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Post by hrabrimalitoster on Sept 9, 2024 14:23:38 GMT
1. Attack the first enemy with your Range Generals, such as Mori and Old Akechi, use their abilities when the Pirates appear, so as not to waste attacks on them unnecessarily, focus all attacks on the main Boss. 2. Attack the second Boss with brute force, preferably with Generals who have offensive abilities such as Honda, Katsuie, Kanbee... Completely ignore the towers and don't waste time on them and reinforcements, your goal is to kill this boss as soon as possible. 3. The third boss is actually very simple, I used Sassa Narimasa LV5 abilities, when the Ninjas appear go and kill them. Old Ieyasu is very useful here with his ability to shield you, use it to shield that yellow unit Warior Monk as he is the key to victory, put Warior Monk and use ability next to your strongest generals to give them an extra attack bonus. When a yellow ! appears move away, when a white arrow appears move 4 squares away until it spawns new Ninjas, then kill them and attack it again.
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Post by hrabrimalitoster on Sept 9, 2024 14:57:49 GMT
If I understand correctly how the third Boss Doom Omen skill works, when a white arrow appears it means that he is ready to use Doom Omen, it means that his second attack will activate that skill, when he attacks you once, the next turn you must be at a safe distance, then when a turn passes in which he didn't attack you, you are safe to attack him again. If this is not as I described, please feel free to correct me.
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Post by stoic on Sept 9, 2024 15:00:12 GMT
I will wait until somebody else beats this and tells me how to do it... There is a YouTube account that clears them, apparently with a F2P account. History and Engineering is the name. Assuming that you have all F2P stuff and upgrades, the account shouldn't be hard to follow. Probably not these ones. These bosses were released today and the last video of this content creator dated back to August.
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Post by stoic on Sept 11, 2024 3:39:43 GMT
Now it is out
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Post by balthazar on Sept 14, 2024 8:06:55 GMT
I can confirm that for that last boss, what we need to do is bid our time and kill the reinforcements. Each killing stacks a +dmg debuff on the boss. After three stacks (9 ninjas) boss was losing +2k hp per attack. So stack enough debuffs and go all in, thats what I would say. And ofc run away from the big hit if you cant make the final blow.
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Post by SolidLight on Oct 2, 2024 10:42:57 GMT
Finally beat this one. They’ve really amped up the difficulty on these lately since the bosses all have 15k HP or more. The second and the third one here is brutal. I almost think Sassa Narimasa is basically mandatory on the third boss because he does too much counterattack damage and I think you need to use cav in order to win in time.
Old Ieyasu helped me on the second guy.
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Post by kanue on Oct 3, 2024 3:26:11 GMT
Finally beat this one. They’ve really amped up the difficulty on these lately since the bosses all have 15k HP or more. The second and the third one here is brutal. I almost think Sassa Narimasa is basically mandatory on the third boss because he does too much counterattack damage and I think you need to use cav in order to win in time. Old Ieyasu helped me on the second guy. Do you know how the archers in the third boss work? Are they just target random grounds? I notice that sometimes they hit the boss as well.
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Post by balthazar on Oct 3, 2024 7:19:00 GMT
I havent beaten the third boss but the archer mechanic seems clear with the switch-ninja we have. Archer marks the position its going to hit,so whenever the ninja has active skill avaliable we need to bring ninja to a targeted areas close to boss and switch positions. Thats 5% hp damage and I think we may use that 3-4 times max given turn limit. However we still need a huge dmg to bring him down and I dont know how given the difficulty of previous bosses. New generals may help in future but they are low on star rn and if I upgrade the ranks of the existing generals I will miss new units. Right now dont know what to purchase or upgrade. Oh regarding Narimasa, I have purchased the two Chungmu pieces and now he has an active Cd of 2 turns with Isshin set. I still need the damage but hopefully this will help.
