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Post by pathdoc on Sept 29, 2016 15:33:35 GMT
It seems there are three types of these:
Category 1) A few that you are given on the outbreak of war (more likely to get these if you are a major power with lots of starting units).
Cateagory 2) Tavern generals, whom you find in cities (your own, friendly ones you enter, or enemy ones you capture), and who cost gold, tech, and a handful of medals.
Category 3) Academy generals, who are not found on the battlefield but whom you can buy outright at a relatively hideous cost in medals (which can in turn be paid for with real money, which I prefer not to do right now).
I bought one of category three last night, not a very good one, but just because, to see how this system works. By spending a whole heap of medals, I was able to increase the stats which AFAIK relate to health bonuses granted his unit and regeneration rates of damage sustained. The one thing I did not understand, or messed up, or just plain missed, was how exactly to determine which unit he goes into. I think (in retrospect) I chose this by going into the HQ from the general's-hat option for a particular unit. Foolish me.
I suspect what I should have done is gone into headquarters from main menu, bought him from there, and then I could have selected him to go into any unit of choice once I'd gone back to the battlefield view and clicked on that unit's "general's hat".
Also, with regard to the training, it seems that those category 3 generals are the only ones for whom you can pay for health and regen stats with medals; the Category 1 and 2 (startup freebies and tavern generals) have to earn their upgrades on the battlefield.
Have I got this right, or are there subtle points I have not yet understood?
I seriously wish we could swap generals about from unit to unit in this game, with some lasting benefits applied to those units which have had a general in them, e.g. 5% of the capabilities and bonuses brought by that general for every move he stays in the unit, so if he stayed with them for 20 moves, they would keep all the capability even when he was transferred elsewhere. And putting a less capable general in the unit would immediately flatten the stats, so if you replaced Napoleon in a unit with some also-ran, it would become less skilled under the new, incompetent leader.
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Post by Farmer Doggo on Sept 29, 2016 17:51:54 GMT
Alright, let's see...
Tavern and Pre-Fielded generals have locked items, ranks, and nobility. (Ranks are for health and nobility is for health regen, which is easier to farm imo) I've heard that increasing general ranks with medals isn't a good idea, as you can farm both rank and nobility (there's guides for both on the boards) Academy generals can be deployed once, but you can reuse them in all missions/conquests until you regroup them into another general. You deploy a general by selecting the desired unit, tapping on the hat icon in the bottom center, can then select. Tavern exists only in conquest, and is recommended if you are speed running or trying out that general. Also there are academy generals that are really great (Dobeln, Golitsyn, Dumoriez,etc.), and you can get princesses for free from doing conquests( There's Guides on the boards for those as well)
Also what general did you get? I would like to know the name.
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Post by Washington on Sept 29, 2016 18:50:20 GMT
Also if you get an Econ Gen with 5* business such as Arnold (very very cheap) You can buy items with him and then sell it back for the SAME Price
Meaning you get a 100% refund
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Post by pathdoc on Sept 29, 2016 19:28:06 GMT
Alright, let's see... I've heard that increasing general ranks with medals isn't a good idea, as you can farm both rank and nobility (there's guides for both on the boards) Also what general did you get? I would like to know the name. I know it's not a good idea, but even with good advice, at some point one has to try out all the controls and see how this stuff works. So I decided it was worth the medal cost to do that. I am playing the game on a platform I'm not near right now, but I'll look it up when I get home and let you know. I'm pretty sure I didn't exactly get the best bargain, but I won't know that for sure until I get him into the fight and see how he goes. *sigh* We live and learn!
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Post by Kaleg Nar on Sept 29, 2016 19:46:21 GMT
The Pre-Fielded are generally pretty nice in my opinion, though some are better than others of course.
Tavern generals are generally useless, though there are a few good ones.
The academy ones can be good if you get a good one. Also be aware of the Princesses you get from conquest. In addition, some generals with a 'Trainer' skill can be useful for leveling up your other generals. Agha for example is a terrible general, but a good one to buy because he has a cavalry trainer skill that raises the cavalry star rating of a general he's regrouped into.
