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Post by Quintus Fabius on Aug 9, 2016 19:19:11 GMT
DOnt allow antimatter spam as it will be OP DOn't worry. I won't.
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al3x
First Lieutenant
Posts: 19
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Post by al3x on Aug 16, 2016 4:22:59 GMT
The location/city in game that is obviously in Crimea should be named Sevastopol.
Every city that has air capablities (air craft) should have an air defense with a strength level dependent on the health of the city. Ex: You would assume that a city that has yet to be attacked has defensible Luftwaffe planes. While newly occupied cities have little defensible air support (in terms of dog-fighting and bomber interceptors or air-to-air etc.).
Also, I think carriers should have the same sort of defense. Since I do not think they are balanced right anyway. In real life they are force multipliers but in game they are super expensive compared to their output. The only benefit I see that they have is their attack distance.
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Post by Wolf on Aug 17, 2016 20:21:12 GMT
-Add medal collection per several hits just like the other Easytech games. -introduce a daily login reward if not previous one. -Fix AI. Especially ally AI. Enemy AI can be kept as it is. -More maps and General should be able to have 2 equips just like in EW 4.
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soldaten
Corporal
"Sweat saves blood, blood saves lives, and brains saves both"
Posts: 3
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Post by soldaten on Aug 27, 2016 12:08:19 GMT
- Adds Israel, Argentina, Vietnam and Chile to the Conquest; - Adds Moshe Dayam, Perón, Pinochet and Võ Nguyên Giáp as new generals; - Adds Stalingrad as a soviet city; - Adds Flamethrower as a new infantry unit; - Adds the whole map (including Antarctica); - Adds the capacity to build Trenchs;
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Post by Quintus Fabius on Aug 27, 2016 12:54:20 GMT
- Adds Israel, Argentina, Vietnam and Chile to the Conquest; - Adds Moshe Dayam, Perón, Pinochet and Võ Nguyên Giáp as new generals; - Adds Stalingrad as a soviet city; - Adds Flamethrower as a new infantry unit; - Adds the whole map (including Antarctica); - Adds the capacity to build Trenchs; Stalingrad was already a soviet city?
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Post by Deleted on Aug 27, 2016 13:09:13 GMT
Hmm if I could ..., add baltic states... hm, but I could do it actually
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Post by Quintus Fabius on Aug 27, 2016 13:18:21 GMT
Like curiosity and thatamericanguy said, the world map should be complete, in asia I often see burma empty after the british left (sames with vietnam after independence), Africa is empty in many parts too, yemen and oman (possibly the UAE but it will be really small) since the southern part of saudi's empty and last my own country, Pakistan (I hate it when I see my country still divided half by India and half by Iran). I'm pretty sure 1960 was a rush job. Also, if I were to update: - More evil AI. Now all nations can Paraspam at will, 1943 USA uses nukes only as Axis, 1950 and 60 AI only uses missiles to nuke, Aliens Blitz, and generals love to steal cities.
- Nukes have other effects. The city/area nuked has fallout (cannot build forts/AA/units) for 10 turns (game reasons), nuked hex hits any surrounding units with purple eagle and -75% health, any uninhabited hexes surrounding nuked hex and hex itself turns blank, and nation who uses nuke gets purple eagle (no stacking with same effect; using 2 nukes same turn does not result in two purple eagles), as well as all units made during that turn. ALso, nukes instant kill the unit nuked.
- Antimatter nukes are even worse: affects surrounding 3 hex rings (1st-100%, 2-90%, 3-75%), purple eagle lasts for 10 turns, and fallout is forever.
- Ion cannon would be like now, except the surrounding areas take splash damage of -75%.
- More gens. Especially cold war, new nations.
- ICBM. Only in 1960 and upper, it is in Moscow, London, Beijing, Washington and Paris, but cost $3000, 1000 ind and 500 oil to make. 15 hex range. Can attach nuke.
- Moar Nations/regions! Czechia, Latvia (1939), East Germany, Peru, Tuva, Phillipines(USA soldiers would be based off Midway), some African Nations (Morroco, Algeria, Tunisia, Libya, Sudan, Senegal, Ethopia, Nigeria, Chad?), Vietnam, Cambodia, NZ (The tip of Nth Island, with Auckland on it, one star), Iceland(Island between UK and Canadia, controlled by Denmark 1939, UK 1943, Independent 1950-60), Indonesia, Salvador (like Columbia, a rep of all non-Mexico Meso nations), Israel(NATO), Columbia(as playable, WTO only). And all except for perhaps Morroco will be alien in '75. (No Tibet sisnce it will anger PRC).
- Map changes in conquest:
- Nth Transylvania given to Hungary in 1943. It bugs me. Also, perhaps Phillipines as part of USA 1939 can have that land near Manila? It's blank ingame.
- PRC in 1939/43, in the 1-city near Yellow River, with the city being a 1/1-industry city named Yan'an. Perhaps Xi'an for the Easytech touch.
- Poland 1950-60 is modern Poland, while Konigsburg is Kaliningrad.
