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Post by saltin on Jul 20, 2015 11:56:23 GMT
Now that we know the importance of air power in world conqueror 3,Montgomery becomes a pretty good top general contender since he is a tank commander that can also call airstrike. Sure,Goring is the best air striker but if he is assassinated by the AI who will be your back up?! Montgomerry got your back! A good strategy would be to send Goring on a motorized infantry to a far way area like Asia while keeping Montgomery in Europe on a super tank. A hell of a duo. So Montgomery could be used with Goring or he could be a good alternative to him if you just need one air general. Both are marshals so max health ,Montgomery on a super tank fights so much better than Goring on motorized he also does not get retaliation stikes since super tanks have range and so he is much more durable,but Goring is much more mobile and has a slight edge in air strikes (30 bonus damage instead of Montgomery 24) Goring is also much cheaper to get. That's my theory anyways,thoughts?
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Post by andrei on Jul 20, 2015 12:23:26 GMT
I doubt that could be useful. In order to call airstrikes with the general bonus, You need to leave the general in the city. And he will be nuked immediately. More over having a tank general seating in the city is not the best idea to use expensive (3k+ medals) general on a tank. It could be OK for 1939 or 1943 (and again tank staying in the city is not that good idea), but main farming is later conquests. But if I choose right now in order to have a tank general capable for airstrikes I'ld better go for Patton.
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Post by saltin on Jul 20, 2015 13:04:51 GMT
1/It's all about Europe,bag that and it's game over.European cities are in close proximity to each other and so this set-up is perfect for a tank general hoping in and out of cities,fighting AND calling air strikes.
2/Montgomery as a tank commander doesn't stay in town (why would you want him to) he fights outside of cities untill there is a need for airstrikes and there are enough ressources.
3/Even in town he can still fight as he has range and again this is Europe so its crowded and enemies close by.
4/He can take a nuke he is a big boy marshall if he happens to be struck while in town,actually he can take more than 1 nuke in a major city.
This works,in fact it works great,open your mind to new possibilities and dont think about a tank camping a city,this is not Goring tactic,this is Montgomery strategy,they dont play the same.
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Post by kanue on Jul 20, 2015 14:24:42 GMT
I was also considering Montgomery when I looked for my first air general. As you mention, he is a hybrid general which can be very useful in campaigns or challenge when the unit choices are limited. So I guess it is up to one's preference. I picked Goering simply because he is the commander-in-chief of the Luftwaffe (I would pick Manfred von Richthofen if I could) and I feel more OP when I use 5 stars generals, that's all.
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Post by bottlesofbeer on Jul 21, 2015 11:05:06 GMT
It doesn't make any sense to pick Patton if woried about nukes,both Goring and Montgomery have maximum health @ 280 but Patton has much less,only 200 so about 30% less hps.
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Post by mariosadreas on Jul 24, 2015 15:20:18 GMT
Now that I see your post saltin I will follow too your advise and I will hire the Montgomery as my second tank/air general. I was thinking a lot about which general to Hire after Goring and Guderian. I want another air general but I need and another tank general. Now i can have them both in one. Sure Montgomery isn't good as Patton or Rommel as tank general but the 4stars at air force ability make him the top general in the game. Thanks for helping me make my choice.
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Post by saltin on Jul 25, 2015 19:17:02 GMT
Montgomery can be played for free (to see if you like him) while in conquest just pick England 1939 try his goody air strikes then he can move with his tank into Europe fight some then head back to a city and airstrikes some more ect...
Keep in mind the medal Montgomery (the one that is purchased) is different as he has much more health,and that all tank commanders perform 1000 times better on a super tank instead of a regular tank.Range means they don't get hurt fast and can be used much more.
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Post by Eastern empire on Jul 26, 2015 1:16:30 GMT
Once one or two main tank generals in the player roster is achieved then Montgomery uniqueness hybrid tank-air combination becomes desirable. Must be said that one should have a main event tank commander (Maisten-Gudarian-Rommel-Patton) or a health upgraded Vatutin and similar before thinking of Montgomery because as a tank chief his skills are not as sharp as the others.
Montgomery play style is very different than Goring,the British AI correctly uses that general,observe the 1939 British artificial intelligence use of montgomery air strikes for a short time then comes charging at Axis main land after it is done with air attacks.In and out of cities based on tactical field assessment and available money for buying air strikes.
Patton while greater than Montgomery in tank skills is 2 degrees of seperation too far behind the great leader Goring,40 % loss of air damage,Montgomery only looses half that so Montgonery is main aternative choice.