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Post by stoic on Oct 3, 2024 10:01:48 GMT
I havent beaten the third boss but the archer mechanic seems clear with the switch-ninja we have. Archer marks the position its going to hit,so whenever the ninja has active skill avaliable we need to bring ninja to a targeted areas close to boss and switch positions. Thats 5% hp damage and I think we may use that 3-4 times max given turn limit. However we still need a huge dmg to bring him down and I dont know how given the difficulty of previous bosses. New generals may help in future but they are low on star rn and if I upgrade the ranks of the existing generals I will miss new units. Right now dont know what to purchase or upgrade. Oh regarding Narimasa, I have purchased the two Chungmu pieces and now he has an active Cd of 2 turns with Isshin set. I still need the damage but hopefully this will help. I decided to postpone upgrading new units and generals for the time being. We don't have to unlock much after "Summer siege of Osaka" is completed on normal difficulty. The rest of campaigns can wait and we really don't need new troops or generals for the new conquest to progress because we deploy majority of our generals using taverns anyway or use Japanese troops when they are available. First things first... I think it is reasonable to upgrade existing troops and generals of my first team and only then to move forward...
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EMut68
First Lieutenant
C nut
Posts: 29
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Post by EMut68 on Oct 8, 2024 5:45:51 GMT
They put the difficulty on Martial Arena in a late season, all bosses have a big chunk of 15000 HP or more, with the 2 range of attack, and a heavy blow counterattack.
It used to be a normal clear, but now it's just a crit mald and restart, I gave up on the Martial Arena, I don't want to play the game with stress and rage.
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Post by balthazar on Oct 13, 2024 13:22:29 GMT
Finally beat this one. They’ve really amped up the difficulty on these lately since the bosses all have 15k HP or more. The second and the third one here is brutal. I almost think Sassa Narimasa is basically mandatory on the third boss because he does too much counterattack damage and I think you need to use cav in order to win in time. Old Ieyasu helped me on the second guy. Do you recall the team you used for the 2nd boss especially? He has 27k hp and due to overall difficulty I cant really put my Best team here. Third one looks doable with bleed if enough turns left. I add shibata and Sun for extra bleed with Honda/Sassa supporting which seems to work but I cant make it in time. So I need to lower my turn count in 2nd boss and I would appreciate some tips. Those 25% bonuses may help but they are 3 grids away from the boss and Hojo doesnt do enough damage.
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Post by Theron of Acragas on Oct 18, 2024 7:31:48 GMT
Has anyone managed to beat this one? I've got the first guy figured out, but it just takes so long to kill the second guy. The third actually seems pretty easy, if I could just get to him with more than three turns left...
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Post by balthazar on Oct 18, 2024 8:12:05 GMT
Has anyone managed to beat this one? I've got the first guy figured out, but it just takes so long to kill the second guy. The third actually seems pretty easy, if I could just get to him with more than three turns left... Second guy has huge hp so we need bad boys for that. Moreover he has a +100%dmg from melee so thats a must as well. But since he is also a killing machine I go with the Best artilery and teppos with musashi as the melee. Artilery to collect buffs while teppos lower morale then musashi slaughter. I think two times demoralization is enough to kill that. And how do you kill the last guy in 3 turns? hp damage doesnt kill him so We need some dps there like Keiji but I wasnt able to beat that. Please let me know if there is an easier way.
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Post by Theron of Acragas on Oct 18, 2024 9:13:08 GMT
Has anyone managed to beat this one? I've got the first guy figured out, but it just takes so long to kill the second guy. The third actually seems pretty easy, if I could just get to him with more than three turns left... Second guy has huge hp so we need bad boys for that. Moreover he has a +100%dmg from melee so thats a must as well. But since he is also a killing machine I go with the Best artilery and teppos with musashi as the melee. Artilery to collect buffs while teppos lower morale then musashi slaughter. I think two times demoralization is enough to kill that. And how do you kill the last guy in 3 turns? hp damage doesnt kill him so We need some dps there like Keiji but I wasnt able to beat that. Please let me know if there is an easier way. No, you can't kill the last guy in three turns, that's just the earliest I've been able to get to him. I was able to get him to about 1/3 health by just whaling on him with Sassa Narimasa and my best melee units. If I take away Musashi to beat the second guy, obviously the last one gets harder. Is it worth collecting buffs with artillery? As I thought, they only apply to the unit that picks them up, so I gave them to my hardest hitting units.
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Post by Theron of Acragas on Oct 18, 2024 9:44:41 GMT
Finally did it by using Suzuki and Musashi on the second guy with Yoshihisa for extra attacks and Shibata for bleed. Made it to the last guy on turn 23. Fed the ninja and then Narimasa to his slash attacks (unlike others, they don't go away until he hits someone, and he does a ton of damage, so you need either Ieyasu or a sacrificial lamb) and used young Hideyoshi's active to finish him off on the last turn.
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