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Post by YDE on Feb 3, 2024 6:50:05 GMT
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Post by resiphius on Feb 3, 2024 9:21:46 GMT
Marshall on tank looks mild, Land Stuka specialist build sounds more promising to me, might be on par with Williams in some situation.
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Post by journeykeen on Feb 3, 2024 14:41:27 GMT
Why would you make a tank general an artillery general, and then the second best artillery general in the game an AF hybrid? Zhukov should be in cities the round he’s spawned in and never again.
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Post by resiphius on Feb 4, 2024 5:39:27 GMT
Why would you make a tank general an artillery general, and then the second best artillery general in the game an AF hybrid? Zhukov should be in cities the round he’s spawned in and never again. Well, kinda a tradition I guess? Manstein in WC3 is also named one of the best option for the second artillery general despite he excels in tank.
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Post by stoic on Feb 16, 2024 13:41:52 GMT
I am toying with an idea to make Rundstedt a Rumor debuffer. With IL but without Raider his damage still should be solid, but placing Rumor without retaliation offers some interesting tactical opportunities. It is even possible to use medics for this, a unit often not suitable for fighting.
There is no room for Patriotic medal anyway if we use Great soldier badge.
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Post by jonblend on Feb 16, 2024 15:08:50 GMT
This seems like a lot of medals and effort to turn him into an artillery general with range 1 I put the great soldier medal on the tanky city/fort cracker (Yamashita with blue ribbon) and Rundstedt has to survive relying on a combination of green ribbon and Guerrilla. Both have raider and leader plus medals as well as red and swift ribbon.
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Post by stoic on Feb 16, 2024 15:48:15 GMT
This seems like a lot of medals and effort to turn him into an artillery general with range 1 I put the great soldier medal on the tanky city/fort cracker (Yamashita with blue ribbon) and Rundstedt has to survive relying on a combination of green ribbon ause Guerrilla. Both have raider and leader plus medals as well as red and swift ribbon. Well, if you put it that way ... Yeah, probably not the most brilliant idea, I have to agree How would you evaluate Crowd tactics on Konev? I hate the idea to use only 2 medals with him, so your idea seems to be interesting, to say the least... I still haven't decided between Explosives, Forest fighting, Inspiration and Crowd tactics...
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Post by Airi Momoi on Feb 16, 2024 16:20:20 GMT
This seems like a lot of medals and effort to turn him into an artillery general with range 1 I put the great soldier medal on the tanky city/fort cracker (Yamashita with blue ribbon) and Rundstedt has to survive relying on a combination of green ribbon ause Guerrilla. Both have raider and leader plus medals as well as red and swift ribbon. Well, if you put it that way ... Yeah, probably not the most brilliant idea, I have to agree How would you evaluate Crowd tactics on Konev? I hate the idea to use only 2 medals with him, so your idea seems to be interesting, to say the least... I still haven't decided between Explosives, Forest fighting, Inspiration and Crowd tactics... Yeah, from what I see Rumor doesn't work well on infantry simply because attacking strong units directly with squishy things doesn't usually end well... As for Konev, I don't really know either, I think I'm going to give inspiration in addition to the rumor he already has. I definitely don't use jungle fighting correctly and I don't think I'll need the fortress cracking quite yet for explosives. Maybe once I plan on getting Nenonen I'll give him explosives. Crowd tactics... maybe? Oftentimes though I send Konev off to do something and I don't place anyone next to him though so giving him that would make me change how I use him... As you said to me much earlier inspiration is a cheap good skill that allows generals to hit harder and it works fine at level 1, so I'm planning on that to make Konev a self-sufficient damage dealer. Edit: On second thought rumor works better with support nearby so maybe crowd tactics is the way to to after all... ehh, building is so stressful!
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Post by stoic on Feb 16, 2024 16:54:39 GMT
Well, if you put it that way ... Yeah, probably not the most brilliant idea, I have to agree How would you evaluate Crowd tactics on Konev? I hate the idea to use only 2 medals with him, so your idea seems to be interesting, to say the least... I still haven't decided between Explosives, Forest fighting, Inspiration and Crowd tactics... Yeah, from what I see Rumor doesn't work well on infantry simply because attacking strong units directly with squishy things doesn't usually end well... As for Konev, I don't really know either, I think I'm going to give inspiration in addition to the rumor he already has. I definitely don't use jungle fighting correctly and I don't think I'll need the fortress cracking quite yet for explosives. Maybe once I plan on getting Nenonen I'll give him explosives. Crowd tactics... maybe? Oftentimes though I send Konev off to do something and I don't place anyone next to him though so giving him that would make me change how I use him... As you said to me much earlier inspiration is a cheap good skill that allows generals to hit harder and it works fine at level 1, so I'm planning on that to make Konev a self-sufficient damage dealer. Edit: On second thought rumor works better with support nearby so maybe crowd tactics is the way to to after all... ehh, building is so stressful! That's the point. Different situations require different approaches. On rare occasions we can have a key to all doors. More often we have to choose between some more or less valid options. I completed the old WC4 years ago without any of my land generals having Explosives (well, technically Konev had it, but only lvl 1), but now things have changed. Fortresses are tough to destroy and there are so many of them in different modes of the game. Ideally I would choose something universal like Inspiration or Terrain bonus in addition to Konev's Rumor. But I still haven't any idea whether it will be enough in particular circumstances when we have to crack something big...
