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Post by lansalle on Jun 27, 2016 15:58:16 GMT
i mean fatimah and jackson as economic masters sorry again
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Post by Torvesta on Jun 27, 2016 16:03:39 GMT
don't worry about it, how many turns did it take you to make them?
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Post by lansalle on Jun 27, 2016 16:14:16 GMT
3 turns. turn 1 for a militia for washington at vienna. turn 2 for an armored car for lasalle at weilburg. turn 3 for a guard cavalry for murat at weilburg. all of them is just one formation
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Post by Torvesta on Jun 27, 2016 16:19:02 GMT
i don't think it's worth spending turns to make them but you still got really good results, did you use medic kits?
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Post by lansalle on Jun 27, 2016 16:26:22 GMT
i don't think it's worth spending turns to make them but you still got really good results, did you use medic kits? i sometimes used them, rarely. i focused on changing items my generals carried. they are warhorse, movement items, attack items, defense items, and supply items. +6 supply items are useful.
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Post by lansalle on Jun 27, 2016 16:28:06 GMT
oh this one i forgot: snare drum. it is very useful so i could minimize the use of medikits
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Post by lansalle on Jun 27, 2016 16:33:30 GMT
this is my idea: i have only 3 generals max to employ. i need resources and few turns. so i need fast units and resources booster. so washington was my choice: economic master+napoleonic code double the income. the only fast unit is cavalry. i need fighting unit for cities and forts. so i choosed lasalle with armored car (deadly strikes to units in cities) and murat with guard cavalry (deadly strikes for forts)
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Post by Jean-Luc Picard on Jun 27, 2016 16:43:57 GMT
ey and jackson are quite good i think. ney is the male cavalry version of fortcracker while sophia is the female artillery version of fortcracker. i think mobility could increase average damage dealt. i have tested, ney is good enough. jackson is my focused economic general. i like generals with focused skills. he is my economic master with fatimah. so i have specialised 2 generals male and female in each area. lan and lasalle as cavalry generals. victoria and suvorov as infantry. isabela and moreau as artillery. kate and sidney as navy. sophia and ney as fortcrackers. fatimah and jackson as washington. i might have used jackson instead of washington and ney instead of murat when getting lan and victoria but my patience of getting them was at limit so i did not have time to refresh academy. I'm not saying Ney is bad, he's quite good, but Sulkowski and Murat are the good Cavalry Fort Crackers. And look at Jackson's skills: Logistics: crappy, no combat influence Econ Master: Replaceable by Napoleonic Code or Fatimah Business Trainer: useless That leaves Defense Art alone as an advantage.
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Post by lansalle on Jun 27, 2016 16:57:46 GMT
i agree ney, sulkowski, and murat are good. murat had helped me obtaining two last princesses. he deserves the title of fortcracker. i prefer ney for accompanying my sophia. that's all. they are two almost similar fortcrackers. about jackson, i might be the only one who likes logistics. we could gain as much as food on the battlefield but jackson could make my food production greater so i could maximize the number of troops i could create. i use this game to learn and practice strategy especially in conquest, not just collecting generals and princesses. jackson might help me to realize the strategy involving a large number of troops. economic master will increase income. when economic master is combined with napoleonic code, they together increase income more. yes, defense art will be helpful for jackson to stay in the city esp. capital where income is greatest
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Post by lansalle on Jun 27, 2016 16:59:43 GMT
i mean almost. still, sophia is the best fortcracker as far as i play this game. sophia commanding siege artillery is very deadly to destroy a fort
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Post by lansalle on Jun 27, 2016 17:03:26 GMT
you could try to employ any general with economic master and check the income in two conditions: 1. without napoleonic code 2. with napoleonic code the second income will be greater
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Post by lansalle on Jun 27, 2016 17:03:41 GMT
you could try to employ any general with economic master and check the income in two conditions: 1. without napoleonic code 2. with napoleonic code the second income will be greater
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Post by Jean-Luc Picard on Jun 27, 2016 17:06:59 GMT
you could try to employ any general with economic master and check the income in two conditions: 1. without napoleonic code 2. with napoleonic code the second income will be greater You may test the following: A general with Econ Master and Napoleonic Code A general without Econ Maser but with Napoleonic Code A general with Econ Master but without Napoleonic Code. You will find the first 2 to be equal, and the 3rd to be less than them. Therefore Econ Master is made redundant by the Napoleonic Code
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Post by lansalle on Jun 27, 2016 17:10:44 GMT
and i want to try to challenge jackson to try a new thing on the battlefield where provision is run out since logistics makes him not consuming provision. i really enjoy this game to try new things.
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Post by Jean-Luc Picard on Jun 27, 2016 17:13:46 GMT
Bro, Logistics will allow him to work with no food, but it won't be what stops a food crisis. It can save you 18 food at most for an infantry general, often more like 12. You're better off with a combat guy to take fields that will give you more food
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