4.boards.net/thread/5/grinding-medals-rank-updated-picsA curious pattern for receiving medals I found is that you're likely to receive one if you attack a strong general and your unit (be it a general or a normal unit) survives with very minimal health. But it's not as reliable as just dealing a lot of damage with your generals.
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2022 18:03:49 GMT
For those who are interested, this is the original thread for the setup with a wall of armored cars: european-war-4.boards.net/thread/5/grinding-medals-rank-updated-picsA curious pattern for receiving medals I found is that you're likely to receive one if you attack a strong general and your unit (be it a general or a normal unit) survives with very minimal health. But it's not as reliable as just dealing a lot of damage with your generals. The unit even has no to survive - you get also medals for an heroic last fight after the unit is gone. What I see: As long as your health is not below the health of your target, you get randomly ποΈ if your hit was not bad. Do you see how old this thread is? And follow the discussion to see how practical. I hope this thread rests in peace.
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Post by blueberry on Mar 2, 2022 18:15:59 GMT
Do you see how old this thread is? And follow the discussion to see how practical. I hope this thread rests in peace. It's as old as the game is. It's still an interesting discussion, and it includes a setup with Poland in the American conquest, which is better than the one with armored cars. But I agree that the best alternative is Trafalgar, as you said.
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2022 18:27:33 GMT
I use this for farming academy refreshes, but it is also good to train experience: This is a very old save from Battle of Eylau. By the years I improoved this save. Today it gets 4 generals in one row. I can put a commander on the maked guards cavalary to train any commander. On many loads I did not find statistic differences for medals with or without commander
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Post by Erich von Manstein on Mar 2, 2022 19:44:48 GMT
I use this for farming academy refreshes, but it is also good to train experience: This is a very old save from Battle of Eylau. By the years I improoved this save. Today it gets 4 generals in one row. I can put a commander on the maked guards cavalary to train any commander. On many loads I did not find statistic differences for medals with or without commander My guess is deploying a general will also increase the threshold for getting medals so that the chance of getting medals is about the same with or without generals. This is what applies to chevrons (units with generals will have to deal twice as much as those without to get the same chevron).
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Post by ππ³π°π΅π΄π¬πΊ on Mar 2, 2022 21:05:37 GMT
My guess is deploying a general will also increase the threshold for getting medals so that the chance of getting medals is about the same with or without generals. This is what applies to chevrons (units with generals will have to deal twice as much as those without to get the same chevron). This are very interresting new information Erich von Manstein. I did not find any details to the cheveron system and so I try to find it out. That an unit with general requires double XP is new for me - many thanks. With the Eylau save, I tested the DMG for the first two cheverons and I found the settings. But I did not understand all values in detail. This is my latest and still unfinished reference. Do you have more details ? And do a unit/general gain an absolute or relative amount of HP for a cheveron ? -- Edit -- I could just proove the first cheveron it is 100/150. I don't have now the settings by the hand but your hint can help to understand it.
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Post by ππ³π°π΅π΄π¬πΊ on Mar 3, 2022 2:01:51 GMT
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Post by Erich von Manstein on Mar 3, 2022 2:24:15 GMT
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