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Post by kanue on Jul 26, 2015 5:13:43 GMT
Hmmmm...I will hire him next then.
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Post by The Armchair General on Jul 26, 2015 7:16:24 GMT
Montgomery is a bit weaker and a more expensive tank general,so be prepared for a slight disappointment during tank battles,but what Montgomery offers is a one of a kind killer combo air and ground combat,similar to Patton but stronger in air and the 280 health helps a lot obviously.
I think a back up to Goring is needed because if you are farming 1960 like you should then it's highly likely your air general will be assassinated by the AI. So then it becomes just a matter of preference as to who you want to pick yor back up: a hybrid air-tank general? A hybrid air-navy admiral? A pure 5 stars air general? Something else?
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Post by andrei on Jul 26, 2015 9:06:04 GMT
Montgomery is a bit weaker and a more expensive tank general,so be prepared for a slight disappointment during tank battles,but what Montgomery offers is a one of a kind killer combo air and ground combat,similar to Patton but stronger in air and the 280 health helps a lot obviously. I think a back up to Goring is needed because if you are farming 1960 like you should then it's highly likely your air general will be assassinated by the AI. So then it becomes just a matter of preference as to who you want to pick yor back up: a hybrid air-tank general? A hybrid air-navy admiral? A pure 5 stars air general? Something else? I see no reason talking about airstrike general for 1960 era. The cities have splendid air-defence, so the useability of the airgeneral in 1960 is questionable. The main weapon is not an airstrike, but the nukes, so airstrike general is more important for earlier eras. In 1960 generals are only necessary for the first 15-20 turns to improve Your economy as fast as possible. Then they simply can't strive for Your advance on the map.
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Post by kanue on Jul 26, 2015 10:43:55 GMT
Montgomery is a bit weaker and a more expensive tank general,so be prepared for a slight disappointment during tank battles,but what Montgomery offers is a one of a kind killer combo air and ground combat,similar to Patton but stronger in air and the 280 health helps a lot obviously. I think a back up to Goring is needed because if you are farming 1960 like you should then it's highly likely your air general will be assassinated by the AI. So then it becomes just a matter of preference as to who you want to pick yor back up: a hybrid air-tank general? A hybrid air-navy admiral? A pure 5 stars air general? Something else? I see no reason talking about airstrike general for 1960 era. The cities have splendid air-defence, so the useability of the airgeneral in 1960 is questionable. The main weapon is not an airstrike, but the nukes, so airstrike general is more important for earlier eras. In 1960 generals are only necessary for the first 15-20 turns to improve Your economy as fast as possible. Then they simply can't strive for Your advance on the map. That's exactly what I think. I have been wondering about the usefulness of generals in 1960 since they are ninja assassinated really fast and the most effective way to capture cities is Nuke+paratroop. Most of the times my generals cannot make it in time before my para-motorized-infantries capture enemies' cities and airports and by then they are no longer needed.
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Post by andrei on Jul 26, 2015 10:59:51 GMT
That's exactly what I think. I have been wondering about the usefulness of generals in 1960 since they are ninja assassinated really fast and the most effective way to capture cities is Nuke+paratroop. Most of the times my generals cannot make it in time before my para-motorized-infantries capture enemies' cities and airports and by then they are no longer needed. Yeah, I simply don't move them any more (not to waste my time) after they finished with the enemies on their seat of war.
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Post by saltin on Jul 26, 2015 12:59:09 GMT
Havent done a massive amount of 1960 games but I have finished with 3+ generals quiet a few times.
There seem to be a hate algorithm that the ai follows,one of these is high hps,still testing but there seem to be a nuke safer range with a ceiling of about 300 hps.
I usually get all my generals to fight right away so as to get to that hp threshold and as long as they are away from capitals/nuke producing cities/or missile site then they are not nuked. In these conditions they might still get a non_nuke missile here and there though.
Anyways..the air force still is awsome in the 1960 since missiles are considered airforce in world conqueror 3,and to make thing even better the missiles have mega range and if upgraded can reach just about anything.The bottle neck becomes the paratroopers and their tiny range.
So in fact lots of these cities have little to no protection against the airforce..the right kind of airforce.
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Post by andrei on Jul 26, 2015 13:09:39 GMT
saltin, using missles in 1960 is usually cheaper and easier then bombing even with air-general bonus (he can't be in 3-4 cities in one turn to bomb while rockets could strike anywhere). Even if we are speaking about the cities with low or non-air defence.
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