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Post by wollesu on May 31, 2016 6:42:07 GMT
imgur.com/HoKnENZ(Here I have used a mod to make it easier to demonstrate) In the picture there are 9 main groups each with a commander(s) in them (expet for 9 because no-one likes them) Organizing : Cluster one of your groups into 4-5 units and sail/march into the enemy. Planning : Do not set 1 goal for all the groups to land on. Set out multiple groups in geographically important or advantaged points for a better chance of the invasion being a success. Make sure you have a commander in the group , otherwise they'll die quickly if you don't capture a city. ----
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Post by Erwin Johannes Eugen Rommel on Jun 3, 2016 15:33:04 GMT
I prefer to send those generals except one (preferably artillery) to Ankara/Athens/Istanbul. The single excluded general will wait near Seoul to overcome Japan's invasion. After fund permits, kill Japan in ONE turn. Now, with your European troops already took some German cities and probably Lyon, paratroop to that peninsula in Alaska from Sapporo. You may want to send that lone general, too.
Try to finish both all front (Europe, Americas, Africa, Pacific) at the same time.
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Post by wollesu on Jun 3, 2016 20:03:10 GMT
China is quite a tedious country to organise for a invasion. Have to circumference 75% of the world East and doing it West is useless
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Post by Desophaeus on Jun 6, 2016 12:47:13 GMT
european-war-4.boards.net/thread/1295/1950-attack-americaYou don't really need to go that far as organizing "invasion groups". Most of the time, do what this thread give you to work with. I usually invade the Americas best with a couple of tanks, maybe 3 MI, 2 armored cars, max. Then also bringing along two battleships mainly to attract the nukes to get hit instead of the poor landing troops. The AI tend to prioritize the higher HP units more often than the rest, and the BBs are the ones with the most HP (besides the generals ofc). If I'm attacking from Europe, I tend to have an excessive surplus of troops so I just throw 15 of them (alongside a string of BB and AC as naval support). From China/Japan, just grab Alaska then paraspam British Columbia from there. GG it's over for you, NATO. Meanwhile, Europe/Middle East/Asia is a continuous chain of advancement (middle of Russia is just an annoying desert that you don't need to drag numerous troops through it anyway).
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Post by Erwin Johannes Eugen Rommel on Jun 6, 2016 13:41:09 GMT
european-war-4.boards.net/thread/1295/1950-attack-americaYou don't really need to go that far as organizing "invasion groups". Most of the time, do what this thread give you to work with. I usually invade the Americas best with a couple of tanks, maybe 3 MI, 2 armored cars, max. Then also bringing along two battleships mainly to attract the nukes to get hit instead of the poor landing troops. The AI tend to prioritize the higher HP units more often than the rest, and the BBs are the ones with the most HP (besides the generals ofc). If I'm attacking from Europe, I tend to have an excessive surplus of troops so I just throw 15 of them (alongside a string of BB and AC as naval support). From China/Japan, just grab Alaska then paraspam British Columbia from there. GG it's over for you, NATO. Meanwhile, Europe/Middle East/Asia is a continuous chain of advancement (middle of Russia is just an annoying desert that you don't need to drag numerous troops through it anyway). Hmm... but instead of sending tanks and surplus units, why don't just send MI from Dublin? I usually send Guderian and 1 other general to assist on invading Quebec. For Alaska, once Anchorage is done, West Coast gone. Just make sure you capture Dakar, too so you don't have to send troops from Iberia or Florida. With experience, you could finish almost any WTO in less than 65 turns.
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Post by Desophaeus on Jun 6, 2016 15:34:49 GMT
Well if you got the extra troops already done the work in Europe, you might as well send them over the Atlantic and put them to good work anyway. That's my thinking. Plus like you said, a general at the right time DO save a lot of turns if you do care about the turn count. I don't always deploy them all at once, or mix it up and deploy them all within the first 5 turns. Whatever the player want, the conquests are flexible. Edit: Btw, the part where you mentioned Anchorage is the same idea of what I said about Alaska and British Columbia. Great minds think alike.
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Post by Erwin Johannes Eugen Rommel on Jun 7, 2016 3:35:00 GMT
Well if you got the extra troops already done the work in Europe, you might as well send them over the Atlantic and put them to good work anyway. That's my thinking. Plus like you said, a general at the right time DO save a lot of turns if you do care about the turn count. I don't always deploy them all at once, or mix it up and deploy them all within the first 5 turns. Whatever the player want, the conquests are flexible. Edit: Btw, the part where you mentioned Anchorage is the same idea of what I said about Alaska and British Columbia. Great minds think alike. I agree. Airport and missile range play the best role along with generals. Too bad, in '60 you can't nuke Brisbane like in '50 which make conquests slower. By the way, thanks for the kind proverb that you add at the last sentence .
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