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Post by yuanzhong on Jul 8, 2022 18:18:04 GMT
metalleater i advise going for templars if you just started the game. you have many mercenary orders to grind still. and be carefull to reroll results for high tier fragments: at least 1 important tier 6 every 10 merc orders (if not 2) important imo: templar, mamluk, teutonic knight cav. No don't focus on Templars. That is the most common mistake f2p players make. Cataphracts and Noble Cav are only slightly worse than Templars in ability and are far easier to max. By the time you have lvl 15 cataphracts, at best you would only have lvl 6 or 7 Templars. Without raids, getting templar is a folly idea when you can invest in better units. Mamluks are worth getting because there really is no good substitute for it because it has 100% dodge. Teutons are worth getting to because of Fredrick. If use reroll, templars is the best. My templars lvl 15 but cataphract only 10. I'm sure that IAPs and raid don't give me more than 100 fragments because I focus on Mamluke and Conquistador.
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Post by stoic on Jul 8, 2022 19:06:22 GMT
No don't focus on Templars. That is the most common mistake f2p players make. Cataphracts and Noble Cav are only slightly worse than Templars in ability and are far easier to max. By the time you have lvl 15 cataphracts, at best you would only have lvl 6 or 7 Templars. Without raids, getting templar is a folly idea when you can invest in better units. Mamluks are worth getting because there really is no good substitute for it because it has 100% dodge. Teutons are worth getting to because of Fredrick. If use reroll, templars is the best. My templars lvl 15 but cataphract only 10. I'm sure that IAPs and raid don't give me more than 100 fragments because I focus on Mamluke and Conquistador. You have forgotten to mention that you farm gold nonstop 24/7 and use reroll more often than all other forum members put together
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Post by awsome4444 on Jul 8, 2022 19:18:37 GMT
No don't focus on Templars. That is the most common mistake f2p players make. Cataphracts and Noble Cav are only slightly worse than Templars in ability and are far easier to max. By the time you have lvl 15 cataphracts, at best you would only have lvl 6 or 7 Templars. Without raids, getting templar is a folly idea when you can invest in better units. Mamluks are worth getting because there really is no good substitute for it because it has 100% dodge. Teutons are worth getting to because of Fredrick. If use reroll, templars is the best. My templars lvl 15 but cataphract only 10. I'm sure that IAPs and raid don't give me more than 100 fragments because I focus on Mamluke and Conquistador. 1. Having the unit makes things easier if not a lot easier. 2. You legit spend 10 hours a day on the game. Not everyone has that much time.
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Post by Sviatoslav I Igorevich on Jul 8, 2022 20:07:19 GMT
If use reroll, templars is the best. My templars lvl 15 but cataphract only 10. I'm sure that IAPs and raid don't give me more than 100 fragments because I focus on Mamluke and Conquistador. You have forgotten to mention that you farm gold nonstop 24/7 and use reroll more often than all other forum members put together Reroll not so easy way, I'm start play with reroll it's wasted a lot time.
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Post by stoic on Jul 9, 2022 5:09:46 GMT
You have forgotten to mention that you farm gold nonstop 24/7 and use reroll more often than all other forum members put together Reroll not so easy way, I'm start play with reroll it's wasted a lot time. Yeah, everyone knows the feeling
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Post by jonblend on Jul 9, 2022 12:12:00 GMT
metalleater i advise going for templars if you just started the game. you have many mercenary orders to grind still. and be carefull to reroll results for high tier fragments: at least 1 important tier 6 every 10 merc orders (if not 2) important imo: templar, mamluk, teutonic knight cav. No don't focus on Templars. That is the most common mistake f2p players make. Cataphracts and Noble Cav are only slightly worse than Templars in ability and are far easier to max. By the time you have lvl 15 cataphracts, at best you would only have lvl 6 or 7 Templars. Without raids, getting templar is a folly idea when you can invest in better units. Mamluks are worth getting because there really is no good substitute for it because it has 100% dodge. Teutons are worth getting to because of Fredrick. I think it is possible if you have a lot of patience and can withstand the artificial pressure to always look for the next upgrade, beat every mission as soon as they release and dominate territory mode. (I did get 1000 points but not by auto-battling and not within the first 2 weeks).
