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Post by saltin on Aug 6, 2015 8:34:30 GMT
Here are the alien skill pics. K,I had trouble deciphering some of this stuff but here is what I got: UFO: have the skills sniper, assault, bazooka. sniper (infantry damage plus 75 percent) Assault (continuous operation after a kill) rocket ( armored damage plus 35%, warship damage plus 50%)
Carrier: have the skills grenades, fire, strategic bombing. Grenades (armored damage plus 20%, fortress damage plus 30%. Fire (60% chance will not fight back) Strategic bombing (fortress damage plus 80%)
Base:base has bombing and rocket skills. Bombing ( armor damage plus 25%,ship damage plus 50%) rocket (armored damage plus 35%, ship damage plus 50%) Very similar to Eastern Empire thread european-war-4.boards.net/thread/253/alien-units-mysterious-forces posted a while ago,slight few differences like with the base 1st skill. Btw,On topic guys,the thread is about someone asking for help in the alien conquests. I understand we cant really help him since we can't even help ourselves,but can we at least try
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Post by andrei on Aug 6, 2015 9:58:28 GMT
Is there any info about the description of the skills? What are those: third one for the carrier and first one for the base?
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Post by saltin on Aug 6, 2015 11:08:06 GMT
Is there any info about the description of the skills? What are those: third one for the carrier and first one for the base? Editing post and adding descriptions now,the delay was because I was a bit confused on the wordings as the original material was in chinese.
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Post by Endgame on Aug 6, 2015 16:32:28 GMT
With stats like that, hell they have the whole board covered, maybe this is impossible. Best may be able to make it to round 40+, but it otherwise can't be done. The Chinese saying they beat the conquest must've gone through the coding and hacked or something.
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Post by kanue on Aug 6, 2015 16:33:29 GMT
I think those are the skills of Bombers and Strategic Bombers that you deploy from airfield. So you can check the info from your airfield.
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Post by saltin on Aug 6, 2015 18:53:10 GMT
I think those are the skills of Bombers and Strategic Bombers that you deploy from airfield. So you can check the info from your airfield. Possible alien skills are similar to air skills but the range of 2 and 3 seem to match what the aliens have,airfields have much longer range,and health can only come from units obviously. Also there is a 60% no retaliation skill that couldnt come from air. Very possible Easytech just took shortcuts and simply modeled alien capabilities based on existing air skills. Most of the damage and health of aliens shouldnt be too hard to test in game,for example we should be able to see if carriers have that strategic bombing skill,since an 80% bonus damage against fortress is hard to miss.
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Post by CQ on Aug 6, 2015 20:49:10 GMT
The aliens are too broken. Every single nation starts off with a weak economy, few or no generals, and a handful of units. Hopefully, the next update will balance things a bit more, so it'll actually be possible to win against these fackers.
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Post by Ema on Aug 7, 2015 1:08:53 GMT
I finished it with USA and England. You have to be fast to conquer 3/4 cities to rise economy then use nuclear strike and spam arty to defend (arty in city is a very good defence but only 1 vs 1) and paratrooper to conquest cities empty (in europe, after some turns many cities are easy conquest). Many aliens are passive, they want only stay in cities and oil station, in the start ignore them, fight only attacking aliens. With USA (for two times) all allies were defeated but with England the russian helped a little
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Post by CQ on Aug 7, 2015 8:00:04 GMT
I finished it with USA and England. You have to be fast to conquer 3/4 cities to rise economy then use nuclear strike and spam arty to defend (arty in city is a very good defence but only 1 vs 1) and paratrooper to conquest cities empty (in europe, after some turns many cities are easy conquest). Many aliens are passive, they want only stay in cities and oil station, in the start ignore them, fight only attacking aliens. With USA (for two times) all allies were defeated but with England the russian helped a little I'm sorry to say, but I highly doubt that you actually won the campaign. Even with the top generals in the game, you still start off with a handful of cities (therefore, a weak economy) and troops, so spamming nuclear bombs and artillery is definitely out of the question. Also, the aliens have so much HP, that conquering their occupied cities will cost you. 3 or 4 cities is asking for a lot, and even if they were empty, there will be nearby aliens that will shift their focus to your troops. "Many aliens are passive"? That's not true at all, because they will start ganging up on you after a few turns or so. At first, only a handful of them will attack you, but as the turns pass by, additional reinforcements will join in on the action. I know that some people can hold for a long time, but ultimately, I don't see any possible way to win against those overpowered fackers.
