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Post by playeruser37 on Jun 25, 2022 16:07:41 GMT
Should i change my archers commander into cavalery commander to beat this hero legend chapter .
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Post by Nobunaga Oda on Jun 26, 2022 14:16:12 GMT
Should i change my archers commander into cavalery commander to beat this hero legend chapter . Absolutely not. At this point, you'd lose more to raise a new Commander than perfecting an existing one. Besides, there are still numerous cav gens who can be used as a substitute.
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Post by playeruser37 on Jun 26, 2022 15:21:41 GMT
Should i change my archers commander into cavalery commander to beat this hero legend chapter . Absolutely not. At this point, you'd lose more to raise a new Commander than perfecting an existing one. Besides, there are still numerous cav gens who can be used as a substitute. . Thank You so much .
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Post by playeruser37 on Jul 13, 2022 16:26:15 GMT
I am blocked 4th level , The enemy is too powerfull , i can't win this level .
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Post by run4glory on Jul 13, 2022 19:18:24 GMT
I wish I could help you with elaborated tutorials like others in the forum can do, but I can try to give a few tips, that apply not only for this level:
First, accept the fact that missions in hero legend can be crazy hard to 3-star without certain strength. I remember this one being included. Don't forget number 1 priority, which is to get the behemoth gem, no matter what. So just fully aim for 1-star: All you want is to occupy the cities. Don't rush, make use of all 16 turns, don't even think about hesitating your advancement on your main objective for a secondary one. (Because honestly, once you get your hands on the behemoth gem, hero legend missions 3-star themselves)
Many of my failures on missions like that have been due to bad population management. I often thought spawning all my monsters on the first turn, thinking that would lead to a big attack right from the start. That is not dumb, if you think even after occupying a few cities your army will exceed the population limit, leaving you no chance to replenish. But especially in this mission, this is far from the truth. I think the key lies in using your generals to fight a portion of the enemies, occupy those two cities in the left, killing the altar, but patiently coming back to replenish, and only then to spawn all the monsters and go for the rest. And, just suiciding non-general units is not as bad as an idea as you might think. Remember, you are not going to hold "key legions" here.
Good luck!
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Post by playeruser37 on Jul 14, 2022 5:43:25 GMT
I wish I could help you with elaborated tutorials like others in the forum can do, but I can try to give a few tips, that apply not only for this level: First, accept the fact that missions in hero legend can be crazy hard to 3-star without certain strength. I remember this one being included. Don't forget number 1 priority, which is to get the behemoth gem, no matter what. So just fully aim for 1-star: All you want is to occupy the cities. Don't rush, make use of all 16 turns, don't even think about hesitating your advancement on your main objective for a secondary one. (Because honestly, once you get your hands on the behemoth gem, hero legend missions 3-star themselves) Many of my failures on missions like that have been due to bad population management. I often thought spawning all my monsters on the first turn, thinking that would lead to a big attack right from the start. That is not dumb, if you think even after occupying a few cities your army will exceed the population limit, leaving you no chance to replenish. But especially in this mission, this is far from the truth. I think the key lies in using your generals to fight a portion of the enemies, occupy those two cities in the left, killing the altar, but patiently coming back to replenish, and only then to spawn all the monsters and go for the rest. And, just suiciding non-general units is not as bad as an idea as you might think. Remember, you are not going to hold "key legions" here. Good luck! . Thank You .
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Post by crimsonkhan on Jan 24, 2023 4:15:23 GMT
I need help with stage 6. I almost did it, but time ran out. Is there any way to keep the Carthaginians alive?
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Post by crimsonkhan on Feb 3, 2023 5:04:46 GMT
I don't think you can save the Carthaginians, but I can't just leave the altar alone or else it will just keep producing monsters
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Post by crimsonkhan on Feb 8, 2023 1:46:12 GMT
Never mind I beat it, but I'm stuck on the next stage. Do you destroy the altars first, as fast as you can, or should you take and hold the city.
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Post by crimsonkhan on Feb 8, 2023 12:48:59 GMT
OK I lucked out and somehow beat it with three stars, however the next stage I'm stuck on (again).
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Post by Theron of Acragas on Feb 9, 2023 4:06:59 GMT
OK I lucked out and somehow beat it with three stars, however the next stage I'm stuck on (again). Oh, I remember this one, and yes, it's tricky. The key is that you have 4-5 turns before the behemoths break out, and once they do you're not strong enough to fight them. You've got to go hard and fast to the north, you can leave a couple units to guard the starting city and take care of the cyclops, but this should be a minimum force for a delaying action. Once you've taken the middle city, your strongest units need to go straight for the last city, leaving some middle-tier units to clear out the weaker enemies, including the cyclops, and then just meatshield when the behemoths attack. It might take a few tries to find the right allocation of forces between each city, but the key is that you have to be **fast**.
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Post by crimsonkhan on Feb 9, 2023 23:02:25 GMT
OK thanks I'll give it my best shot.
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Post by crimsonkhan on Feb 10, 2023 0:02:10 GMT
It took a couple of trys, but I managed to two star beat it. Thanks again for your help
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Post by crimsonkhan on Feb 11, 2023 4:29:18 GMT
I can't find any thread for the Great Wall, so I'm gonna ask for help here. Does anyone have any tips for beating great wall two? I have a feeling that the yellow circle units have to be defeated, if I want to make it easier.
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Post by Theron of Acragas on Feb 11, 2023 6:29:42 GMT
The key to this one is, once again, to go fast. Don't try to go through the wall, you can't (not tested - with enough upgrades it might be possible). Most enemy units are stationary. The yellow circle units are weak and show the route you need to go. Killing the one behind the city in the corner will flip the emperor chariot to allied. That's really all you need to know, this one shouldn't be too difficult.
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