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Post by Papapapi on Jul 28, 2015 17:48:22 GMT
Hey guys. I just want to know what are those figures mean on the top left of my screen when i click a tile when play the game. Are those bonuses/negetives when i attacked or get attacked? Or both? Please help me. Im just starting to know the game.
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Post by saltin on Jul 28, 2015 19:09:05 GMT
As far as I know its for the attacker only.
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Post by kanue on Jul 29, 2015 1:16:38 GMT
I am not so sure about this but I think it means the percentage of damage you take less from the type of attack it indicates. I believe it this way because the number of % reduction can be modified by building trench/fence/bunker. For example, on an open space where no damage reduction is provided, if you build a trench, that location will have -20% infantry. Therefore, the unit stationing there would take 20% less damage from infantry.
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Post by Papapapi on Jul 29, 2015 2:20:33 GMT
Trench: can resist enemy infantry's attack effectively. -20%inf Fence: to resist enemy cavalry's attack. Also has some effect on infantry. -10%inf, 25%cav Bunker: effectively decrease damage of troops suffered by cannon in the area. Also has some effect on infantry. -10%inf, 30%art
Kanue, i get what you are saying. But if that is so, then why is it when building a fence and bunker, the 25%cav and 30%art is nonnegative?
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Post by kanue on Jul 29, 2015 3:52:39 GMT
The numbers are -25% for cavalry and -30% for artillery. At least that is what appear on my device.
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Post by Papapapi on Jul 29, 2015 15:18:25 GMT
Ok. Thanks guys!
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Post by nmbr1ddy on May 30, 2021 1:37:26 GMT
So forests have a +15% for cavalry in the corner, but the official site says specifically not to put cavalry in forests or mountains. So do units there do better against cav, or does it mean cav will take +15% more damage if placed there, or maybe cav does +15% more damage. If the first do the units placed there get better defense or better offense against cav.
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Post by ππ³π°π΅π΄π¬πΊ on May 30, 2021 4:25:26 GMT
So forests have a +15% for cavalry in the corner, but the official site says specifically not to put cavalry in forests or mountains. So do units there do better against cav, or does it mean cav will take +15% more damage if placed there, or maybe cav does +15% more damage. If the first do the units placed there get better defense or better offense against cav. Hello nmbr1ddyI don't know wich mod you are playing, but it schould be a negative value. The shield value means: An attacking unit of this type (cav) will deal -x% dammage to all units, that stay on this field. Attacking with cavalary -15% (in your case). I can't see the exact values just by the topograpy, I click to check the terrain type . The malus for cavalary can be -20% or -10% for trees, -10% or -5% in the mountains and -5% in the dessert. A general with the matching evasion skill (burgle, strike, accurate) will not get this dammage reduction.
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Post by littlecorporal on May 30, 2021 4:57:50 GMT
I am pretty sure the bonus works on counterattacks too, though I have not tested it yet. It seems like there is significant damage reduction in both attacks and counter attacks.
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Post by ππ³π°π΅π΄π¬πΊ on May 30, 2021 8:48:52 GMT
I am pretty sure the bonus works on counterattacks too, though I have not tested it yet. It seems like there is significant damage reduction in both attacks and counter attacks. Yes, I am sure, that attacking from an defended position, will lower the recieved counterattack dammage, too. At least, I play this whenever possible. And on massive attacks, with equal units, I always start with the unit that has the position with the highest evasion. Maybe this is a better wording: The shield shows, how much defense a hex gives. It is the reduction in %, for the specific class.
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Post by littlecorporal on Jun 1, 2021 13:56:29 GMT
I am pretty sure the bonus works on counterattacks too, though I have not tested it yet. It seems like there is significant damage reduction in both attacks and counter attacks. Yes, I am sure, that attacking from an defended position, will lower the recieved counterattack dammage, too. At least, I play this whenever possible. And on massive attacks, with equal units, I always start with the unit that has the position with the highest evasion. Maybe this is a better wording: The shield shows, how much defense a hex gives. It is the reduction in %, for the specific class. Yeah, I just started playing this way, even sometimes building a fortification one round for another units attack the next round.
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Post by littlecorporal on Jun 1, 2021 14:51:59 GMT
I am pretty sure the bonus works on counterattacks too, though I have not tested it yet. It seems like there is significant damage reduction in both attacks and counter attacks. Yes, I am sure, that attacking from an defended position, will lower the recieved counterattack dammage, too. At least, I play this whenever possible. And on massive attacks, with equal units, I always start with the unit that has the position with the highest evasion. Maybe this is a better wording: The shield shows, how much defense a hex gives. It is the reduction in %, for the specific class. Yeah, I just started playing this way, even sometimes building a fortification one round for another units to attack from the next round.
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Post by ππ³π°π΅π΄π¬πΊ on Jun 1, 2021 15:58:07 GMT
Yes, I am sure, that attacking from an defended position, will lower the recieved counterattack dammage, too. At least, I play this whenever possible. And on massive attacks, with equal units, I always start with the unit that has the position with the highest evasion. Maybe this is a better wording: The shield shows, how much defense a hex gives. It is the reduction in %, for the specific class. Yeah, I just started playing this way, even sometimes building a fortification one round for another units to attack from the next round. Building a fortification instad an immediate attack has a few advantages, especially when the unit is below 60% health: The unit gets a few HP for not attacking The AI attack will be less harmful - I have the Idea that destroying forts with counterattacks is most effective - I active attack big forts only with grenades from an entrenched field.(Grenadiers, Guards, Guards cavalry) The only "problem" is, that you can't move the infantry 3hex to flank from the opposite in the next round. One thing I want to know: Bunker give shelter against artillery. But I think also against attacks from ships and canons from fortress. But what protects against small fortress?
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Post by littlecorporal on Jun 3, 2021 6:17:34 GMT
Maybe trenches? Also rifle attack.
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Post by ππ³π°π΅π΄π¬πΊ on Jul 4, 2021 15:57:40 GMT
Maybe trenches? Also rifle attack. I tested it: Bunker give shelter against Attacks from Artillery, Ships and Forts.
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