- More Cities. Lagos, Brasilia (1960), Vladvostok, Harbin, Mudken/Shengyang as port, Atlanta, Detroit/Chicago, Kiel/Rostock, Luxembourg, Omsk, Kyzyl(unnamed, 2 city), Midway...
- 2016 Conquest.
- Cold War campaigns. More.
- Pre-WWII conquest, campaigns.
Come to think of it, it'd be a good mod. Gens: First priority would be those nations who need gens like Castro (Cuba) and Balodis (Baltics) and Swedlund (Sweden), then probably stuff like Henri Guisan.
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Post by Deleted on Aug 27, 2016 14:00:53 GMT
I'm pretty sure 1960 was a rush job. Also, if I were to update: - More evil AI. Now all nations can Paraspam at will, 1943 USA uses nukes only as Axis, 1950 and 60 AI only uses missiles to nuke, Aliens Blitz, and generals love to steal cities.
- Nukes have other effects. The city/area nuked has fallout (cannot build forts/AA/units) for 10 turns (game reasons), nuked hex hits any surrounding units with purple eagle and -75% health, any uninhabited hexes surrounding nuked hex and hex itself turns blank, and nation who uses nuke gets purple eagle (no stacking with same effect; using 2 nukes same turn does not result in two purple eagles), as well as all units made during that turn. ALso, nukes instant kill the unit nuked.
- Antimatter nukes are even worse: affects surrounding 3 hex rings (1st-100%, 2-90%, 3-75%), purple eagle lasts for 10 turns, and fallout is forever.
- Ion cannon would be like now, except the surrounding areas take splash damage of -75%.
- More gens. Especially cold war, new nations.
- ICBM. Only in 1960 and upper, it is in Moscow, London, Beijing, Washington and Paris, but cost $3000, 1000 ind and 500 oil to make. 15 hex range. Can attach nuke.
- Moar Nations/regions! Czechia, Latvia (1939), East Germany, Peru, Tuva, Phillipines(USA soldiers would be based off Midway), some African Nations (Morroco, Algeria, Tunisia, Libya, Sudan, Senegal, Ethopia, Nigeria, Chad?), Vietnam, Cambodia, NZ (The tip of Nth Island, with Auckland on it, one star), Iceland(Island between UK and Canadia, controlled by Denmark 1939, UK 1943, Independent 1950-60), Indonesia, Salvador (like Columbia, a rep of all non-Mexico Meso nations), Israel(NATO), Columbia(as playable, WTO only). And all except for perhaps Morroco will be alien in '75. (No Tibet sisnce it will anger PRC).
- Map changes in conquest:
- Nth Transylvania given to Hungary in 1943. It bugs me. Also, perhaps Phillipines as part of USA 1939 can have that land near Manila? It's blank ingame.
- PRC in 1939/43, in the 1-city near Yellow River, with the city being a 1/1-industry city named Yan'an. Perhaps Xi'an for the Easytech touch.
- Poland 1950-60 is modern Poland, while Konigsburg is Kaliningrad.
- More Cities. Lagos, Brasilia (1960), Vladvostok, Harbin, Mudken/Shengyang as port, Atlanta, Detroit/Chicago, Kiel/Rostock, Luxembourg, Omsk, Kyzyl(unnamed, 2 city), Midway...
- 2016 Conquest.
- Cold War campaigns. More.
- Pre-WWII conquest, campaigns.
Come to think of it, it'd be a good mod. Gens: First priority would be those nations who need gens like Castro (Cuba) and Balodis (Baltics) and Swedlund (Sweden), then probably stuff like Henri Guisan. Adding generals with pictures is very time consuming and it requires very precious graphics artist
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Post by Quintus Fabius on Aug 27, 2016 14:04:48 GMT
Gens: First priority would be those nations who need gens like Castro (Cuba) and Balodis (Baltics) and Swedlund (Sweden), then probably stuff like Henri Guisan. Adding generals with pictures is very time consuming and it requires very precious graphics artist Or I could just add those no-eyes.
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Post by Deleted on Aug 27, 2016 14:05:51 GMT
Adding generals with pictures is very time consuming and it requires very precious graphics artist Or I could just add those no-eyes. That just makes mess, but I could add them in future
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Post by Tito on Aug 27, 2016 15:38:36 GMT
If only EasyTech actually listened
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Post by Deleted on Aug 27, 2016 16:06:17 GMT
If only EasyTech actually listened #easytech never listens
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Post by Tito on Aug 27, 2016 16:10:18 GMT
Well as said saltin has something witheasy tech
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Post by Quintus Fabius on Aug 27, 2016 16:16:57 GMT
Of course, we hear! As overprice IAP, generals of being ability and development of a custom units in last game, and now we have Alexander the Great for thousand of dollars to fight in a new wrestling game in which medieval times generals fight!
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Post by Deleted on Aug 27, 2016 16:20:01 GMT
Of course, we hear! As overprice IAP, generals of being ability and development of a custom units in last game, and now we have Alexander the Great for thousand of dollars to fight in a new wrestling game in which medieval times generals fight! #no_explanation
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