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Post by zink on Mar 11, 2022 1:18:32 GMT
I agree with zink : 3 Mamelukes can attack long enough without being severely damaged. Not as powerful as charging cavalry but more consistently and more often. I think we can replace one of them with a Mongolian later on. 5 mobility to attack and if theres still mobility left thats 4 That allows you to attack 3 times when not moving Attila:
Attila with a ravenna and a mongol would allow him to completely maximize mobility move to a plain tile, attack, move to a plain tile, attack With Belisarius's active he can attack, move to a plain tile, attack and attack
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Post by Erich von Manstein on Mar 11, 2022 1:28:37 GMT
I think we can replace one of them with a Mongolian later on. 5 mobility to attack and if theres still mobility left thats 4 That allows you to attack 3 times when not moving Attila:
Attila with a ravenna and a mongol would allow him to completely maximize mobility move to a plain tile, attack, move to a plain tile, attack With Belisarius's active he can attack, move to a plain tile, attack and attack My Aetius has Woad and Ravenna and he is doing great. I've even seen someone using Lancelot with this kind of mixed unit, which... kinda makes sense? For generals with 9 mobility, having a lvl 3 Rhinoceros or Orban's Cannon will make up for it.
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Post by zink on Mar 11, 2022 1:30:15 GMT
The most amount of mobility you could get would be: Attila with a ravenna + mongol + melee cav, +1 mobility if theres still some left after attack, -1 mobility to attack Desperate wager active -1 mobility per attack Guide active -extra mobility from terrain Pathfinder/Helmsman active +2 mobility if I'm correct then... combined that's 13 total mobility for the unit, 3-4 mobility per attack, and 3 mobility per tile crossed (no matter which) Move or not moved 1 tile Attila could attack 4 times in one turn
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Post by zink on Mar 11, 2022 1:55:19 GMT
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Post by Erich von Manstein on Mar 11, 2022 2:04:00 GMT
The most amount of mobility you could get would be: Attila with a ravenna + mongol + melee cav, +1 mobility if theres still some left after attack, -1 mobility to attack Desperate wager active -1 mobility per attack Guide active -extra mobility from terrain Pathfinder/Helmsman active +2 mobility if I'm correct then... combined that's 13 total mobility for the unit, 3-4 mobility per attack, and 3 mobility per tile crossed (no matter which) Move or not moved 1 tile Attila could attack 4 times in one turn Imagine adding a lvl 3 Rhinoceros and using scout cavalry for that melee cav.
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Post by zink on Mar 11, 2022 2:09:34 GMT
The most amount of mobility you could get would be: Attila with a ravenna + mongol + melee cav, +1 mobility if theres still some left after attack, -1 mobility to attack Desperate wager active -1 mobility per attack Guide active -extra mobility from terrain Pathfinder/Helmsman active +2 mobility if I'm correct then... combined that's 13 total mobility for the unit, 3-4 mobility per attack, and 3 mobility per tile crossed (no matter which) Move or not moved 1 tile Attila could attack 4 times in one turn Imagine adding a lvl 3 Rhinoceros and using scout cavalry for that melee cav. what does it do? -1 cost of attack
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Post by zink on Mar 11, 2022 2:44:02 GMT
Combine all of the previous bonuses + these new ones;-1 cost of attack due to rino and using the generic scout cav as out melee cav which has 12 mobility (speed cav doesn't? wtf) in total that's 14 mobility and 2-3 mobility per attack not moving attila could attack a whopping 8 times per turn should I buy rino? its in the shop for 500 medals a fragment hmm...
(fun fact woad raider and dragoon have 10 mobility as archer infantry)
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Post by yuanzhong on Mar 11, 2022 5:45:25 GMT
Combine all of the previous bonuses + these new ones;-1 cost of attack due to rino and using the generic scout cav as out melee cav which has 12 mobility (speed cav doesn't? wtf) in total that's 14 mobility and 2-3 mobility per attack not moving attila could attack a whopping 8 times per turn should I buy rino? its in the shop for 500 medals a fragment hmm... (fun fact woad raider and dragoon have 10 mobility as archer infantry) 4500 medals in total for that. And I'm not sure that "mobilize" can stack Rino effect or not. (We can't equipt 2 item of same atk type, max lvl of skill is only 4, there're many unclear limitation in this game). Not worth IMO. P/S: already checked, Mobilize and Rino stack.
