Just Wanted to Explain Diplomacy moves.
Jun 10, 2016 8:28:51 GMT
via mobile
Napoleon Bonaparte, NetherFreek, and 4 more like this
Post by Desophaeus on Jun 10, 2016 8:28:51 GMT
Okay, Diplomacy works like this in a nutshell... (I don't plan to list every rule in the rulebook, and I don't have a copy with me anyway)
www.wizards.com/avalonhill/rules/diplomacy.pdf
Added link -Remember on page 23, rules# 1-12, are more commonly used, rules# 13-22 are more rarely used. So don't panic if you see "22 Rules to Help You Resolve Orders"
Basically every space on the map holds one unit max or is empty.
An army can move to any land space adjacent to it (inland or coastal).
A fleet can move to any sea or coastal space adjacent to it (but not inland).
No other type of troops involved.
You start with an A or F to signify what type is it. Then you always write down the province's name for the unit location first. Third, you write down the action (hold, move, or support).
For sake of simplicity, I'll use the European map of countries that we all are familiar with country names rather than provinces inside the country here.
Ok start with an army in spain and I want to send it to France.
You may use the first 3 letters of a map space (if clear and not confusing as to which place).
You submit that to the GM in private but let's hope you have more than just one army when giving your orders. if you forgot to include a second unit that you do have, you can always send a new full set of orders (long as it's before the deadline) to overwrite the earlier set of orders.
Let say Napoleon Bonaparte has an army in Belgium and he wants France too. He can try to move there but it will be happening at the same time with my order from Spain to France.
The GM will see two private messages from the two players.
Okay good, maybe Napoleon Bonaparte can move both armies to France and take it instead of bouncing.
He writes to the GM
Desophaeus writes the same order as before because he is doing only an example instead of wiping Napoleon Bonaparte off the map in a real game. jk Buddy.
The GM posts:
So the game of Diplomacy is so boring, everyone bounce and bounce? No. There's a reason for the support order. It doesn't allow the unit to leave its location but it can bring its strength to someone else who is targeting the same goal. The other unit must be able to move to the target just as the support unit can do. Let me show you a different Fall 1901 phase.
If Napoleon Bonaparte doesn't want an army or fleet to move, he already got France and he's staying in there. But he doesn't mind moving his army from Germany to Holland.
He writes:
Also what if I uses a fleet in Mediterranean Sea to support an attack from Spain to France?
The results from the GM would look like:
Desopheaus
A Spa - Fra.
F Med support A Spa - Fra.
Khurram
A Fra H.
A Ger - Hol.The army in France is dislodged and forced to move somewhere else but the somewhere else must be empty for Napoleon Bonaparte to evacuate. It's possible for Napoleon Bonaparte to succeed in holding against the 2 vs 1 attack of Desophaeus 's.
If he wrote a better order for his German army like this so
Well there you go. This is the 3 basic orders of Diplomacy. It works with more units like 3, 4, or 5 etc so forth. A move is a move, and a hold is a stay. A support allows strengths of many units work together for a goal as a team. There's some more information to make things more clear but that's for when rules seems to conflict with each other but it's not that hard.
www.playdiplomacy.com/forum/viewtopic.php?f=321&t=21697
Added link, I looked up on Google for a good explanation for how to determine when a support is cut or not. This TENDS to be the thorny question of how someone can resolve orders. I understood it myself, but I find it hard to explain to someone else.
www.wizards.com/avalonhill/rules/diplomacy.pdf
Added link -Remember on page 23, rules# 1-12, are more commonly used, rules# 13-22 are more rarely used. So don't panic if you see "22 Rules to Help You Resolve Orders"
Basically every space on the map holds one unit max or is empty.
An army can move to any land space adjacent to it (inland or coastal).
A fleet can move to any sea or coastal space adjacent to it (but not inland).
No other type of troops involved.
You start with an A or F to signify what type is it. Then you always write down the province's name for the unit location first. Third, you write down the action (hold, move, or support).
For sake of simplicity, I'll use the European map of countries that we all are familiar with country names rather than provinces inside the country here.
Ok start with an army in spain and I want to send it to France.
That's it. The army is not in Spain now, but in France.
You may use the first 3 letters of a map space (if clear and not confusing as to which place).
You submit that to the GM in private but let's hope you have more than just one army when giving your orders. if you forgot to include a second unit that you do have, you can always send a new full set of orders (long as it's before the deadline) to overwrite the earlier set of orders.
Let say Napoleon Bonaparte has an army in Belgium and he wants France too. He can try to move there but it will be happening at the same time with my order from Spain to France.
The GM will see two private messages from the two players.
Both units will bounce back to their locations and fail to move into France. The results will be posted by the GM:
Okay now if the reader is asking, wait... what if Napoleon Bonaparte has a second army, can he have it in Belgium too? Nope, only 1 unit in a space max. But he could have it in Germany maybe if it's already there.
Okay good, maybe Napoleon Bonaparte can move both armies to France and take it instead of bouncing.
He writes to the GM
Desophaeus writes the same order as before because he is doing only an example instead of wiping Napoleon Bonaparte off the map in a real game. jk Buddy.
The GM posts:
What happened?!? Well simple enough, all units bounce each other. Even Napoleon Bonaparte 's units bounced with each other.
So the game of Diplomacy is so boring, everyone bounce and bounce? No. There's a reason for the support order. It doesn't allow the unit to leave its location but it can bring its strength to someone else who is targeting the same goal. The other unit must be able to move to the target just as the support unit can do. Let me show you a different Fall 1901 phase.
The part of the order after the "support" word must match the other unit's move exactly to work. If the support in Germany says something different than the move from Belgium to France, then the support fails. What happens now with the Fall 1901 here, Desophaeus gets stuck in Spain. Napoleon Bonaparte 's German army stays in Germany but the Belgian move succed with the support, so it ends up in France. It's a 2 vs 1 attack that succeed, not a 1 vs 1 vs 1 that failed the first time.
If Napoleon Bonaparte doesn't want an army or fleet to move, he already got France and he's staying in there. But he doesn't mind moving his army from Germany to Holland.
He writes:
The H can stand for Hold, or Napoleon Bonaparte could say "A Fra stays" either way.
Also what if I uses a fleet in Mediterranean Sea to support an attack from Spain to France?
The results from the GM would look like:
Jean-Luc Picard said:
Spring 1902Desopheaus
A Spa - Fra.
F Med support A Spa - Fra.
Khurram
A Ger - Hol.
If he wrote a better order for his German army like this so
The support to hold matches the hold order exactly right. Napoleon Bonaparte could have kept France in his hands. Poor guy, he lost France to Desophaeus .
Well there you go. This is the 3 basic orders of Diplomacy. It works with more units like 3, 4, or 5 etc so forth. A move is a move, and a hold is a stay. A support allows strengths of many units work together for a goal as a team. There's some more information to make things more clear but that's for when rules seems to conflict with each other but it's not that hard.
www.playdiplomacy.com/forum/viewtopic.php?f=321&t=21697
Added link, I looked up on Google for a good explanation for how to determine when a support is cut or not. This TENDS to be the thorny question of how someone can resolve orders. I understood it myself, but I find it hard to explain to someone else.