|
Post by NetherFreek on Apr 22, 2016 7:30:29 GMT
I think that avarage needs to be said by the gm each phase, how do you feel about that?
|
|
|
Post by Napoleon Bonaparte on Apr 22, 2016 9:52:49 GMT
12. People dont lose troops after attacking (UNSOLVED)
When? In the tw10 I saw that every other country was losing units, as they are supposed to, because you don't have RL juggernauts do you?
|
|
|
Post by NetherFreek on Apr 22, 2016 12:01:27 GMT
So the new battle system would be
Trolland
1-3 recrute 6 inf (2 provinces), 14 in total 4-5 finish inf upgrade Declare war on noobland 6. Attack province 1A of noobland
My bp is 28 (14*2) enemy bp is 36 (12*3) 35+(((defenderBP-attackerBP)/attackerBP)*30)
Means 35+(36-28)/28*30= 43,57 = 44
Throw 10 dices: 38, so a lost meaning the enemy loses 50-(44-38)*2= 38%. 12*0,38= 5 inf lost Meaning i lose 50+(44-38)*2= 62%. 14*0,62= 9 inf
7. Building 2 inf, 7 in total
Current army: 7 inf, 14 bp
|
|
|
Post by NetherFreek on Apr 22, 2016 12:02:16 GMT
How do you feel about it? I think its a bit difficult but if its necesarry i would agree to it rather than having mich salt.
|
|
|
Post by best75 on Apr 22, 2016 12:12:16 GMT
I think it's alright since it gives advantage to player with higher BP as they should have it and helps to determine losses. There is a google docs that can calculate the losses and base number required. You just need to put your and enemy BP and dice roll you got.
|
|
|
Post by Von Bismarck jr on Apr 22, 2016 12:14:41 GMT
So the new battle system would be Trolland 1-3 recrute 6 inf (2 provinces), 14 in total 4-5 finish inf upgrade Declare war on noobland 6. Attack province 1A of noobland My bp is 28 (14*2) enemy bp is 36 (12*3) 35+(((defenderBP-attackerBP)/attackerBP)*30) Means 35+(36-28)/28*30= 43,57 = 44 Throw 10 dices: 38, so a lost meaning the enemy loses 50-(44-38)*2= 38%. 12*0,38= 5 inf lost Meaning i lose 50+(44-38)*2= 62%. 14*0,62= 9 inf 7. Building 2 inf, 7 in total Current army: 7 inf, 14 bp So this is how the formula works! I approve.
|
|
|
Post by Napoleon Bonaparte on Apr 22, 2016 12:17:06 GMT
So the new battle system would be Trolland 1-3 recrute 6 inf (2 provinces), 14 in total 4-5 finish inf upgrade Declare war on noobland 6. Attack province 1A of noobland My bp is 28 (14*2) enemy bp is 36 (12*3) 35+(((defenderBP-attackerBP)/attackerBP)*30) Means 35+(36-28)/28*30= 43,57 = 44 Throw 10 dices: 38, so a lost meaning the enemy loses 50-(44-38)*2= 38%. 12*0,38= 5 inf lost Meaning i lose 50+(44-38)*2= 62%. 14*0,62= 9 inf 7. Building 2 inf, 7 in total Current army: 7 inf, 14 bp I approve
|
|
|
Post by NetherFreek on Apr 22, 2016 14:41:42 GMT
I got one question.
What if your army consist of 10 inf and 3 tanks. You lose 66% after a battle. How do you count it up? Since 13 sounds weird to me since inf is way easier to recrute
|
|
|
Post by Desophaeus on Apr 22, 2016 14:44:36 GMT
I got one question. What if your army consist of 10 inf and 3 tanks. You lose 66% after a battle. How do you count it up? Since 13 sounds weird to me since inf is way easier to recrute Jean-Luc Picard's formula is BP based even for casualties as well. So calculate the 66% of the total BP and proceed from there accordingly.
|
|
|
Post by NetherFreek on Apr 22, 2016 14:47:25 GMT
How about this (yes, i answer my own question ) Inf=1 per province, tank=0,5 per provinces Meaning tanks is twice as hard to recrute 10 inf 3 tanks 10*1+3*2=16 16*0,66=10,56 3/10= 0,3 percentage tank vs inf 10,56×0,3 = 3,168 3,168/2= 1,584 (tanks counted double) 10,56-3,168=7,392 inf 1,584=2 tanks 7,392=7 inf WE DEFINITELY NEED A MORE SIMPLE FORMULA FOR THIS!!
|
|
|
Post by NetherFreek on Apr 22, 2016 14:49:42 GMT
Wait, i guess im dumb. You just do them in seperate -_-
So 10 inf would be 10×0,66=6,6=7 inf 3 tanks would be 3×0,66= 1,98=2
7 inf and 2 tanks lost. The same as the long calculation
|
|
|
Post by Desophaeus on Apr 22, 2016 15:02:22 GMT
Wait, i guess im dumb. You just do them in seperate -_- So 10 inf would be 10×0,66=6,6=7 inf 3 tanks would be 3×0,66= 1,98=2 7 inf and 2 tanks lost. The same as the long calculation That works... I was thinking along the lines of say... a tank gives you 4 BP and inf gives you 3 BP. So 10 inf = 30 BP, 3 tanks = 12 BP. 42 BP × 0.66 = roughly 28 BP as causalities. 8 inf, 24BP, then 1 tank 28BP. So you could lose 8 inf and 1 tank. But things could get awkward if the BP count isn't lining up neatly. Your method is better.
|
|
|
Post by NetherFreek on Apr 22, 2016 16:28:34 GMT
So 9 and 12 are finished if the new formula gets the yes word from the rp mods ( António Salazar, Władysław Anders, General William T. Sherman) This leaves the gangbanging/blitzkrieg question and the naval question open. As for gangbanging i would say leave it for now, and if it happens in a salty way again we should do something about it As for naval i would suggest that the gm decides. But the gm has to put in some clear rules. So a naval unit can bomb units isnt clear at all. And as i said previously, unclearness leads salt.
|
|
|
Post by NetherFreek on Apr 22, 2016 16:36:20 GMT
Also 8 will be renewed if the mods ( General William T. Sherman, António Salazar, Władysław Anders) gives the green light. Btw the new 8 rule would be: When invading NPC's you got to decide their BP on this way. The GM will say each phase the amount of BP per province. You calculate their BP in the following way BP per provinces×amount of provinces of NPC Lets put in an example 1463 Events: Blablablabla Npcs now have a bp of 20 per province. Turn trolland 1-5 recrute 40 inf, total 80 bp 160(8 provinces) 6. Attack province 1a of NPCland NPCland has 6vprovinces 6×20=120 35+(120-160)/160*30= 28 You need to throw a 28 to conquer 1/3 of a province of this npc in this situation.
|
|
|
Post by NetherFreek on Apr 22, 2016 16:38:10 GMT
This leaves to me the following question. After trowing a 26 (and losing) the enemy should lose 46% of their army. But does this still aply on npc's?
|
|