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Post by yuanzhong on Jun 21, 2022 6:07:56 GMT
It's really easy in normal mode but I stuck in Hard mode. Does any one have guide for this? (too lazy to replay many times ) Thanks for help!
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Post by hrabrimalitoster on Jun 21, 2022 9:10:14 GMT
It's really easy in normal mode but I stuck in Hard mode. Does any one have guide for this? (too lazy to replay many times ) Thanks for help! Generals with Rapid March and units with Climb and Forest Skill. The key to victory is that the enemy units attacking the castle are exhausted enough that they need as long as possible to capture the castle. Take care not to weaken them too much so as not to commit suicide in the attack. When a standstill occurs, attack the units behind them.
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Post by yuanzhong on Jun 21, 2022 9:33:57 GMT
It's really easy in normal mode but I stuck in Hard mode. Does any one have guide for this? (too lazy to replay many times ) Thanks for help! Generals with Rapid March and units with Climb and Forest Skill. The key to victory is that the enemy units attacking the castle are exhausted enough that they need as long as possible to capture the castle. Take care not to weaken them too much so as not to commit suicide in the attack. When a standstill occurs, attack the units behind them. I know the mechanism of this stage, it's same to normal but harder (stronger and more enemies). The problem is identify what units are the main attackers in this stage and how many hit is enough to leave them alone to focus on other units. That's my problem Fail after 15 turns and wasting about 10 minutes isn't a good feeling, I don't like to try it again and again... Only this stage and last stage of Hard campaign (it's easy but I can't do it because this will reset my reroll process) to complete the game until now.
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Post by hrabrimalitoster on Jun 21, 2022 14:04:35 GMT
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Post by yuanzhong on Jun 21, 2022 15:17:31 GMT
hrabrimalitoster , thank bro. Your work is my inspiration. Done in first retry although I can't follow your steps
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Post by andrei on Jun 21, 2022 16:25:43 GMT
The idea is to create a situation when weakened enemy unit is not capable of killing ally unit for couple of turns and blocks the way to other Seljuks. And You need to attack those blocked behind.
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