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Post by pathdoc on Sept 29, 2016 20:16:13 GMT
Nori, the general's name is Mourousis. His one skill is listed as "fence". I should be able to relay news about his combat effectiveness later today or tomorrow. It sounds like he should preferably be thrown into battle against higher concentrations of enemy cavalry.
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Post by Stonewall Jackson on Sept 29, 2016 20:22:44 GMT
pathdoc, Did you say you increased his rank by spending medals? I personally wouldn't do that. Medals are too valuable and need to be spent on trainers/Items. Your generals can increase rank and nobility on battlefield.
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Post by Kaleg Nar on Sept 29, 2016 20:23:10 GMT
What are his star levels? With Fence, bear in mind that just reduces the cost of building a fence in the one square he's in if there not already a construct. Overall from that skill set it sounds like he won't be great, but if he's your first general, he's better than nothing for the moment though I expect you'll be regrouping him once you get three other generals. (That way you have a trainer slot.)
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Post by Farmer Doggo on Sept 29, 2016 21:22:32 GMT
Mourosis is two stars infantry and one star something else from what I remember... Alright, from my gameplay fence hasn't reduced the cost for some reason, which is weird. But fence, Trench, and bunker are all very,very conditional skills. ( General must be on infantry to build stuff, There should be lots of can for fences and arty for bunker, infantry for trench and all that) Kaleg is right (Not trying to be offensive in any way, just to be clear) If you really want to you can use him until you get three other generals and then regroup him, but I think it'd be better for you to reset and get a fresh start ( and all those medals back)
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Post by Quintus Fabius on Sept 29, 2016 21:45:41 GMT
Mourosis is two stars infantry and one star something else from what I remember... Alright, from my gameplay fence hasn't reduced the cost for some reason, which is weird. But fence, Trench, and bunker are all very,very conditional skills. ( General must be on infantry to build stuff, There should be lots of can for fences and arty for bunker, infantry for trench and all that) Kaleg is right (Not trying to be offensive in any way, just to be clear) If you really want to you can use him until you get three other generals and then regroup him, but I think it'd be better for you to reset and get a fresh start ( and all those medals back) IMO fence, Trench, Bunker are generally useless. I think of them as terrain buffs instead; they provide defence buffs, but building one costs a unit's turn, and the buffs can be negated by good gens.
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Post by pathdoc on Sept 30, 2016 0:33:02 GMT
If I can get them all back that'd be great (how? What exactly do I do?), but like I said, I hold that it's worth it just to see how all the controls work and learn from my mistakes. Let's see how he does in combat and I will take things from there.
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Post by Quintus Fabius on Sept 30, 2016 0:40:41 GMT
If I can get them all back that'd be great (how? What exactly do I do?), but like I said, I hold that it's worth it just to see how all the controls work and learn from my mistakes. Let's see how he does in combat and I will take things from there. TO get back: Uninstall, reinstall.
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Post by Jean-Luc Picard on Sept 30, 2016 0:57:01 GMT
Guys, there are very few generals in Tier 1 (lowest tier) that are usable as more than trainers. They are: Sokolnicki, Dumouriez, Marmont, Kutaisov, Blasius, Arnold, and Junot. The others (other than cheap trainers) should NEVER, EVER be bought
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Post by Erich von Manstein on Sept 30, 2016 1:46:16 GMT
Guys, there are very few generals in Tier 1 (lowest tier) that are usable as more than trainers. They are: Sokolnicki, Dumouriez, Marmont, Kutaisov, Blasius, Arnold, and Junot. The others (other than cheap trainers) should NEVER, EVER be bought You forgot Charles, Carteaux(alright he IS weaker than Sokolnicki, but at least better than other guys) and Rowland.
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Post by Jean-Luc Picard on Sept 30, 2016 1:48:22 GMT
Guys, there are very few generals in Tier 1 (lowest tier) that are usable as more than trainers. They are: Sokolnicki, Dumouriez, Marmont, Kutaisov, Blasius, Arnold, and Junot. The others (other than cheap trainers) should NEVER, EVER be bought You forgot Charles, Carteaux(alright he IS weaker than Sokolnicki, but at least better than other guys) and Rowland. Whoops! You're right. The point is that Caradja, Kahia, and their lot are bad ( pathdoc bought Caradja)
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