Post by 6Johnny23 on Aug 15, 2022 2:46:21 GMT
Alright, many people have called this game "complex", and they are not necessarily wrong. EW7 ventures far from any past ET game, pumping out a new mobility system, unit system, general system, and a gem system. While a few features are related to features from other ET games, some are new and difficult to understand, especially to someone just starting the game.
Units:
Generals:
Recruiting:
War Equipment:
Items:
Triumphs:
In-Game Purchase:
Currency:
Non-IGA Shops:
Campaign Menu:
Conquest Menu:
Territory Menu:
Recommendations/questions are welcome, and I'll try to keep this post up to date.
Units:
Units are split into tiers, ranging from 1 to 6, 1 being the lowest, 6 being the highest. Units also vary by nation, with some being available and some not. Most, if not all nations carry a line of basic units, however, able to be produced in cities. Other units are unlocked via fragments. It takes 30 to unlock 1 unit, and a gradually increasing number of fragments to level up. Fragments are obtained via mission rewards, campaign/hero legend rewards, mercenary orders, etc.
If you would like to move a unit in EW7, you should know that it takes up mobility. In the map, there is different terrain, which consumes different mobility. Attacking also consumes mobility. Mobility is replenished each turn, and does not build up over time.
Units are also split into different categories, those being: Melee infantry (melee inf), defense infantry (def inf), melee cavalry (melee cav), charge cavalry (charge cav), ranged infantry (ranged inf), and ranged cavalry (ranged cav). The latter two are sometimes called archers (arch).
These units have weapons, which do bonus damage to some types of units. They also have skills, which gives them a variety of bonuses. These skills cannot be stacked, and some have a green "legion effect", which means that it applies to the whole legion, not just that unit. Those that don't have a skill that applies to just that unit. Same skills do not stack.
Melee inf can charge, which means that they attack all of the units in a legion. They can also Detour, which means that instead of attacking the first unit in a legion, they attack the last unit in a legion.
Def inf can counter, nullifying a charge or a detour.
Melee cav specialize in detouring, but can sometimes charge.
Charge cav specialize in charging, but can rarely detour.
Ranged inf has no specialty.
Ranged cav can dodge, which reduces damage taken from archers.
These effects can be trigged at a percentage, which can be seen in the unit's menu.
Units can be upgraded via levels in the unit's menu. These take training items or fragments, depending on the unit.
If you would like to move a unit in EW7, you should know that it takes up mobility. In the map, there is different terrain, which consumes different mobility. Attacking also consumes mobility. Mobility is replenished each turn, and does not build up over time.
Units are also split into different categories, those being: Melee infantry (melee inf), defense infantry (def inf), melee cavalry (melee cav), charge cavalry (charge cav), ranged infantry (ranged inf), and ranged cavalry (ranged cav). The latter two are sometimes called archers (arch).
These units have weapons, which do bonus damage to some types of units. They also have skills, which gives them a variety of bonuses. These skills cannot be stacked, and some have a green "legion effect", which means that it applies to the whole legion, not just that unit. Those that don't have a skill that applies to just that unit. Same skills do not stack.
Melee inf can charge, which means that they attack all of the units in a legion. They can also Detour, which means that instead of attacking the first unit in a legion, they attack the last unit in a legion.
Def inf can counter, nullifying a charge or a detour.
Melee cav specialize in detouring, but can sometimes charge.
Charge cav specialize in charging, but can rarely detour.
Ranged inf has no specialty.
Ranged cav can dodge, which reduces damage taken from archers.
These effects can be trigged at a percentage, which can be seen in the unit's menu.
Units can be upgraded via levels in the unit's menu. These take training items or fragments, depending on the unit.
Generals:
Generals have 4 tiers, informally known (from highest to lowest) as premium, gold, silver, and bronze. Premium generals are bought via real life currency or medals, gold and silver via medals, and bronze via gold.
A general has a title. These titles affect attack and defense (damage reduction). Only premium generals can have their titles upgraded, however.
A general also has a rank. These can be universally upgraded and when done so, give points. These points can be used to increase 1 of the 5 stats.
Infantry - Gives out 1 attack per 2 points
Cavalry - Gives out 1 attack per 2 points
Ranged - Gives out 1 attack per 2 points
Morale - Increases initial morale
Administration - Increases city economy if stationed in one, and reduces cost for policies.
The capability points added via rank can be invested in one of these and can be reset for a price of 50 medals.
