I can try, but like I said countries with multiple fronts can have very wide and/or multiple areas that AI would nuke, and place with multiple nuke-capable cities like Far East is particularly hard to sort out the ownership of a nuke susceptible zone and its estimated coverage. Another reason you hardly heard of that is because most people skip AI turns, so when their general vanished or dying they mostly put the blame on the enemy nuke-capable city (theoretical) covering that area without actually know if the AI killed him with nuke or consecutive missile strikes.
I have this thought because in multiple occasions I had left generals with well above nuke-proof hp level in cities within the missile range of enemy nuke-capable cities, but not all result in the generals in question receiving significant damage or dead. Since most of them happened during my repeated attempts for conquest speedrun achievement or challenges, the phenomenon was more obvious to me the more runs I attempted to get the best route for the final runs.
So far the cities and the nuke susceptible zones (estimated) they are responsible I know are as followed:
London - Poland to northern Balkans (Hungary in particular)
Berlin - Baltic States to Poland (tbc - northern-central Balkans)
Lyon - Balkans to Ankara (tbc - Alexandra)
Rome - central Libya (tbc - Morocco to Algeria)
European USSR (Riga, Minsk, Moscow) - Berlin, Munich to Ankara,
Khabarovsk - Siberia to Changchun (tbc - Shanghai)
Changchun - Kunming to Hongkong to East China Sea (tbc - west Japan)
Other PRC (Chungking not always capable of deploying its own nuke) - Lhasa to ENE of New Delhi, South Korea to main-island Japan * PRC is the only one I saw actively deploying nuke from strategic bombing in 1950-1960, so some nuke susceptible zones maybe smaller than I think
Tokyo - PRC south of Changchun
Tehran - Unknown, incapable of deploying its own nuke
US - still in investigation, Denver and Los Angeles are the only known nuke magnet cities (high tier units without general still got nuked)