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Post by Erich on Mar 6, 2022 15:53:39 GMT
I think it will shine as soon as we start to encounter enemies with 20k HP. Same with skills like tunnelling. Right now it looks like almost useless. As soon as it is necessary to destroy 5-10k fortification the value will increase considerably. Yeah, well may be. But it's cooldown is unjustifiably long nonetheless. Well, I give the Detain skill a Blue because it’s level 1 and -20%, guess what it’ll become when we can get it to level 4, maybe -35%, or -50%? For Outburst and HeadHunting, the two skills pure increase damage output, Medical Mastery is pure healing spell. Also at level 1, Detain is not so impressive, but with its unique effect, I think it deserves to be a very good skill to have.
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Post by stoic on Mar 6, 2022 16:31:26 GMT
Yeah, well may be. But it's cooldown is unjustifiably long nonetheless. Well, I give the Detain skill a Blue because it’s level 1 and -20%, guess what it’ll become when we can get it to level 4, maybe -35%, or -50%? For Outburst and HeadHunting, the two skills pure increase damage output, Medical Mastery is pure healing spell. Also at level 1, Detain is not so impressive, but with its unique effect, I think it deserves to be a very good skill to have. It still remains to be seen whether we can increase its level somehow or not. I really doubt they will make an item for Baibars alone.
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Post by Erich on Mar 6, 2022 18:26:45 GMT
Well, I give the Detain skill a Blue because it’s level 1 and -20%, guess what it’ll become when we can get it to level 4, maybe -35%, or -50%? For Outburst and HeadHunting, the two skills pure increase damage output, Medical Mastery is pure healing spell. Also at level 1, Detain is not so impressive, but with its unique effect, I think it deserves to be a very good skill to have. It still remains to be seen whether we can increase its level somehow or not. I really doubt they will make an item for Baibars alone. I hope they give us a chance, to increase one or two level of the active skill only. They can make kinda scrolls like in GCR, and I remember the early time GCR when it cost a lot of time and medal to upgrade a general’s skill to level 4. It doesn’t make sense to create skills with levels but don’t give us chance to improve.
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Post by zink on Mar 6, 2022 22:57:20 GMT
Yeah, well may be. But it's cooldown is unjustifiably long nonetheless. Well, I give the Detain skill a Blue because it’s level 1 and -20%, guess what it’ll become when we can get it to level 4, maybe -35%, or -50%? For Outburst and HeadHunting, the two skills pure increase damage output, Medical Mastery is pure healing spell. Also at level 1, Detain is not so impressive, but with its unique effect, I think it deserves to be a very good skill to have. No it won't grow that high, probably by just 5% I forgot where but somewhere in the campaign I remember seeing a level 3 detain with 25% damage
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Post by zink on Mar 12, 2022 7:07:47 GMT
I. Active skill: Red: bad, White: normal, Green: Good, Blue: very good. 1. Headhunting: (very good skill, easy to use) Guarantee current round maximum DMG (counter attack also), level 4 lower the cool-down to 2 round. Headhunting is overrated, the amount of damage from average to max isn't significant
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Post by Gerd von Rundstedt on Mar 12, 2022 12:46:04 GMT
I. Active skill: Red: bad, White: normal, Green: Good, Blue: very good. 1. Headhunting: (very good skill, easy to use) Guarantee current round maximum DMG (counter attack also), level 4 lower the cool-down to 2 round. Headhunting is overrated, the amount of damage from average to max isn't significant Maybe on Cavalry, but on Archers...
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Post by Erich on Mar 12, 2022 15:14:18 GMT
I. Active skill: Red: bad, White: normal, Green: Good, Blue: very good. 1. Headhunting: (very good skill, easy to use) Guarantee current round maximum DMG (counter attack also), level 4 lower the cool-down to 2 round. Headhunting is overrated, the amount of damage from average to max isn't significant Yay, the damage difference is not that much, only 2-rounds cooldown makes it easy to use. I bought that Basil II and head hunting only excel when charge triggered.
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Post by jonblend on Mar 12, 2022 15:21:15 GMT
Headhunting is overrated, the amount of damage from average to max isn't significant Maybe on Cavalry, but on Archers... Archers have the smallest difference between min and max damage (90-100%) and cav has mostly 80% min dmg.
So, Headhunting will boost average damage by roughly 5% for archers and 11% for cavalry, which is comparable to Fatal Blow lv1...
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Post by kingbutawl on Mar 12, 2022 15:29:29 GMT
Headhunting is overrated, the amount of damage from average to max isn't significant Maybe on Cavalry, but on Archers... On Noble Cavalry there’s a difference of 42 damage per unit between min and max (I know most of the time you find a way in the middle, but it’s still a good way to deal more damage and some crit).
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Post by Erich on Mar 16, 2022 5:13:52 GMT
EDIT: I put all I know about the game mechanics after testing/others comments/tests. And update the skill assessment. Need more tests and supports.
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Post by kingbutawl on Mar 16, 2022 18:34:45 GMT
The skill “equipment destruction” might be good in specific scenarios to prevent an enemy with very high mobility to attack multiple times (think about archer generals). Edward the black prince’s got this skill and it’s not that bad, especially with longbowmen and their unique skill.
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Post by zink on Mar 16, 2022 20:12:42 GMT
The skill “equipment destruction” might be good in specific scenarios to prevent an enemy with very high mobility to attack multiple times (think about archer generals). Edward the black prince’s got this skill and it’s not that bad, especially with longbowmen and their unique skill. I would say its in between okay and bad The raw skill is bad, very bad only 3 generals share this Edwards potential with it makes it good, at max level you're able to negate an attack except against melee cav however interception exists, at max level it completely erases all of a units mobility every 2 turns unlike equipment destruction which is only a few evert 5 turns Seriously, the difference between these skills is so massive and the least effective one out of the two also has 2.5 times the cooldown same with medical mastery and call reinforcements
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Post by zink on Mar 16, 2022 20:18:05 GMT
It's unfortunate that plunder isn't the same like in other games where its a sort of "vampire" ability
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Post by Erich on Mar 17, 2022 3:37:03 GMT
It's unfortunate that plunder isn't the same like in other games where its a sort of "vampire" ability Is it a new skill? I haven’t had my game update yet. Though, dunno what’s the point to add another “Vampire” skill, we had Detain. And, do you have the Bonds of Theodora and Justinian, does it work everywhere? I’m considering to hire Justinian.
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Post by stoic on Mar 17, 2022 3:44:35 GMT
It's unfortunate that plunder isn't the same like in other games where its a sort of "vampire" ability Is it a new skill? I haven’t had my game update yet. Though, dunno what’s the point to add another “Vampire” skill, we had Detain. And, do you have the Bonds of Theodora and Justinian, does it work everywhere? I’m considering to hire Justinian. I have and it does. It is useless only in special chapters and treasure missions when economy doesn't work.
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