Critical Strike4/8/12/16 % chance to deal 1.5x damage
ExposeDeals 5/10/15/20 additional damage to enemy unit that stay on plain.
Coup de GraceDeals 5/10/15/20 additional damage to enemy unit whose health below 35%.
Anti AirEnhances the effectiveness of anti air defend where the general is staying by 5/10/15/20 %
Threatening4/8/12/16 % chance that the enemy will be disabled on the next round. (only work on attacking phase, like Assault art)
Rapid MarchIncreases movement by 2/4/6/8 if the unit has not taken any damage since the previous round.
Last StandReduce the damage penalty from health loss by 5/10/15/20 %
Terrain ExpertReceives additional 25/50/75/100 % bonus damage reduction from terrain.
Defense ArtReduces all incoming damage by 1/3/5/7. The damage cannot be reduced below 1.
Air General skillsRadar Increases air force operation range by 1/2/3/4
Air PowerReduces the cost of airstrike, bomber, and strategic bomber by 4/8/12/16 %.
New general's role; Support SkillsCharismaIncreases all surrounding unit's damage output by 3/6/9/12
MedicAll surrounding units regain 1/2/3/4 health each rounds
Since infantry units are so underpowered that infantry generals are not so useful, I add some infantry exclusive skills to compensate the unit type's weakness and make infantry general more attractive.
Maneuver (infantry)
The commanded infantry unit take 8/16/24/32 % less damage from armored and artillery units.
Saboteur (infantry)
The commanded infantry unit deal additional 5/10/15/20 damage to armored unit.
Regroup (infantry)
The commanded infantry unit regain 3/6/9/12 health each round.
Sniper (infantry)
The commanded infantry deals additional 6/12/18/24 damage to infantry.
kanue , I hate to say this but sniper is already in WC3 in commandos plus terrain expert nullifies plain, jungle, desert and mountain fighting (dont know about street)