|
Post by stoic on Jun 4, 2024 9:40:06 GMT
Bumping this up. I feel like my Darlan is very squishy, but I could just raise his rank as opposed to buying Early Warning. Wolfpack is still an option. If you force him to only appear on Elite Forces, maybe Inferior Victory might work? I don't think I'd want to play Challenge that much to get it. There are also Rumour and Explosives. Probably Explosives since I have Doenitz and Nimitz as Wolfpack + Rumour admirals. Thoughts? I'm using my admirals rather aggressively (honor, defense and swift ribbon; rank is m gen) and for Darlan to stay above 50% health, I gave him the royal navy medal (Yamaguchi is fine with the 5% heal per turn). He's also doing daily invasions on auto since he won't be in chaos thanks to his Leadership. Donitz, the former navy goat still has rumor + explosive; this means that Darlan can focus on his support role with Wolfpack while Yamaguchi is built for damage.
And stoic, journeykeen, we now have two more defensive skills available: Night Raid and Fortification I bought Mikava immidietly after I restarted the game, so Night Raid is not an entirely new skill to me Since my Mikava has Rumor as well I usually use NR to place Rumor debuff without being counterattacked at the start of each mission. If I am not successful, no worries, I just restart it. But after a couple of initial turns we are completely in RNG Territory with basically 50/50 probability. Not sure if it is worth it. Fortification has even less prospects than NR. The reason is very simple: we usually don't have enough space for skills of this type. All top tier f2p generals except for Guderian (oh, well, maybe Grazniani too, but his basic skills are of secondary importance anyway and Mountain fighting is too situational) have at least one useless skill, some of them even more than one. So, we simply can't have a luxury to choose skills such as Fortification. Even less so in case of silver tier generals. Probably in another world of EW6 1914 it could have a chance but not here
|
|
|
Post by jonblend on Jun 4, 2024 10:53:37 GMT
I'm using my admirals rather aggressively (honor, defense and swift ribbon; rank is m gen) and for Darlan to stay above 50% health, I gave him the royal navy medal (Yamaguchi is fine with the 5% heal per turn). He's also doing daily invasions on auto since he won't be in chaos thanks to his Leadership. Donitz, the former navy goat still has rumor + explosive; this means that Darlan can focus on his support role with Wolfpack while Yamaguchi is built for damage.
And stoic , journeykeen , we now have two more defensive skills available: Night Raid and Fortification I bought Mikava immidietly after I restarted the game, so Night Raid is not an entirely new skill to me Since my Mikava has Rumor as well I usually use NR to place Rumor debuff without being counterattacked at the start of each mission. If I am not successful, no worries, I just restart it. But after a couple of initial turns we are completely in RNG Territory with basically 50/50 probability. Not sure if it is worth it. Fortification has even less prospects than NR. The reason is very simple: we usually don't have enough space for skills of this type. All top tier f2p generals except for Guderian (oh, well, maybe Grazniani too, but his basic skills are of secondary importance anyway and Mountain fighting is too situational) have at least one useless skill, some of them even more than one. So, we simply can't have a luxury to choose skills such as Fortification. Even less so in case of silver tier generals. Probably in another world of EW6 1914 it could have a chance but not here Unless we want to put our generals on destroyers or attack submarines from point-blank range, I see little use for Night Raid. Ships have high defense and health, and there is always the possibility to increase their rank for more surivability. Although it made Mikawa stand out (was it NR or the other skills or the package?), I probably won't give NR to any of my admirals.
And I saw someone build a super defensive Patton with Fortification, but I doubt this to be practical
|
|
|
Post by stoic on Jun 4, 2024 13:29:00 GMT
I bought Mikava immidietly after I restarted the game, so Night Raid is not an entirely new skill to me Since my Mikava has Rumor as well I usually use NR to place Rumor debuff without being counterattacked at the start of each mission. If I am not successful, no worries, I just restart it. But after a couple of initial turns we are completely in RNG Territory with basically 50/50 probability. Not sure if it is worth it. Fortification has even less prospects than NR. The reason is very simple: we usually don't have enough space for skills of this type. All top tier f2p generals except for Guderian (oh, well, maybe Grazniani too, but his basic skills are of secondary importance anyway and Mountain fighting is too situational) have at least one useless skill, some of them even more than one. So, we simply can't have a luxury to choose skills such as Fortification. Even less so in case of silver tier generals. Probably in another world of EW6 1914 it could have a chance but not here Unless we want to put our generals on destroyers or attack submarines from point-blank range, I see little use for Night Raid. Ships have high defense and health, and there is always the possibility to increase their rank for more surivability. Although it made Mikawa stand out (was it NR or the other skills or the package?), I probably won't give NR to any of my admirals.
