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Post by KenKenGreatest on Apr 12, 2022 3:08:30 GMT
Hmmmm yes, as long as you don't cause any shenanigans in my country Do you trust me? Im the United Kingdom, I wouldn't do anything bad I'm just gonna place my troops in German - Poland Border
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Post by KenKenGreatest on Apr 12, 2022 3:15:01 GMT
If BrothaMe's troops will invade Czech and Slovakia then Germany weel, I'm going to invade Poland then Move some troops to Czech Gray - German Advance
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Post by Manfred von Richthofen on Apr 12, 2022 4:50:14 GMT
Hmmmm yes, as long as you don't cause any shenanigans in my country Do you trust me? Im the United Kingdom, I wouldn't do anything bad I'm just gonna place my troops in German - Poland Border I trust everyone as long as they're doing right
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Post by KenKenGreatest on Apr 12, 2022 5:32:41 GMT
Where the heck does the others now? Hey Manfred von Richthofen should we just wait them or start the game without the other players?
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Post by KenKenGreatest on Apr 12, 2022 5:50:21 GMT
Now I have an economy output of 200$ per turn (bcz i upgrade the economy by lvl. 2) then occupied territories in Finland (5 province x 200$ = 1000) so got an output of 1200$ per turn I got 100$ now
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Post by Eugene V. Debs on Apr 12, 2022 7:58:19 GMT
Where the heck does the others now? Hey Manfred von Richthofen should we just wait them or start the game without the other players? If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just an idea, and I just wanted to say.
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Post by KenKenGreatest on Apr 12, 2022 9:16:37 GMT
Where the heck does the others now? Hey Manfred von Richthofen should we just wait them or start the game without the other players? If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just my idea, and I just wanted to say. Maybe 2 hours, cause 24 hours is a lot of waiting.
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Post by KenKenGreatest on Apr 12, 2022 9:17:54 GMT
If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just my idea, and I just wanted to say. Maybe 2 hours, cause 24 hours is a lot of waiting. Maybe 5 - 10 hours? Would be fine for me?
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Post by Kliment Jefremovitš Vorošilov on Apr 12, 2022 12:06:42 GMT
Where the heck does the others now? Hey Manfred von Richthofen should we just wait them or start the game without the other players? If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just an idea, and I just wanted to say. I think we should make that rule to apply for all RPs since it has worked so well. Also, speaking of rules, you or I should probably make an updated rules thread which would include basic rules (toxicity, basic troop movements, 24-hour rule etc.).
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Post by Kliment Jefremovitš Vorošilov on Apr 12, 2022 12:07:18 GMT
Maybe 2 hours, cause 24 hours is a lot of waiting. Maybe 5 - 10 hours? Would be fine for me? You can't except other players to respond that quick. We all live in different time zones.
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Post by KenKenGreatest on Apr 12, 2022 12:53:11 GMT
If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just an idea, and I just wanted to say. I think we should make that rule to apply for all RPs since it has worked so well. Also, speaking of rules, you or I should probably make an updated rules thread which would include basic rules (toxicity, basic troop movements, 24-hour rule etc.). OK rule update: 24 hour waitin rule Troop movement, one province per turn, but in first turn, you can spawn where ever you want except for the enemy teritorries How to repel invading army? Well encirclement is the key, I'm going to post the img tommorow cause I'm going to kinda nap a bit
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Post by Eugene V. Debs on Apr 12, 2022 13:04:09 GMT
If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just an idea, and I just wanted to say. I think we should make that rule to apply for all RPs since it has worked so well. Also, speaking of rules, you or I should probably make an updated rules thread which would include basic rules (toxicity, basic troop movements, 24-hour rule etc.). I agree to this, that rule really keeps the game fair for every player. As for the idea of making an updated rules thread, I think that would be great. Also, this may be useful for people interested in joining RPs in the future as well. If it's okay for you, I can start making it.
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Post by KenKenGreatest on Apr 12, 2022 15:57:24 GMT
I think we should make that rule to apply for all RPs since it has worked so well. Also, speaking of rules, you or I should probably make an updated rules thread which would include basic rules (toxicity, basic troop movements, 24-hour rule etc.). OK rule update: 24 hour waitin rule Troop movement, one province per turn, but in first turn, you can spawn where ever you want except for the enemy teritorries How to repel invading army? Well encirclement is the key, I'm going to post the img tommorow cause I'm going to kinda nap a bit Here's is the way to repel invading army You should have contact from the province where the invading army is.. You need to encircle them so that you can repel them
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Post by John Marston on Apr 13, 2022 13:14:11 GMT
If you are not going to just play and fight against yourself, you should wait for other players as well. By the way, how about a deadline for every round to solve this problem then? For example, a round would be 24 hours. That is, if a player does not make their moves in that round within 24 hours, the other players should be able to continue. But if each player completes their move earlier than the deadline, that new round can start early as long as everyone completes their move. This will fix the time difference between players, because we have players on different continents and one may be active while the other may not be, and no one wants to see their country invaded while they're at work, school etc. (without being able to respond to the enemy attack/s). Usually this kind of rule is standard in other RPs to fix time difference issues. Of course, it's just an idea, and I just wanted to say. I think we should make that rule to apply for all RPs since it has worked so well. Also, speaking of rules, you or I should probably make an updated rules thread which would include basic rules (toxicity, basic troop movements, 24-hour rule etc.). Yep, I strongly agree. The last time we tried to do it, we ended up nowhere though.
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Post by John Marston on Apr 13, 2022 13:17:27 GMT
I'll be Japan. I'll mostly be neutral and hope the giants don't fall on me.
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