I completely stopped using mercenary orders after ET locked the first 10 pulls and did burn about 350 scrolls after templars were released for f2p to unlock them. (and to figure out a strategy that balances time/frustration/scrolls used; for me that's 2 fragments per 20 scrolls)
Now I buy them when they appear in the territory shop and have 700 scrolls and 5500 souls, so - in theory - I could have them on a competitive level.
But, with the next update and new units around the corner I once again think it's best to wait and accumulate resources.
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Post by stoic on Jul 9, 2022 13:00:36 GMT
No don't focus on Templars. That is the most common mistake f2p players make. Cataphracts and Noble Cav are only slightly worse than Templars in ability and are far easier to max. By the time you have lvl 15 cataphracts, at best you would only have lvl 6 or 7 Templars. Without raids, getting templar is a folly idea when you can invest in better units. Mamluks are worth getting because there really is no good substitute for it because it has 100% dodge. Teutons are worth getting to because of Fredrick. I think it is possible if you have a lot of patience and can withstand the artificial pressure to always look for the next upgrade, beat every mission as soon as they release and dominate territory mode. (I did get 1000 points but not by auto-battling and not within the first 2 weeks).
I completely stopped using mercenary orders after ET locked the first 10 pulls and did burn about 350 scrolls after templars were released for f2p to unlock them. (and to figure out a strategy that balances time/frustration/scrolls used; for me that's 2 fragments per 20 scrolls)
Now I buy them when they appear in the territory shop and have 700 scrolls and 5500 souls, so - in theory - I could have them on a competitive level.
But, with the next update and new units around the corner I once again think it's best to wait and accumulate resources.
I agree that with enough patience and the right strategy it is possible. But for me the question always was: "is it really worth it?" Because in this scenario we gain something but, at the same time, we lose something as well. Templars require enormous amount of different resources, that is the fact we all can agree on. Probably it is possible to upgrade 3 other (T6 units excluded) units to lvl 15 using the same amount of resources. Almost certainly 2 other units. So, are our sacrifices justified? I would say "yes" in case of Mamluks, who are rather unique among horse archers. But Templars? For sure, they are the best unit to deliver a knockout blow. But many units are able to do it when it is our turn to attack. If cataphracts face Templars of the same level and it's Cataphracts' turn to attack - then with almost 100% of probability this unit of Templars is a history. High defence of Templars doesn't fully compensate their low HPs (a vice of all charge cavalry), thus making them extremely vulnerable during opponents' turns. So, the real value of charge cavalry is rooted, in my opinion, in their right place on the battlefield, and not in their stats, because stats may be deceptive if we make a wrong move anyway. From the endgame point of view, I fear Mamlukes commanded by Robin, Attila or Saladin far more than Richard or any other cavalry general leading Templars.
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Post by jonblend on Jul 9, 2022 13:51:06 GMT
I think it is possible if you have a lot of patience and can withstand the artificial pressure to always look for the next upgrade, beat every mission as soon as they release and dominate territory mode. (I did get 1000 points but not by auto-battling and not within the first 2 weeks).
I completely stopped using mercenary orders after ET locked the first 10 pulls and did burn about 350 scrolls after templars were released for f2p to unlock them. (and to figure out a strategy that balances time/frustration/scrolls used; for me that's 2 fragments per 20 scrolls)
Now I buy them when they appear in the territory shop and have 700 scrolls and 5500 souls, so - in theory - I could have them on a competitive level.
But, with the next update and new units around the corner I once again think it's best to wait and accumulate resources.
