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Post by Jean Lannes on May 18, 2016 13:01:34 GMT
You could also go for Berthier, he is the best cavalry general (against humans) in the game non princess. He does however need like 3500 medals to get so far He is basically Golitsyn with geography. Since everybody has a warhorse it's a preety big waste then. Golitsyn costs around 100 medals more than Berthier but Berthier needs 4 cavalry traners. When that sums up you are basically paying like 2000+ medals for A FREE ITEM SPACE WHEN MOVING since you wont need warhorse, but who has 2 move items that give cav +2 movement anyways? I would never farm for Berthier. I think you're misunderstanding the value of geography. With it your general can move far faster since you also then can give your general 2 movement items
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Post by golitsynthebeast on May 18, 2016 13:14:49 GMT
He is basically Golitsyn with geography. Since everybody has a warhorse it's a preety big waste then. Golitsyn costs around 100 medals more than Berthier but Berthier needs 4 cavalry traners. When that sums up you are basically paying like 2000+ medals for A FREE ITEM SPACE WHEN MOVING since you wont need warhorse, but who has 2 move items that give cav +2 movement anyways? I would never farm for Berthier. I think you're misunderstanding the value of geography. With it your general can move far faster since you also then can give your general 2 movement items But the thing is that cavalry wont need to catch up. Let's put it like this : If you have your cav general with 5* movement on an armored car and give him a warhorse and +2 movement, he can move 5 hexes: (8+2+5)÷3=5 5 hexes is more than enough to keep up with the army. Max movement for an arty general is 17, so it is the same as your cav general without geography. I'm sorry, but I don't see the value worth of 2000 medals there. You can get a general from 0 navy to 5 stars for that price and even that would be more beneficial
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Post by Jean-Luc Picard on May 18, 2016 19:10:15 GMT
I think you're misunderstanding the value of geography. With it your general can move far faster since you also then can give your general 2 movement items But the thing is that cavalry wont need to catch up. Let's put it like this : If you have your cav general with 5* movement on an armored car and give him a warhorse and +2 movement, he can move 5 hexes: (8+2+5)÷3=5 5 hexes is more than enough to keep up with the army. Max movement for an arty general is 17, so it is the same as your cav general without geography. I'm sorry, but I don't see the value worth of 2000 medals there. You can get a general from 0 navy to 5 stars for that price and even that would be more beneficial Now let's look at heavy cavalry: 5 stars+2*2 items+9 unit=18. Makes 6 hexes, which is nice in speedruns
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Post by golitsynthebeast on May 18, 2016 20:10:07 GMT
But the thing is that cavalry wont need to catch up. Let's put it like this : If you have your cav general with 5* movement on an armored car and give him a warhorse and +2 movement, he can move 5 hexes: (8+2+5)÷3=5 5 hexes is more than enough to keep up with the army. Max movement for an arty general is 17, so it is the same as your cav general without geography. I'm sorry, but I don't see the value worth of 2000 medals there. You can get a general from 0 navy to 5 stars for that price and even that would be more beneficial Now let's look at heavy cavalry: 5 stars+2*2 items+9 unit=18. Makes 6 hexes, which is nice in speedruns Depending on the mission, around 80% of the time in SNS and Rise of America you start with a heavy or light cavalry. The mission where you start with a heavy or light cav (example Hammer And Anvil) are mostly not speedruns. In these mission, it's more benefical to buy an armored car since there will be to many enemies to kill with a heavy/light cav. Your cavalry hero is the backbone of your attacks and the ability to kill a unit and be able to attack again is invaluable in speedruns. If you are putting your general on light/heavy cav, he might not have great enough output to be able to take full advantage of that + the survivability is always the problem, especially on 1 formation troops you usually start with in these missions.
