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Post by Amatsukaze on May 21, 2016 8:43:50 GMT
Firstly, the health of the 2 units are the same(75). And secondly, even if Commando has a little bit higher hp, it just means nothing for the UFOs in alien conquest 0.0 I didn't mention about aliens We mention about the use of MI among alien conquest 0.0
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Post by Comrade Willis on May 21, 2016 9:06:49 GMT
For your kind information meine Freund I was quoting to Gregory zhukov I'm sorry you have miss understood
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Post by cardbattler on May 21, 2016 10:44:47 GMT
Commando don't have bonus damage against fortress (and by extension, cities) while MI has 20% bonus damage. Which means MI is better at cracking cities. Their base damage aren't very different.
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Post by Sorbet on May 21, 2016 10:56:41 GMT
Commando don't have bonus damage against fortress (and by extension, cities) while MI has 20% bonus damage. Which means MI is better at cracking cities. Their base damage aren't very different. That's true. However, I don't think it means it is useful, because how often do you actually use MI to actually attack the tower? It's main use is dummy and stealing cities/villages/oil fields. If you attack the tower with MI directly, he will one-shot most of the times and two-shot at best (base has 60-75 damage with 40% infantry bonus / MI has 75 health). In conquest, you will 1) avoid the tower if it's out of range from cities 2) use the dummy strategy if there is a city within range. Paraspamming against the tower is an extremely costly and ineffective strategy. In campaign, your generals are everything, and you never, ever, paraspam. Paratroopers are only used to take over cities. So, I think the 20% fortress bonus for MI is not significant at all.
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Post by Sorbet on May 21, 2016 10:58:49 GMT
Oh indeed. I forgot to consider cities. I still don't think parapaming is an effective method for cracking cities though, at least in alien missions.
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Post by Sorbet on May 21, 2016 11:10:14 GMT
Analysis on MI vs Commando against tower
Assumeing infantry tech max, shield penetration +70 is more than enough to nullify all the shield effect. The base damage for MI is 19-35. applying 20% bonus, the damage is 22-42 (rounded down): average 32, assuming full health.
In comparison, commando has 19-35 damage, which averages to 27.
MI is 18.5% stronger than commando. This might be significant if you paraspam against the tower, but you don't.
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Post by Amatsukaze on May 21, 2016 11:35:27 GMT
Oh indeed. I forgot to consider cities. I still don't think parapaming is an effective method for cracking cities though, at least in alien missions. Not effective, seriously? How about this 0.0
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Post by Sorbet on May 21, 2016 12:41:02 GMT
Oh indeed. I forgot to consider cities. I still don't think parapaming is an effective method for cracking cities though, at least in alien missions. Not effective, seriously? How about this 0.0 Oops, I've come too generic with what I was saying. Thanks for pointing out, paraspamming of course is very useful in the right circumstances. What I meant by paraspam in this exact post is spawning a sizable number of paratroopers to use them as main firepower against a city. Surely this wouldn't be efficient way to crack a city. To be honest, I'm confused myself what I was trying to say and what significance this post I'm writing holds to the issue.
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Post by cardbattler on May 21, 2016 13:17:06 GMT
For me, that entirely depends on that city's distance from the closest city you/we have. If it's in the air range or a little far away from the air range (like New Delhi/Bangkok to Chongking, or Bangkok to Hong Kong), they aren't too different and both are fine, Commando ofc have better chance against units around said city. However if it's a far away city (one north of Canada, or Novosibirsk, or west China), PMI comes into handy. They crack cities (just cities and not units) a little faster than commando, and have much better mobility that they can run and leave behind forts to attack/occupy enemies. More points if said cities are lv 1-2 cities with little health that can be cracked in 2 turns with 2-3 MIs. If you can somehow reach a city with some long-range weapon, then using said weapon will usually be better than sending PMIs to completely crack it. IMO paraspam is not a good strategy for a "main attack", just vanguard or emergency method.
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