I agree that with enough patience and the right strategy it is possible. But for me the question always was: "is it really worth it?" Because in this scenario we gain something but, at the same time, we lose something as well. Templars require enormous amount of different resources, that is the fact we all can agree on. Probably it is possible to upgrade 3 other (T6 units excluded) units to lvl 15 using the same amount of resources. Almost certainly 2 other units. So, are our sacrifices justified? I would say "yes" in case of Mamluks, who are rather unique among horse archers. But Templars? For sure, they are the best unit to deliver a knockout blow. But many units are able to do it when it is our turn to attack. If cataphracts face Templars of the same level and it's Cataphracts' turn to attack - then with almost 100% of probability this unit of Templars is a history. High defence of Templars doesn't fully compensate their low HPs (a vice of all charge cavalry), thus making them extremely vulnerable during opponents' turns. So, the real value of charge cavalry is rooted, in my opinion, in their right place on the battlefield, and not in their stats, because stats may be deceptive if we make a wrong move anyway. From the endgame point of view, I fear Mamlukes commanded by Robin, Attila or Saladin far more than Richard or any other cavalry general leading Templars. Yeah, it's a real dilemma: Either there are a lot of different units and combinations thereof that lead to victory which would make the game easy to beat - or there are only a few units which are powerful enough to beat a difficult game which would lead to 80% of the unit pool to be wasted resources /for collectors only. For the first case, I see some parallels to GoG3 special units
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Post by stoic on Jul 9, 2022 15:26:47 GMT
I agree that with enough patience and the right strategy it is possible. But for me the question always was: "is it really worth it?" Because in this scenario we gain something but, at the same time, we lose something as well. Templars require enormous amount of different resources, that is the fact we all can agree on. Probably it is possible to upgrade 3 other (T6 units excluded) units to lvl 15 using the same amount of resources. Almost certainly 2 other units. So, are our sacrifices justified? I would say "yes" in case of Mamluks, who are rather unique among horse archers. But Templars? For sure, they are the best unit to deliver a knockout blow. But many units are able to do it when it is our turn to attack. If cataphracts face Templars of the same level and it's Cataphracts' turn to attack - then with almost 100% of probability this unit of Templars is a history. High defence of Templars doesn't fully compensate their low HPs (a vice of all charge cavalry), thus making them extremely vulnerable during opponents' turns. So, the real value of charge cavalry is rooted, in my opinion, in their right place on the battlefield, and not in their stats, because stats may be deceptive if we make a wrong move anyway. From the endgame point of view, I fear Mamlukes commanded by Robin, Attila or Saladin far more than Richard or any other cavalry general leading Templars. Yeah, it's a real dilemma: Either there are a lot of different units and combinations thereof that lead to victory which would make the game easy to beat - or there are only a few units which are powerful enough to beat a difficult game which would lead to 80% of the unit pool to be wasted resources /for collectors only. For the first case, I see some parallels to GoG3 special units To a certain extent though because we it was easier to upgrade special forces to lvl 5 than mercenary units to lvl 15 and (with high degree of probability) even higher. I think it is a good move on ET's part because almost every player will be bound to take a certain path sooner or later admitting the fact that he can't have all at once.
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Post by Sviatoslav I Igorevich on Jul 9, 2022 18:09:07 GMT
Yeah, it's a real dilemma: Either there are a lot of different units and combinations thereof that lead to victory which would make the game easy to beat - or there are only a few units which are powerful enough to beat a difficult game which would lead to 80% of the unit pool to be wasted resources /for collectors only. For the first case, I see some parallels to GoG3 special units To a certain extent though because we it was easier to upgrade special forces to lvl 5 than mercenary units to lvl 15 and (with high degree of probability) even higher. I think it is a good move on ET's part because almost every player will be bound to take a certain path sooner or later admitting the fact that he can't have all at once. Charge cavalry must almost fight against melee infantry. Against ranged cavalry must fight melee cavalry, this is key for mamluks I think, if we are talking about stupid strategy 3 mamluks/templars win because we p2w, f2p can't walking on this way, they need combine troops for better synergy.
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Post by yuanzhong on Jul 12, 2022 12:08:12 GMT
About Boyar, this is completely f2p 😁
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