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Post by Jean-Luc Picard on May 18, 2016 20:31:42 GMT
Now let's look at heavy cavalry: 5 stars+2*2 items+9 unit=18. Makes 6 hexes, which is nice in speedruns Depending on the mission, around 80% of the time in SNS and Rise of America you start with a heavy or light cavalry. The mission where you start with a heavy or light cav (example Hammer And Anvil) are mostly not speedruns. In these mission, it's more benefical to buy an armored car since there will be to many enemies to kill with a heavy/light cav. Your cavalry hero is the backbone of your attacks and the ability to kill a unit and be able to attack again is invaluable in speedruns. If you are putting your general on light/heavy cav, he might not have great enough output to be able to take full advantage of that + the survivability is always the problem, especially on 1 formation troops you usually start with in these missions. I was actually talking more in terms of conquests for Lan and Victoria
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Post by Washington on May 18, 2016 21:06:31 GMT
Depending on the mission, around 80% of the time in SNS and Rise of America you start with a heavy or light cavalry. The mission where you start with a heavy or light cav (example Hammer And Anvil) are mostly not speedruns. In these mission, it's more benefical to buy an armored car since there will be to many enemies to kill with a heavy/light cav. Your cavalry hero is the backbone of your attacks and the ability to kill a unit and be able to attack again is invaluable in speedruns. If you are putting your general on light/heavy cav, he might not have great enough output to be able to take full advantage of that + the survivability is always the problem, especially on 1 formation troops you usually start with in these missions. I was actually talking more in terms of conquests for Lan and Victoria But is it useful at all in campaigns
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Post by Jean-Luc Picard on May 18, 2016 21:14:16 GMT
I was actually talking more in terms of conquests for Lan and Victoria But is it useful at all in campaigns When you need to move your general between fronts fast. SNS 2nd mission comes to mind as a late-game example
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Post by nooblord on May 18, 2016 21:25:17 GMT
I think you should go for Golitsyn first, getting a new general if you still have slots just gives more value than trainers, especially since you get to use up to 6 in campaign and at least 3 in conquest. Also, while a fully-trained Berthier is probably better than Golitsyn, he just costs too many medals to fully upgrade, way more than simply buying a war horse (which, I'm pretty sure, can be used on all of your units)
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Post by Jean-Luc Picard on May 18, 2016 23:18:13 GMT
I think you should go for Golitsyn first, getting a new general if you still have slots just gives more value than trainers, especially since you get to use up to 6 in campaign and at least 3 in conquest. Also, while a fully-trained Berthier is probably better than Golitsyn, he just costs too many medals to fully upgrade, way more than simply buying a war horse (which, I'm pretty sure, can be used on all of your units) He has 4 slots. If he has 3 generals, he needs trainers to fully develop them, then get someone like Golitsyn to fill the last slot
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Post by Erich von Manstein on May 18, 2016 23:33:12 GMT
You could also go for Berthier, he is the best cavalry general (against humans) in the game non princess. He does however need like 3500 medals to get so far He is basically Golitsyn with geography. Since everybody has a warhorse it's a preety big waste then. Golitsyn costs around 100 medals more than Berthier but Berthier needs 4 cavalry traners. When that sums up you are basically paying like 2000+ medals for A FREE ITEM SPACE WHEN MOVING since you wont need warhorse, but who has 2 move items that give cav +2 movement anyways? I would never farm for Berthier. Just 10 more, that's it. Berthier is mostly for someone who appreciates very fast speed, and minds s&l/non-paying. How much comparing Berthier to Golitsyn? If same cav, move and trade stars: Berthier needs 1565 more than Golitsyn. After fully regrouped(including purchase price and trade stars) Golitsyn will need 3375, Berthier 4940.
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Post by nooblord on May 19, 2016 0:38:36 GMT
I think you should go for Golitsyn first, getting a new general if you still have slots just gives more value than trainers, especially since you get to use up to 6 in campaign and at least 3 in conquest. Also, while a fully-trained Berthier is probably better than Golitsyn, he just costs too many medals to fully upgrade, way more than simply buying a war horse (which, I'm pretty sure, can be used on all of your units) He has 4 slots. If he has 3 generals, he needs trainers to fully develop them, then get someone like Golitsyn to fill the last slot True, but since he implied that he was getting dobeln and gold, i was thinking that doblen would be his last general
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Post by Jean-Luc Picard on May 19, 2016 0:56:33 GMT
He is basically Golitsyn with geography. Since everybody has a warhorse it's a preety big waste then. Golitsyn costs around 100 medals more than Berthier but Berthier needs 4 cavalry traners. When that sums up you are basically paying like 2000+ medals for A FREE ITEM SPACE WHEN MOVING since you wont need warhorse, but who has 2 move items that give cav +2 movement anyways? I would never farm for Berthier. Just 10 more, that's it. Berthier is mostly for someone who appreciates very fast speed, and minds s&l/non-paying. How much comparing Berthier to Golitsyn? If same cav, move and trade stars: Berthier needs 1565 more than Golitsyn. After fully regrouped(including purchase price and trade stars) Golitsyn will need 3375, Berthier 4940. Of course, most people don't train Golitsyn for Trade, so we can subtract about 1000 medals
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Post by Erich von Manstein on May 19, 2016 0:59:12 GMT
Just 10 more, that's it. Berthier is mostly for someone who appreciates very fast speed, and minds s&l/non-paying. How much comparing Berthier to Golitsyn? If same cav, move and trade stars: Berthier needs 1565 more than Golitsyn. After fully regrouped(including purchase price and trade stars) Golitsyn will need 3375, Berthier 4940. Of course, most people don't train Golitsyn for Trade, so we can subtract about 1000 medals Then Golitsyn will cost only 2035.
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Post by Jean-Luc Picard on May 19, 2016 1:03:04 GMT
Of course, most people don't train Golitsyn for Trade, so we can subtract about 1000 medals Then Golitsyn will cost only 2035. But with the loss of a hex of movement, getting Victoria from France 98, and probably many other such countries, becomes all but impossible
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Post by TK421 on May 19, 2016 1:15:08 GMT
I was planning on going Dob, Schorn, someone else (going to check the tier listings later), then Gol. Now that I know training is a thing, I'ma do that before Gol.
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