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Post by Jean Lannes on Oct 9, 2015 21:20:34 GMT
Something else to add would be the paratrooper limit to like 2 per turn for the enemy.
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Post by bottlesofbeer on Oct 10, 2015 6:02:10 GMT
Is there even a paratrooper spam before the 1960 era? I only ever seen it in the 1960 where the ai will drop a massive amount of paratroopers all at once.
Anyways more scenarios would be great,more of different kind of units too.
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Post by kanue on Oct 10, 2015 15:39:05 GMT
Paratrooper spam is there in every era. The AI will spam it whenever it gets rich enough. I played Mongolia 1939 and by the time I conquered with Japan, Germany spammed paratrooper all over Europe.
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Post by Jean Lannes on Oct 10, 2015 18:19:33 GMT
The paraspamming in 1939 and partially 1943 is smaller because there are less cities with Airport lvl 2
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Post by Napoleon Bonaparte on Oct 12, 2015 6:31:29 GMT
Paratrooper spam is there in every era. The AI will spam it whenever it gets rich enough. I played Mongolia 1939 and by the time I conquered with Japan, Germany spammed paratrooper all over Europe. true, I played Norway 1939 and Germans keep paratrooping into my territory, Denmark and sometimes even in Sweden (which is neutral)
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Post by kanue on Oct 13, 2015 4:46:34 GMT
In my Mongolia 1939 conquest, by the time I reached Eastern Europe, the Germany and Finland were very rich and they spammed 10+ paratroopers per round. That's super frustrated when you can only build armored car and normal tank.
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Post by Jean Lannes on Oct 14, 2015 11:13:34 GMT
Mongolia? Never even tried that, let me guess you barely survive against Japan and as soon as you defeat them Germany has taken most of Europe
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Post by Jean Lannes on Oct 14, 2015 12:38:54 GMT
I would add getting back your resources when downgrading something (like technology)
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Post by Jean Lannes on Oct 14, 2015 12:39:34 GMT
And that downgrading skill as well. Would be very useful for deciding between Commando Paratroopers and PMI
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Post by kanue on Oct 14, 2015 13:26:16 GMT
Mongolia? Never even tried that, let me guess you barely survive against Japan and as soon as you defeat them Germany has taken most of Europe The Japanese was pretty easy to handle. I actually steamrolled the Japanese and that made me unable to capture Peking. You're right about the German and that's really troublesome coz I could not build more troops in Europe unless I captured a city with 4 motorized infantries. Back to the topic, I would love to see Easytech add game stat for each campaign/conquest. This stat includes total resources gain, cities captured/taken, unit build/killed, time lapse, etc.
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al3x
First Lieutenant
Posts: 19
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Post by al3x on Aug 5, 2016 22:11:01 GMT
I think there needs to be a new unit called the "super submarine" or "nuclear submarine". A sub that can launch nukes. It can be in another tab when building fleet units.
I mainly think this is necessary because of how difficult it is for Nato to attack china in 1960 when coming out of Europe and the Middle East. Situations like that.
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Post by Quintus Fabius on Aug 5, 2016 22:55:15 GMT
Like curiosity and thatamericanguy said, the world map should be complete, in asia I often see burma empty after the british left (sames with vietnam after independence), Africa is empty in many parts too, yemen and oman (possibly the UAE but it will be really small) since the southern part of saudi's empty and last my own country, Pakistan (I hate it when I see my country still divided half by India and half by Iran). I'm pretty sure 1960 was a rush job. Also, if I were to update: - More evil AI. Now all nations can Paraspam at will, 1943 USA uses nukes only as Axis, 1950 and 60 AI only uses missiles to nuke, Aliens Blitz, and generals love to steal cities.
- Nukes have other effects. The city/area nuked has fallout (cannot build forts/AA/units) for 10 turns (game reasons), nuked hex hits any surrounding units with purple eagle and -75% health, any uninhabited hexes surrounding nuked hex and hex itself turns blank, and nation who uses nuke gets purple eagle (no stacking with same effect; using 2 nukes same turn does not result in two purple eagles), as well as all units made during that turn. ALso, nukes instant kill the unit nuked.
- Antimatter nukes are even worse: affects surrounding 3 hex rings (1st-100%, 2-90%, 3-75%), purple eagle lasts for 10 turns, and fallout is forever.
- Ion cannon would be like now, except the surrounding areas take splash damage of -75%.
- More gens. Especially cold war, new nations.
- ICBM. Only in 1960 and upper, it is in Moscow, London, Beijing, Washington and Paris, but cost $3000, 1000 ind and 500 oil to make. 15 hex range. Can attach nuke.
- Moar Nations/regions! Czechia, Latvia (1939), East Germany, Peru, Tuva, Phillipines(USA soldiers would be based off Midway), some African Nations (Morroco, Algeria, Tunisia, Libya, Sudan, Senegal, Ethopia, Nigeria, Chad?), Vietnam, Cambodia, NZ (The tip of Nth Island, with Auckland on it, one star), Iceland(Island between UK and Canadia, controlled by Denmark 1939, UK 1943, Independent 1950-60), Indonesia, Salvador (like Columbia, a rep of all non-Mexico Meso nations), Israel(NATO), Columbia(as playable, WTO only). And all except for perhaps Morroco will be alien in '75. (No Tibet sisnce it will anger PRC).
- Map changes in conquest:
- Nth Transylvania given to Hungary in 1943. It bugs me. Also, perhaps Phillipines as part of USA 1939 can have that land near Manila? It's blank ingame.
- PRC in 1939/43, in the 1-city near Yellow River, with the city being a 1/1-industry city named Yan'an. Perhaps Xi'an for the Easytech touch.
- Poland 1950-60 is modern Poland, while Konigsburg is Kaliningrad.
- More Cities. Lagos, Brasilia (1960), Vladvostok, Harbin, Mudken/Shengyang as port, Atlanta, Detroit/Chicago, Kiel/Rostock, Luxembourg, Omsk, Kyzyl(unnamed, 2 city), Midway...
- 2016 Conquest.
- Cold War campaigns. More.
- Pre-WWII conquest, campaigns.
Come to think of it, it'd be a good mod.
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Post by Deleted on Aug 9, 2016 17:07:23 GMT
Make sure there is no nuke or paratroopers spam
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Post by Quintus Fabius on Aug 9, 2016 17:36:51 GMT
Make sure there is no nuke or paratroopers spam I'm making my mod hard. What if the antimatter nukes were getting spammed by aliens?
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Post by Washington on Aug 9, 2016 19:17:43 GMT
DOnt allow antimatter spam as it will be OP
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