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Post by andrei on Mar 11, 2022 7:23:16 GMT
The most amount of mobility you could get would be: Attila with a ravenna + mongol + melee cav, +1 mobility if theres still some left after attack, -1 mobility to attack Desperate wager active -1 mobility per attack Guide active -extra mobility from terrain Pathfinder/Helmsman active +2 mobility if I'm correct then... combined that's 13 total mobility for the unit, 3-4 mobility per attack, and 3 mobility per tile crossed (no matter which) Move or not moved 1 tile Attila could attack 4 times in one turn Imagine adding a lvl 3 Rhinoceros and using scout cavalry for that melee cav. But we can't add scout cavalry into the legion in Headquaters as a standard unit of the legion. Only special units can be added... But generally speaking the power of mixing units is extreme. Generals with passive force march have very good potential. Increased number of attacks is OP
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Post by Erich von Manstein on Mar 11, 2022 9:27:09 GMT
Imagine adding a lvl 3 Rhinoceros and using scout cavalry for that melee cav. But we can't add scout cavalry into the legion in Headquaters as a standard unit of the legion. Only special units can be added... But generally speaking the power of mixing units is extreme. Generals with passive force march have very good potential. Increased number of attacks is OP Or if you have a lvl 3 Rhinoceros, but that's too expensive. The scout cavalry scenario is essentially impractical, 4 should be the regular maximum. Gold+ generals with passive Forced March are Attila, Alfred, Narses, Lancelot, Philip II, and Jebe. Excluding Attila who is IAP and Alfred who might be better off on charge cav, Narses and Lancelot seem to be the best options. Narses' unique is counter inf and Lancelot has the potential of 4 strikes.
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Post by stoic on Mar 11, 2022 9:33:07 GMT
Imagine adding a lvl 3 Rhinoceros and using scout cavalry for that melee cav. But we can't add scout cavalry into the legion in Headquaters as a standard unit of the legion. Only special units can be added... But generally speaking the power of mixing units is extreme. Generals with passive force march have very good potential. Increased number of attacks is OP No! Mixing units is bad! It is bad because... Well, it is just bad, that's all
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Post by andrei on Mar 11, 2022 9:56:16 GMT
But we can't add scout cavalry into the legion in Headquaters as a standard unit of the legion. Only special units can be added... But generally speaking the power of mixing units is extreme. Generals with passive force march have very good potential. Increased number of attacks is OP Or if you have a lvl 3 Rhinoceros, but that's too expensive. The scout cavalry scenario is essentially impractical, 4 should be the regular maximum. Gold+ generals with passive Forced March are Attila, Alfred, Narses, Lancelot, Philip II, and Jebe. Excluding Attila who is IAP and Alfred who might be better off on charge cav, Narses and Lancelot seem to be the best options. Narses' unique is counter inf and Lancelot has the potential of 4 strikes. I am close to lvl3 Rhinoceros (need just 3 more fragments) and had no idea it is so good. But I am using War axe cavalry + Woad raider + Ravenna crossbowman for my Atilla. It is amazing. I assume it is the best to use Atilla and generals like him with someone who has Desperate wager as active. Now I see why Narses and Lancelot are included in bond ties. This generals are very strong potentially. Maybe not right now but when units and equipment are upgraded.
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Post by lunarclaws on Mar 12, 2022 2:21:45 GMT
Combine all of the previous bonuses + these new ones;-1 cost of attack due to rino and using the generic scout cav as out melee cav which has 12 mobility (speed cav doesn't? wtf) in total that's 14 mobility and 2-3 mobility per attack not moving attila could attack a whopping 8 times per turn should I buy rino? its in the shop for 500 medals a fragment hmm... Don't forget the bonus from bond too (fun fact woad raider and dragoon have 10 mobility as archer infantry)
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Post by Erich on Mar 12, 2022 4:30:34 GMT
Me, I need Gelimer and Theodora, commanding some trash stacks, go with my Richard. Richard can attack 4 times when needed.
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Post by zink on Mar 12, 2022 6:00:06 GMT
Combine all of the previous bonuses + these new ones;-1 cost of attack due to rino and using the generic scout cav as out melee cav which has 12 mobility (speed cav doesn't? wtf) in total that's 14 mobility and 2-3 mobility per attack not moving attila could attack a whopping 8 times per turn should I buy rino? its in the shop for 500 medals a fragment hmm... Don't forget the bonus from bond too Does that affect all your troops or just those generals legions
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