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Post by Colonia on Sept 9, 2024 11:13:10 GMT
I just bought Yamamoto, probably to use him as a gen on the Hind. Rumour would be an obvious choice, but what would be the 5th skill? Also, since Yamaguchi has been built for anti-fortress action, I switched to Chennault as my carrier gen. I wonder if Yamamoto can also be used for both Carriers and the Hind.
I can see Inferior Victory, but that's many challenge conquest runs away. Any other recommendations? I was thinking this exact thing. I have Spruance that takes either Enterprise or Typhoon. But often times I have room for a second carrier or the Hind. This is where Yamamoto comes in, I want him to be flexible to use on both. The obvious skill is IV but I'm torn between Inspiration (does it trigger when attacking via a carrier) and Rumour (only useful on defensive carriers) as the fifth. Currently have about ~7k medals. I estimate the total cost at 10k so I will be waiting a bit until I make the purchase. Would appreciate feedback on the dual ability from Yamamoto from those that use him.
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Post by Colonia on Sept 9, 2024 11:38:46 GMT
I just bought Yamamoto, probably to use him as a gen on the Hind. Rumour would be an obvious choice, but what would be the 5th skill? Also, since Yamaguchi has been built for anti-fortress action, I switched to Chennault as my carrier gen. I wonder if Yamamoto can also be used for both Carriers and the Hind.
I can see Inferior Victory, but that's many challenge conquest runs away. Any other recommendations? I was thinking this exact thing. I have Spruance that takes either Enterprise or Typhoon. But often times I have room for a second carrier or the Hind. This is where Yamamoto comes in, I want him to be flexible to use on both. The obvious skill is IV but I'm torn between Inspiration (does it trigger when attacking via a carrier) and Rumour (only useful on defensive carriers) as the fifth. Currently have about ~7k medals. I estimate the total cost at 10k so I will be waiting a bit until I make the purchase. Would appreciate feedback on the dual ability from Yamamoto from those that use him. Alternatively I would probably put those medals towards upgrading my RPG from lvl 4 to lv5. At that stage it becomes our most powerful hind counter & it has great synergy with Malinovsky
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Post by Boss Tweed on Sept 10, 2024 5:26:33 GMT
I was thinking this exact thing. I have Spruance that takes either Enterprise or Typhoon. But often times I have room for a second carrier or the Hind. This is where Yamamoto comes in, I want him to be flexible to use on both. The obvious skill is IV but I'm torn between Inspiration (does it trigger when attacking via a carrier) and Rumour (only useful on defensive carriers) as the fifth. Currently have about ~7k medals. I estimate the total cost at 10k so I will be waiting a bit until I make the purchase. Would appreciate feedback on the dual ability from Yamamoto from those that use him. Alternatively I would probably put those medals towards upgrading my RPG from lvl 4 to lv5. At that stage it becomes our most powerful hind counter & it has great synergy with Malinovsky Prior to obtaining RPG lvl 5 I just used spitfires to kill them. Not a cost efficient way but a certainly effective way to get the job done. More effective when you have Coulson.
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Post by jonblend on Sept 10, 2024 17:02:40 GMT
I just bought Yamamoto, probably to use him as a gen on the Hind. Rumour would be an obvious choice, but what would be the 5th skill? Also, since Yamaguchi has been built for anti-fortress action, I switched to Chennault as my carrier gen. I wonder if Yamamoto can also be used for both Carriers and the Hind.
I can see Inferior Victory, but that's many challenge conquest runs away. Any other recommendations? I was thinking this exact thing. I have Spruance that takes either Enterprise or Typhoon. But often times I have room for a second carrier or the Hind. This is where Yamamoto comes in, I want him to be flexible to use on both. The obvious skill is IV but I'm torn between Inspiration (does it trigger when attacking via a carrier) and Rumour (only useful on defensive carriers) as the fifth. Currently have about ~7k medals. I estimate the total cost at 10k so I will be waiting a bit until I make the purchase. Would appreciate feedback on the dual ability from Yamamoto from those that use him. Inspiration only has a chance to trigger when attacking with the Hind, using its ability won't trigger it. (If it has already been triggered before, it's applied in the damage calculation. Carriers can never trigger it since they don't attack during your turn.) Also, the Hind can't be flanked in the sense that it won't loose high morale when sandwiched, so Inspiration and IV is the choice when going for maximum damage.
Rumor is more of an utility build, and if you want to use it, I recommend just using Arnold, he'll also be able to move one more tile if your Hind is not yet lv6 or higher.
For more details, I found this:
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Post by jonblend on Sept 10, 2024 17:22:53 GMT
Imo chennault is really good for the mil mi-24. With its active skill you can prevent up to 3 units from counterattacking when Chennault is deployed. Tested this in the Alaska campaign. Up to 5, actually at higher levels. Practical consequences of it are of some doubt though, because it isn't that easy to exploit it. I still think Chennault is better staying inside a safe city with an airfield in it. But Arnold with Rumor is a very interesting candidate for commanding it. Potentially though Yamamoto is a top option, I believe. But, I agree with jonblend , it still too early to evaluate its worth. I definitely see the potential, but I question the availability of these new units like Typhoon or Mi-24 for f2p players (who usually don't spend medals on fragments at will). The problem is that there are only few events (I would rather say only one so far, namely the Battle of Alaska) that provide us with these fragments. I did unlock both units by now, thanks to the 15 fragments from the challenge conquest pass and some luck with event rewards and the elite pass of last month. My Hind is on lv2 and Typhoon on lv1, both of them can't take many hits before dying (unlike their Battle for Alaska counterparts which are lv5). This means in scenarios, I rather spend the initial resources on tanks or ships and will probably finish the mission before deploying them.
Challenge conquest is a different story, but here the lv3 factory/harbor limits their availability, especially for 1-star-nations and I rather use Brandenburgers lv5 for the first critical turns.
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