Hosting RP Games
Sept 14, 2016 21:02:26 GMT
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NetherFreek, Frederick the Great, and 2 more like this
Post by Desophaeus on Sept 14, 2016 21:02:26 GMT
I will edit to adjust, and to update the lists when new requests comes. Also... Moderators, you have my explicit permission to edit and update the lists if I happen to be unavailable.
*** marks a currently running game.
Alternative History Role-Play
6. Frederick the Great - Kaiserreich (1935)
***5. Antonio Santa Anna - Crusades (1180 AD)
4. Bismarck Jr - Fractured America
3. @coolguy14/The Spanish Inquisition - World War 1
2. Bismarck Jr - Holy Roman Empire 1750 - never started
1. Ivan Kolev - Latin American Federations
Theorical Wars (TWs)
Strong Recommendation: Set your TW to cover a possible wide range of players available. That way, your TW will be flexible enough to accommodate. (Example: 8 main positions available but also 3 additional positions as alternative picks, but also can shrink down to 6 players if necessary - meaning 6 to 11 is the range for how many players in this example)
16x. António Salazar - Napoleonic
???15. Bismarck Jr - 300 BC
14. Desophaeus - Machiavellian Italy (had to stop due GM's RL, António Salazar wins by default)
13. Jean-Luc Picard - 258 AD (stalemate)
12. @gorby - 1955 (germany won ww2) - peace threaty
11. General William T. Sherman - victorian era - never ended
10. Napoleon Bonaparte - Cold War - Nato won
9. Von Bismarck jr - colonization - never started
8. Mountbatten - 1925 (germany won ww1) - salt ended
7. Władysław Anders - middle ages - eio won
6. General William T. Sherman - cold war - WTO won
5. António Salazar - ww2 - salt ended
4. General William T. Sherman - american civil war - salt ended
3. General William T. Sherman - russo japanese war - salt ended
2. General William T. Sherman
1. General William T. Sherman
Diplomacy games (Dip or Dippy)
Strong recommendation: as a host, don't lock yourself to a specific variant, if the number of players differs than what the map is set to, it's best to find an alternative variant that matches the number of players, not the other way around.
8. The Spanish Inquisition - planned Test-driving his variant
7. Quintus Fabius - planned Ambition & Empire (17th century Europe)
***6. Desophaeus - Zeus IV (WW2 variant)
5. Napoleon Bonaparte - Crowded variant (cancelled midway by GM)
4. Quintus Fabius - 1900 variant (Closed down)
3. Jean-Luc Picard - 1898 variant (Frederick the Great won)
2. Desophaeus - Milan variant (Jean-Luc Picard won)
1. Desophaeus - Marenum (best75 won)
How to sort out orders in Diplomacy:
There's 22 rules on how to adjuncts orders, but I follow a more basic process that doesn't conflict with the game rules...
1. Illegal orders needs to be changed or striked through. As they were, they're holding in place if unchanged. (The GM should at least try to give the player a chance to give a legal order or the GM could just strike it and consider it simply as holding in place. Rarely, a player doesn't want to change his orders.)
2. Besides the illegal orders, the support orders are the most important thing to resolve. Look at all support orders, be on the lookout for cut supports. In general, if an enemy does bump into the supporting unit, the support is cut. The only exception is if the attack being supported is directed against that same specific enemy unit. An unit cannot cut a support that is being directed upon it.
3. Once the suppport cuts are found, examine the clashes for how many units are being used together. 1 vs 1 vs 1 is completely different than 2 vs 1 even though both sides put together equals to 3 units involved in that battle.
4. Determine the resulting locations of each unit, but don't concerns yourself about retreats until the very last thing to do.
5. Finally... The retreats. Remember a space left vacant because of the attacker entering the dislodged unit's space isn't a valid retreat option for that specific unit.
A space left empty from a bounce standoff is also invalid for retreat options, but for every unit, not just a specific unit.