A general has skills. 1 active skill and 4 or less passive skills. An active skill can be activated to recieve a buff, with the cost of a cooldown. A passive skill activates when certain requirements are met, or is active all of the time. It depends on the skill. Skills can be powered up to level 3/4.
Premium generals have Hero Legends. They also have unique equipment (UE). UE belongs to 1 specific commander but can be put on any commander. UE gives stats (100% to the specified general but 50% to a different one) and bonuses which only apply to the specified general. They can be upgraded to level 10, which increased the number of bonuses available and the magnitude of the stat increase. UE can be opened to have gems. Gems can be level up via groups of 3 and can be added to open UE. Gem provide a buff to a certain stat. UE can be found in a variety of ways. UE can also be featured in gold and silver generals. UE features 1 special unit. Some UE are unobtainable if you do not pay.
A general has 2 regular (RE) equipment slots. RE are split into categories. Green and blue buff a stat. Blue RE bought via eagle coins in the territory shot also buff skill levels and sometimes 2 stats. You cannot have 2 RE buffing the same stat. Territory RE are exempt. Purple and gold buff a stat and increase the level of a skill.
Generals can be equiped with 1/2/3 units depending on rank. Clicking on a green circle in combat missions can allow you to deploy a general and their units found in the castle.
Generals can be equiped onto legions, providing a buff to the whole legion.
A general has a title. These titles affect attack and defense (damage reduction). Only premium generals can have their titles upgraded, however.
A general also has a rank. These can be universally upgraded and when done so, give points. These points can be used to increase 1 of the 5 stats.
Infantry - Gives out 1 attack per 2 points
Cavalry - Gives out 1 attack per 2 points
Ranged - Gives out 1 attack per 2 points
Morale - Increases initial morale
Administration - Increases city economy if stationed in one, and reduces cost for policies.
The capability points added via rank can be invested in one of these and can be reset for a price of 50 medals.
A general has skills. 1 active skill and 4 or less passive skills. An active skill can be activated to recieve a buff, with the cost of a cooldown. A passive skill activates when certain requirements are met, or is active all of the time. It depends on the skill. Skills can be powered up to level 3/4.
Premium generals have Hero Legends. They also have unique equipment (UE). UE belongs to 1 specific commander but can be put on any commander. UE gives stats (100% to the specified general but 50% to a different one) and bonuses which only apply to the specified general. They can be upgraded to level 10, which increased the number of bonuses available and the magnitude of the stat increase. UE can be opened to have gems. Gems can be level up via groups of 3 and can be added to open UE. Gem provide a buff to a certain stat. UE can be found in a variety of ways. UE can also be featured in gold and silver generals. UE features 1 special unit. Some UE are unobtainable if you do not pay.
A general has 2 regular (RE) equipment slots. RE are split into categories. Green and blue buff a stat. Blue RE bought via eagle coins in the territory shot also buff skill levels and sometimes 2 stats. You cannot have 2 RE buffing the same stat. Territory RE are exempt. Purple and gold buff a stat and increase the level of a skill.
Generals can be equiped with 1/2/3 units depending on rank. Clicking on a green circle in combat missions can allow you to deploy a general and their units found in the castle.
Generals can be equiped onto legions, providing a buff to the whole legion.
Recruiting:
You can collect Mercenary Orders and Blueprints to use in the Recruit menu for unit fragments and war equipment fragments respectively. 25 uses gives you a chest with stuff in it.
You can use 1/10 of these orders/seals at a time. 10 at a time guarantees an advanced fragment (yellow backround).
Fragments are split into Normal, Medium, and Advanced. They have White/Grey, Blue, Yellow backround respectively on the rate menu.
You can use 1/10 of these orders/seals at a time. 10 at a time guarantees an advanced fragment (yellow backround).
Fragments are split into Normal, Medium, and Advanced. They have White/Grey, Blue, Yellow backround respectively on the rate menu.
War Equipment:
Like units, War Equipment (WE) requires fragments. 10 is required to make 1 WE, and WE can be upgraded into 3 levels. 3 level 1s are required for 1 level 2, and 3 level 2s are needed for 1 level 3.
WE is equiped onto a legion for bonuses, and require tech/gears. Gears accumulate via 1 gear/turn, but this can be increased via bonds.
WE is equiped onto a legion for bonuses, and require tech/gears. Gears accumulate via 1 gear/turn, but this can be increased via bonds.