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Post by saltin on Aug 7, 2015 8:41:35 GMT
CQ I understand the frustration,but remember the hallmark of Easytech is that sometimes they make it look impossible when it really isn't,you can see that in their other titles too.In European war 4 many players though that Victoria was imposible to get,or that the sun never set campaign was too hard ect.. If you look up some early posts of world conqueror 3 you can find players complaining about how hard the 1960 era is.Now not only it is easily done by many,but it's done with 1 star countries and some players can do it in less than 50 turns,partially while taking a nap..literally. Usually when a difficuty is that great it means that there are specific requirements that must be met (air/tank/art tech+ wonders+ having the right generals)before even attempting the conquests and that players have to follow a very narrow strategy. Like defend with regular long range artillery,attack with rocket artillery ect..) So yah,we gonna find a way to win,I am sure of it if the game is broken then Easytech will fix this next update Ema,you wanna post pics and showcase your conquest? I am sure many in the forums would love to see !
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Post by bottlesofbeer on Aug 7, 2015 10:15:28 GMT
I finished it with USA and England. You have to be fast to conquer 3/4 cities to rise economy then use nuclear strike and spam arty to defend (arty in city is a very good defence but only 1 vs 1) and paratrooper to conquest cities empty (in europe, after some turns many cities are easy conquest). Many aliens are passive, they want only stay in cities and oil station, in the start ignore them, fight only attacking aliens. With USA (for two times) all allies were defeated but with England the russian helped a little Hi,thanks for posting this, can you show us your tech levels,and what generals you used?
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Post by Endgame on Aug 7, 2015 16:04:29 GMT
I finished it with USA and England. You have to be fast to conquer 3/4 cities to rise economy then use nuclear strike and spam arty to defend (arty in city is a very good defence but only 1 vs 1) and paratrooper to conquest cities empty (in europe, after some turns many cities are easy conquest). Many aliens are passive, they want only stay in cities and oil station, in the start ignore them, fight only attacking aliens. With USA (for two times) all allies were defeated but with England the russian helped a little Yeah, I more or less agree with CQ. Artillery would be in short supply along with paratroopers, the "passive" aliens don't remain passive for long, and spamming nukes doesn't seem possible for 20 turns at most, considering the HP of the aliens, the amount of paratroops and artillery you can spawn, and the time it will take to actually take a missile or nuke capable city, or both even. But still, aliens will ever so slowly make it to you and you can't defend. However, If you can provide proof, then there must be some logic.
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Post by Ema on Aug 7, 2015 16:52:21 GMT
Ok, sorry for my english: generals: gunderian, patton, govorov, badoglio, accademy general (navy), accadamy general (infantry/air) all the gold/wonders (important for conquest, oil not so important)and first 2 hp/cities (+10 and +15 hp) tech: infantry (useless against aliens), arty 8 (field arty are the best against alien, often no counterattack), tank max, navy 8, air 6, supplies 5, antiair 3, missiles 4 (the second level is very important for long range, i guess the with third level of missiles conquest is easy), nuclear max (one strike kill one alien, almost kill if it has max esperience)ion cannon 4 (good to finish aliens) Usa: in the beginnig west coast is in defence: accademy general on carrier (take him to distance from aliens, its a sure damage every turn)and rommel on supertank, he has to survoir, use arty to give him time to recover); west coast more aggresive: gunderian on supertank, badoglio and govorov on field arty (not miami arty, but news arties). In the order: all firepower to conquest New York, than destroy alien base, two canadian cities in east cosat, Sapporo in north japan (if you wait some turns alien in city will move and you can take it with on airtroop, than defend it with arty and nuclear but attack the south of japan only when you have all north america),denver (usally alien move) and finally destroy alien base and canadian cities on west) You have to produce one nucler bomb every turn (one time for coast)and , initially,use it only for aggresive aliens (but only when they are two or more, one arty field full hp in city can easly manage one alien for time) Use infantry to take little village and oil station, aliens waste time to go to reconquest them (two motorized infantry can go crazy 2/3 aliens to follow them). You need balance time and resources, but when you conquest all north america is a question of time (cuba, japan,spain or england etc. south america and afirca only at the end, few cities/gold) Tips: in first 40/50 turns is hard not use one bomb every turn, but try to use it only for more critical situation; take alive generals, evertime in cities and move them on second line cities when low hp; every turn look around for cities without aliens, with simply infantry you can take them in few turns; if you are not sure to conquest city dont attack aliens in city, its a waste of resources (hp, gold and turns) and remember: there are aggresive aliens and "farm" aliens that go directly to occupe village and oil
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Post by Ema on Aug 7, 2015 18:54:47 GMT
This one is British, maybe more simple in the beginning than USA but more long to finish the conquest (here is around 60 turn) p.s. sorry for quality of image
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Post by Newbie on Aug 7, 2015 19:44:44 GMT
Heil to the wc3 god!
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