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Post by blueberry on Feb 16, 2024 18:41:14 GMT
I would rule out inspiration for an artillery general. Brauchitsch rarely gets high morale.
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Post by jonblend on Feb 16, 2024 20:05:07 GMT
This seems like a lot of medals and effort to turn him into an artillery general with range 1 I put the great soldier medal on the tanky city/fort cracker (Yamashita with blue ribbon) and Rundstedt has to survive relying on a combination of green ribbon ause Guerrilla. Both have raider and leader plus medals as well as red and swift ribbon. Well, if you put it that way ... Yeah, probably not the most brilliant idea, I have to agree How would you evaluate Crowd tactics on Konev? I hate the idea to use only 2 medals with him, so your idea seems to be interesting, to say the least... I still haven't decided between Explosives, Forest fighting, Inspiration and Crowd tactics... It's hard to be neutral since I haven't tried all the alternatives but stuck with it since the beginning.
At first, Crerar was doing my infantry invasions and when I changed to Konev, the non-general units became a lot weaker. Not willing to invest in Yamashita or Raider/5th inf star for Konev at that time, Crowd Tactics seemed a lot more versatile and useful in the long run. Besides, we had the medal and no one else could make use of it.
(Yes, there are other generals that come with the skill, but they don't have the same damage potential as top tier generals. On the other hand, for almost all top tier generals, adding crowd tactics would hamper their performance. So it's either a general deployment slot or a skill slot we need to sacrifice.)
In frontier, when surrounding (with mech inf paratroopers) and wearing down fortresses over multiple turns, the skill proved useful again. Konev and his minions could stay behind and neutralize one target while the rest moves on to the next. War zone offers similar situations, with being limited to using each general only in one mission, units that don't get a general get at least a crowd tactics boost.
Nowadays, in challenge conquest, Konev is usually part of a two generals team, turning crowd tactics into a terrain skill for the other member (but it works independent from terrain Defensive events profit most from resource skill and bunker technology. In Barbarossa, fortresses can be bypassed and walled in by bunkers. In the Pacific event, I can't really say which is the better choice... except for if you get used to using wolf pack, then crowd tactics doesn't require extra effort.
So, even if forest fighting is cheap and can be supported by a medal that's probably collecting dust, I find crowd tactics less restraining. That is standing next to Konev vs. finding a specific terrain and paying the movement cost to get there. Forest usually requires 5 points btw. Also, if you want to keep a certain formation (eg two infantry in the front, then arty Konev arty in the second row) this can be messed up by forest tiles being only available directly next to the target.
Explosives can be better in certain situations, sure. But I prefer the combination of multiplicative effects in these cases. Mortar+explosive or naval artillery+explosive.
Inspiration: I can't really say much about it, haven't put it on any artillery general (yet).
To conclude, Crowd tactics is essentially "the sixth skill" of whoever is your strongest general and greatly boost the output of non-general units. The provider of this skill only has 4 (or less) effective skills but imo, Konev is the best for this role, keeping most of his potential: "full" damage thanks to accuracy and leader plus applying rumor without fear of counterattack.
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Post by stoic on Feb 18, 2024 6:06:04 GMT
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Post by Dorado St. Sebastian on Feb 18, 2024 21:23:01 GMT
I use Runstedt as an air/resource Hybrid giving him Air leader and economy skills. His base skills of Street fighting and elastic defense are ideal for cities. The economy medal also boosts Elastic defense and his max 5 Air stars just begged for city deploying. Aces, economy and Street medals are on him.
Yamamoto i had also rigged as a city deployed Air and resource hybrid, industry and technology since i had a spare tech medal. Industry medal also serves to boost his stock base skill, Carpet bombing.
These two, along with Dowding and recently acquired Chennault, make spawning elite units with their elite skill perks, such as Guderian, Manstein, etc., and beating the new challenges much easier. In the last Challenge, Polish Campaign Hard, I used Chennault, Dowding and Rundstetd. Chennault's and Simo Hayha's special skills make beating and controlling enemy elite unit commanders more manageable.
Btw, i used to also use Rommel as artillery before updates in Warzones, but with Rumor and explosives to keep him flexible.
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saga
First Lieutenant
Posts: 42
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Post by saga on Feb 20, 2024 5:57:16 GMT
How does elastic defence work?
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Post by YDE on Feb 20, 2024 6:02:55 GMT
How does elastic defence work? Heals nearby fortifications by a small amount. Almost completely worthless.
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