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Post by NetherFreek on Apr 23, 2016 11:30:30 GMT
Hi all,
What dicing system do you think we should use for future tws, the new one or the old one?
And if you say yes, how many dices?
With les dices the change of luck increases, you wil win big but also lose big. With more dices the change of luck decreases, you wont win big and you wont lose big.
Please note that when all yesses gets 1 vote but the one no gets 2 vote, the yes side will still win and vice versa
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Post by NetherFreek on Apr 23, 2016 11:44:51 GMT
Btw the formulas are:
For 10 dices dice needed: 35+(defenderBP-attackerBP)/attackerBP*30
For 10 dices your loss calculation: 50-(Dicethrown-diceneeded)×2
For 10 dices enemy loss calculation: 100-Your loss percentage
For 2 dices dice needed 7+(DefenderBP-attackerBP)/attackerBP×5 (not 6)
For 2 dices your loss calculation 50-(Dicethrown-diceneeded)×10
For 2 dices enemy loss calculation: 100-Your loss percentage
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Post by Jean-Luc Picard on Apr 23, 2016 15:46:41 GMT
Btw the formulas are: For 10 dices dice needed: 35+(defenderBP-attackerBP)/attackerBP*30 For 10 dices your loss calculation: 50-(Dicethrown-diceneeded)×2 For 10 dices enemy loss calculation: 100-Your loss percentage For 2 dices dice needed 7+(DefenderBP-attackerBP)/attackerBP×5 (not 6) For 2 dices your loss calculation 50-(Dicethrown-diceneeded)×10 For 2 dices enemy loss calculation: 100-Your loss percentage It should be 35+(defenderBP-attackerBP)/attackerBP*25, not 30
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Post by Von Bismarck jr on Apr 23, 2016 16:06:01 GMT
Ehhh...I'ma vote GM decides because I'd prefer something like 5 dice. Not too big a win, not too big a loss, not too small a win, not too small a loss.
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Post by Bismarck on Apr 23, 2016 16:13:07 GMT
Dont fix what aint broken.
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Post by Jean-Luc Picard on Apr 23, 2016 16:15:59 GMT
Dont fix what aint broken. But it is broken. Many players of TW10 used unfairly low dice rolls and taken unfairly few casualties
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Post by Bismarck on Apr 23, 2016 16:17:05 GMT
Dont fix what aint broken. But it is broken. Many players of TW10 used unfairly low dice rolls and taken unfairly few casualties I'd say thats simply from the position of luck, unless luck is completely out of the picture 100%, that will happen anyway.
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Post by Jean-Luc Picard on Apr 23, 2016 16:21:00 GMT
But it is broken. Many players of TW10 used unfairly low dice rolls and taken unfairly few casualties I'd say thats simply from the position of luck, unless luck is completely out of the picture 100%, that will happen anyway. People claimed that they won with a value that was deemed unfair. They also said they took casualties that were deemed too low. The luck element isn't being eliminated, the folly of humankind is
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Post by Bismarck on Apr 23, 2016 16:23:01 GMT
I'd say thats simply from the position of luck, unless luck is completely out of the picture 100%, that will happen anyway. People claimed that they won with a value that was deemed unfair. They also said they took casualties that were deemed too low. The luck element isn't being eliminated, the folly of humankind is Make it democratic and when people play unfairly a commity of their peers votes on it and they will be harshly punished.
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Post by Jean-Luc Picard on Apr 23, 2016 16:37:53 GMT
People claimed that they won with a value that was deemed unfair. They also said they took casualties that were deemed too low. The luck element isn't being eliminated, the folly of humankind is Make it democratic and when people play unfairly a commity of their peers votes on it and they will be harshly punished. A committee of players is biased, math is not
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Post by Bismarck on Apr 23, 2016 16:40:12 GMT
Make it democratic and when people play unfairly a commity of their peers votes on it and they will be harshly punished. A committee of players is biased, math is not What if the players are cold emotionless borg?
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Post by Napoleon Bonaparte on Apr 23, 2016 16:42:31 GMT
Let the GM decide
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Post by General William T. Sherman on Apr 23, 2016 16:43:58 GMT
Two dices. Having to use TEN dices is quite frankly ridicoulous.
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Post by Napoleon Bonaparte on Apr 23, 2016 16:44:08 GMT
Make it democratic and when people play unfairly a commity of their peers votes on it and they will be harshly punished. A committee of players is biased, math is not nope, the GM will be unbiased as he has no side taken and we can add a few volunteers who can do this task (is they want to,that is)
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Post by Jean-Luc Picard on Apr 23, 2016 16:44:46 GMT
Two dices. Having to use TEN dices is quite frankly ridicoulous. It's just 8 more buttons, and it allows for more accuracy.
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