Items:
Items are required to upgrade things. Here's a list:
Scarecrow - Upgrade basic infantry units' levels
Quintain - Upgrade basic cavalry units' levels
Target - Upgrade basic ranged units' levels
Heraldry - Upgrade ranks
Seal - Upgrade titles
Mercenary Orders - Recruit unit fragments
Blueprint - Recruit WE fragments
Mithril - Upgrade UE
(Giant) War Drums - Heal units
Gems - Increase stats/further upgrade gems
Soul of War - Exchange for unit fragments
Parts - Exchange for WE fragments
Compass - Unlock countries for conquest
Ticket - Used for raids
Pass coin - Used to win and skip expedition levels
Scarecrow - Upgrade basic infantry units' levels
Quintain - Upgrade basic cavalry units' levels
Target - Upgrade basic ranged units' levels
Heraldry - Upgrade ranks
Seal - Upgrade titles
Mercenary Orders - Recruit unit fragments
Blueprint - Recruit WE fragments
Mithril - Upgrade UE
(Giant) War Drums - Heal units
Gems - Increase stats/further upgrade gems
Soul of War - Exchange for unit fragments
Parts - Exchange for WE fragments
Compass - Unlock countries for conquest
Ticket - Used for raids
Pass coin - Used to win and skip expedition levels
Triumphs:
The triumphs menu features many different tabs.
Triumphs are tasks. When completed, you can claim them for rewards.
Honor is a system of merits (points) exchangeable for rewards.
- Honor of Soldier merits are obtained via upgraiding unit levels
- Honor of Quest merits are obtained via campaigns, daily quests, hero legend, and treasure missions
- Honor of Conquest merits are obtained via first-time completion of a country in conquest or hegemony in conquest
Proof of Honor can be bought to obtain the Advanced Rewards.
Ads (6 per day) give you items. The 6th ad gives items, gold, and 10 medals.
Bond features a list of bonds, which are a combo requiring multiple generals. Bonds give buffs, but stat buffs for units are only for the featured generals' legions. An active bond is signified by a blue bond symbol on generals' legion.
Triumphs are tasks. When completed, you can claim them for rewards.
Honor is a system of merits (points) exchangeable for rewards.
- Honor of Soldier merits are obtained via upgraiding unit levels
- Honor of Quest merits are obtained via campaigns, daily quests, hero legend, and treasure missions
- Honor of Conquest merits are obtained via first-time completion of a country in conquest or hegemony in conquest
Proof of Honor can be bought to obtain the Advanced Rewards.
Ads (6 per day) give you items. The 6th ad gives items, gold, and 10 medals.
Bond features a list of bonds, which are a combo requiring multiple generals. Bonds give buffs, but stat buffs for units are only for the featured generals' legions. An active bond is signified by a blue bond symbol on generals' legion.
In-Game Purchase:
IGPs are entered via the crown on the top right (bottom left in territory).
Legend features the IAP generals and their bonuses.
Discount offers 1 free pack (only farmable way for raid tickets) and IAP packs. Packs limited to 1 per day each.
Medals are IAP medals.
Shop are where resources such as certain unit, WE fragments, and gems in packs of 10 are bought via medals. Fragments refresh over time. Gold, (giant) war drums, heraldry, seals, mithril, merc orders, blueprints, eagle coins, and training items are also bought via medals at the IGA shop. Sometimes, there are events that give these items and fragments discounts, so it is recommended to wait until then if you want to buy something from the IGA shop.
Recovery is a way to get IAPs back if you have lost them for any reason.
Your ID is the ID of your game. If you happen to lose your progress, you may be able to email ET your ID and get your account back. You can also get banned via ID if you are hacking.
Legend features the IAP generals and their bonuses.
Discount offers 1 free pack (only farmable way for raid tickets) and IAP packs. Packs limited to 1 per day each.
Medals are IAP medals.
Shop are where resources such as certain unit, WE fragments, and gems in packs of 10 are bought via medals. Fragments refresh over time. Gold, (giant) war drums, heraldry, seals, mithril, merc orders, blueprints, eagle coins, and training items are also bought via medals at the IGA shop. Sometimes, there are events that give these items and fragments discounts, so it is recommended to wait until then if you want to buy something from the IGA shop.
Recovery is a way to get IAPs back if you have lost them for any reason.
Your ID is the ID of your game. If you happen to lose your progress, you may be able to email ET your ID and get your account back. You can also get banned via ID if you are hacking.
Currency:
Gold is a currency. You can use gold to buy things in the non-territory shop, upgrade generals' features, units, etc.
Medals are also a currency. Medals are used in the non-territory shop, IGA shop, generals, etc.
Eagle coinsa are used in territory and the territory shop.
Medals are also a currency. Medals are used in the non-territory shop, IGA shop, generals, etc.