And I saw someone build a super defensive Patton with Fortification, but I doubt this to be practical True... It's just a pure eccentric idea to build Patton in such a way, but, hey, if the guy who did this is happy - who am I to judge him I bought Mikava simply because the roster of Admirals according to my self-imposed restrictions was quite limited, and besides he had Wolfpack, a skill I didn't plan to give to the rest of my Admirals. I guess I will buy Mountbatten for one of the elite Battleships and Halsey for Enterprise/Akagi and that is pretty much all what the silver tier can offer. And if ET will release Modern War challenge conquests one day my last naval purchase will be Kuznetsov. Concerning new skills I am waiting for "Decoy and strike" to be unlocked. It looks promising for some (well, I doubt that effect stacks, so probably one) of our Admirals.
|
|
|
Post by journeykeen on Jun 4, 2024 14:36:17 GMT
Bumping this up. I feel like my Darlan is very squishy, but I could just raise his rank as opposed to buying Early Warning. Wolfpack is still an option. If you force him to only appear on Elite Forces, maybe Inferior Victory might work? I don't think I'd want to play Challenge that much to get it. There are also Rumour and Explosives. Probably Explosives since I have Doenitz and Nimitz as Wolfpack + Rumour admirals. Thoughts? I'm using my admirals rather aggressively (honor, defense and swift ribbon; rank is m gen) and for Darlan to stay above 50% health, I gave him the royal navy medal (Yamaguchi is fine with the 5% heal per turn). He's also doing daily invasions on auto since he won't be in chaos thanks to his Leadership. Donitz, the former navy goat still has rumor + explosive; this means that Darlan can focus on his support role with Wolfpack while Yamaguchi is built for damage.
And stoic, journeykeen, we now have two more defensive skills available: Night Raid and Fortification Fortification should never be purchased on a tank general when there’s so many superior options. Night raid is just blitzkrieg on ships, but this also shouldn’t be used because *only* submarines should be doing damage to enemy navy generals on cruisers and carriers. Your cruisers should be for attacking subs, destroyers, and, especially, land fortifications. None of those require not taking damage.
|
|
|
Post by stoic on Jun 5, 2024 4:49:19 GMT
My personal thought is that Early Warning is a bit over-rated. I went through the hard Pacific front without any of my Admirals having it (well, technically Horton has it, but I haven't upgraded it yet) and, truth be told, only in the last mission a couple of my Admirals has been close to dying (and it wasn't of any importance anyway). New skills are still locked behind Cold war challenges and we don't know for sure whether we'll get access to them in the near future. So, I think, that Rumor and different forms of damage increase (Explosives, Sailor etc) are best options at the moment. But the future of Rumor is very bleak... Rumor always was a very powerful weapon against overpowered enemies Now ET is trying to close this window of opportunity. I personally think it is an error because Rumor is a tactical instrument of the play, while rough damage is not. I don't like this change... Agreed that Early Warning is not that useful (and more generally, non-rumor defensive perks). As for rumor’s future, are you referring to the Centurian’s perk or the perk that does not allow for reduced morale? I think the latter is fine if it’s on one or two enemy generals so not *every* general can be rumor-locked, but if it’s everywhere then agreed: this would only necessitate the purchasing of high-damage IAPs that require zero skill. It’s the problem with the excellence medal, and why it was a mistake. As I suspected they just put it everywhere whenever appropriate or not
|
|
|
Post by journeykeen on Jun 5, 2024 13:22:49 GMT
Agreed that Early Warning is not that useful (and more generally, non-rumor defensive perks). As for rumor’s future, are you referring to the Centurian’s perk or the perk that does not allow for reduced morale? I think the latter is fine if it’s on one or two enemy generals so not *every* general can be rumor-locked, but if it’s everywhere then agreed: this would only necessitate the purchasing of high-damage IAPs that require zero skill. It’s the problem with the excellence medal, and why it was a mistake. As I suspected they just put it everywhere whenever appropriate or not It doesn’t matter if you flank, though.
|
|