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Post by NetherFreek on Aug 27, 2016 7:23:39 GMT
So i wanted to make a list about the amount of damage needed to destroy a general.
The list will consist of 2 parts, one with current lives and one with marshall lifes.
Itll be based the following: lifes*1,A A = the percentage of damage reduction.
For defence, it was easy. Defense reducts 2-4-6-8% of the damage. So lifes are multiplied by 1,08 if a general has lvl4 defence.
For blitz/raider. The offensive damage reduction is 6-12-18-24%. However, the skill doesnt trigger when the enemy is attacking you. So multiply it with 1/2 and get 3-6-9-12%.
But what to do with ace? Supply? Etc? Those arent pure damage reducters... yet they contribute on the durality of the general.
The list of skills im seeking for
Blitzkrieg 3-6-9-12 Raider 3-6-9-12 Defence 2-4-6-8 Supply Ace Shelter Camouflage
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Post by Deleted on Aug 27, 2016 12:27:44 GMT
I would say supply is very big game changer, as it gives huge survivability buff, look at itagaki, he is not that great in means of clean output, but he easily takes out vatutin and he has at least ⅓ HP left
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Post by Deleted on Aug 27, 2016 13:57:20 GMT
I just thought how would supply go So (attack per *-supply per lvl regain)/attack per * *supply per lvl regain=effect strenght This would give output numbers and real numbers of effect
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