Eagle coinsa are used in territory and the territory shop.
Non-IGA Shops:
The non-territory shop (just called "shop") refreshes every 6 hours (or instantly via 50 medals) and have items, certain fragments, and RE. All blue, purple, and gold RE boost stats AND skills, and are very powerful if used correctly. All is bought via gold or medals.
The territory shop has certain fragments and RE. All terriotry RE boost stats AND skills, and are very powerful if used correctly. All is bought via eagle coins and the territory shop is also refreshed every 6 hours or instantly via 50 medals.
The territory shop has certain fragments and RE. All terriotry RE boost stats AND skills, and are very powerful if used correctly. All is bought via eagle coins and the territory shop is also refreshed every 6 hours or instantly via 50 medals.
Campaign Menu:
The campaign menu has HLs and Campaigns.
HLs are exclusive missions of premium generals, with a normal and a hard mode. When completed, the give that general's special unit's fragments. When 1 mode is completed, you can raid that mode for resources such as fragments and medals.
Campaigns are the main story of the game. They to have a normal and a hard mode. They are bundled in chapters. Early campaigns can give you generals. Blue campaigns are required to progress and give you plain resources (no medals). Red campaigns are optional but give you medals and more resources. The last campaign gives you 30 of 1 specific fragment.
All campaigns have a primary task which you need to complete to win. Red campaigns have a secondary task you can complete for bonus resources.
Finishing all required campaigns of a chapter allows you to progress to the next chapter, but also unlocks the hard mode for that chapter. Hard more is (as the name says) more difficult but also provides more resources. It is completely optional, and you only need to complete the normal version of the chapter to unlock a hard chapter.
Treasure missions are where you use your generals and their legions to defeat the enemy and get medals and items. There are 50 missions per treasure mission and they get progressively more difficult, with the enemy's units being progressively higher leveled as you go on. You also are debuffed by the game, reducing a unit category's stats.
Green circles are places where you can put your general and their legions down. Without them, you can only use basic units, not the generals' custom legions. Green circles cannot be used if another legion occupies the tile.
War drums can be used in these combat missions.
HLs are exclusive missions of premium generals, with a normal and a hard mode. When completed, the give that general's special unit's fragments. When 1 mode is completed, you can raid that mode for resources such as fragments and medals.
Campaigns are the main story of the game. They to have a normal and a hard mode. They are bundled in chapters. Early campaigns can give you generals. Blue campaigns are required to progress and give you plain resources (no medals). Red campaigns are optional but give you medals and more resources. The last campaign gives you 30 of 1 specific fragment.
All campaigns have a primary task which you need to complete to win. Red campaigns have a secondary task you can complete for bonus resources.
Finishing all required campaigns of a chapter allows you to progress to the next chapter, but also unlocks the hard mode for that chapter. Hard more is (as the name says) more difficult but also provides more resources. It is completely optional, and you only need to complete the normal version of the chapter to unlock a hard chapter.
Treasure missions are where you use your generals and their legions to defeat the enemy and get medals and items. There are 50 missions per treasure mission and they get progressively more difficult, with the enemy's units being progressively higher leveled as you go on. You also are debuffed by the game, reducing a unit category's stats.
Green circles are places where you can put your general and their legions down. Without them, you can only use basic units, not the generals' custom legions. Green circles cannot be used if another legion occupies the tile.
War drums can be used in these combat missions.
Conquest Menu:
Conquest have their own triumph tasks, which give you rewards. There are conquest chapters with different-sized maps. Each chapter is unlocked instantly regardless of progression.
There are different nations to play as in a conquest. These nations have a consul, a general which can be installed a consul. The general uses admin points. A consul's skills can affect relations with other nations. You can use your own generals, but you cna only swap consuls 1 time per turn.
Relations should be efficiently managed. A red vertical arrow means that relations are decreasing, while a green vertical arrow means that relations are increasing. A blue horizontal arrow means that relations are at a standstill. Relations are managed in a scale using numbers from -100 (bad relations) to 0 (neutral) to 100 (good relations). The numbers are split into 4 groups, which allow you to see what actions you can do to that nation. Positive realtions are required for passage or an alliance (both of which do not allow war to be declared, but can be broken reducing relations), both of which increase relations gain by 2. Relations increase/decrease/do nothing every turn. A declaration of war automatically brings relations to -100, but relations can still go up. Negotiation allows you to increase relations by sending over resources.
You can complete optional tasks for resources.
Station generals via castles, which costs silver after the first free use. They use their custom legions, which affects the cost.
Resolutions give your nation titles and buffs, but cost silver to do so. They also have requirements, such as moving your capital or occupying select cities.
If you declare a war with your troops on the enemy's territory, they cannot move for a turn. If your troops are in a country with no passage agreement or alliance with you, relations lose 10 per turn.
You can use resources to make a country surrender if you occupy its capital, regardless of combat status.
You can get blackmailed (be forced to send resources to improve relations), or be sent an ultimatum (be asked to join a war, if you refuse you lose relations).
Policies can give you buffs. Cost are affected by your consul's admin ability.
There are different nations to play as in a conquest. These nations have a consul, a general which can be installed a consul. The general uses admin points. A consul's skills can affect relations with other nations. You can use your own generals, but you cna only swap consuls 1 time per turn.
Relations should be efficiently managed. A red vertical arrow means that relations are decreasing, while a green vertical arrow means that relations are increasing. A blue horizontal arrow means that relations are at a standstill. Relations are managed in a scale using numbers from -100 (bad relations) to 0 (neutral) to 100 (good relations). The numbers are split into 4 groups, which allow you to see what actions you can do to that nation. Positive realtions are required for passage or an alliance (both of which do not allow war to be declared, but can be broken reducing relations), both of which increase relations gain by 2. Relations increase/decrease/do nothing every turn. A declaration of war automatically brings relations to -100, but relations can still go up. Negotiation allows you to increase relations by sending over resources.
You can complete optional tasks for resources.
Station generals via castles, which costs silver after the first free use. They use their custom legions, which affects the cost.
Resolutions give your nation titles and buffs, but cost silver to do so. They also have requirements, such as moving your capital or occupying select cities.
If you declare a war with your troops on the enemy's territory, they cannot move for a turn. If your troops are in a country with no passage agreement or alliance with you, relations lose 10 per turn.
You can use resources to make a country surrender if you occupy its capital, regardless of combat status.
You can get blackmailed (be forced to send resources to improve relations), or be sent an ultimatum (be asked to join a war, if you refuse you lose relations).
Policies can give you buffs. Cost are affected by your consul's admin ability.
Territory Menu:
Territory has a different set of triumphs as well. You can get frames and wonders in them.
You can set up your map in territory mode, upgrade your city and its facilities, and place down units and wonders. A city's levels determine the amount of legions able to be stations and the levels of facilities. Facilities generate gold, determine city HP and damage in sieges, and gold capacity. Gold can be farmed via cities.
You can battle other players indirectly by attacking their defenses. If you win you get rewards such as tournament points and eagle coins. In tournaments, you get points to rank up to get the rank up chests, which contain rewards. If you win 1-3 times, you can get a chest with items, gold, medals, and eagle coins. You can see the approximate power level of your opponent before you battle them. When you enter a battle, you can occupy their city for a morale decrease for them and increase for you. To win, you must defeat all enemy units, taking the city is optional.
To prepare your defense or offense, you can put WE on legions. To put a legion down, tap on a tile. They are basically green circles.
Expedition mode has you fight other players, but any damage you take will not be healed unless you get to a medical tent, where you will be able to revive a limited number of fallen legions. The difficulty ramps up. Rewards and enemies refresh every couple of days. Use the green circles here as you would in HLs or Campaigns.
You can check the top right corner to change your territory name, avatar, banner, frame, or map.
You can set up your map in territory mode, upgrade your city and its facilities, and place down units and wonders. A city's levels determine the amount of legions able to be stations and the levels of facilities. Facilities generate gold, determine city HP and damage in sieges, and gold capacity. Gold can be farmed via cities.
You can battle other players indirectly by attacking their defenses. If you win you get rewards such as tournament points and eagle coins. In tournaments, you get points to rank up to get the rank up chests, which contain rewards. If you win 1-3 times, you can get a chest with items, gold, medals, and eagle coins. You can see the approximate power level of your opponent before you battle them. When you enter a battle, you can occupy their city for a morale decrease for them and increase for you. To win, you must defeat all enemy units, taking the city is optional.
To prepare your defense or offense, you can put WE on legions. To put a legion down, tap on a tile. They are basically green circles.
Expedition mode has you fight other players, but any damage you take will not be healed unless you get to a medical tent, where you will be able to revive a limited number of fallen legions. The difficulty ramps up. Rewards and enemies refresh every couple of days. Use the green circles here as you would in HLs or Campaigns.
You can check the top right corner to change your territory name, avatar, banner, frame, or map.
Recommendations/questions are welcome, and I'll try to keep this post up to date.