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Post by Deleted on Jan 16, 2017 15:24:50 GMT
became Switzerland because I'm neutral in dip05. just like Switzerland! NEUTRAL FOREVER! I know I'm not in Dip05, but should I become a country too?
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Post by Bismarck Jr on Jan 16, 2017 15:30:06 GMT
.org/image/qleiju37d/] [/url]
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Post by Bismarck Jr on Jan 16, 2017 16:24:25 GMT
In the mod, when a Native American takes a city, instead of upgrading it, it develops a free Tribesmen unit at formation 0.
Because of these, Natives cannot develop into an economic superior, but they will be very strong in terms of unit count.
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Post by Bismarck Jr on Jan 16, 2017 17:24:06 GMT
Can I get link to the chinese forum?
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Post by Jean-Luc Picard on Jan 16, 2017 19:44:57 GMT
Are you ready for some trench warfare?
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Post by Bismarck Jr on Jan 16, 2017 21:05:14 GMT
Just sorta sitting at the homepage hoping I get a notification
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Post by Jean-Luc Picard on Jan 16, 2017 21:17:35 GMT
Just sorta sitting at the homepage hoping I get a notification Here you go. 1 notification
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Post by Bismarck Jr on Jan 16, 2017 21:20:08 GMT
Just sorta sitting at the homepage hoping I get a notification Here you go. 1 notification oh-k
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Post by Deleted on Jan 16, 2017 21:23:38 GMT
Are you ready for some trench warfare? How do you mean?
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Post by Imperial RomeBall on Jan 16, 2017 22:29:52 GMT
Are you ready for some trench warfare? How do you mean? Haig was a british commander during the time of Dip05 and Trench warfare. To present only one side of opinion on his legacy: Haig has since the 1960s become an object of criticism for his leadership during the First World War. He was nicknamed "Butcher Haig" for the two million British casualties endured under his command.The Canadian War Museum comments, "His epic but costly offensives at the Somme (1916) and Passchendaele (1917) have become nearly synonymous with the carnage and futility of First World War battle
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Post by Imperial RomeBall on Jan 16, 2017 22:35:24 GMT
In the mod, when a Native American takes a city, instead of upgrading it, it develops a free Tribesmen unit at formation 0. Because of these, Natives cannot develop into an economic superior, but they will be very strong in terms of unit count. I don't know if it was all stolen weapons... #PC problems Have you done any other changes to the Tribesmen than just consumption? I think it would be cool if they had +1 max damage. They are naturally weaker than everything, including Line Infantry. This would give them more staying power while leaving them with their horrible heath. I guess other militia did well, but the Natives did consider themselves warriors... Good work in any case. That conquer mechanic sounds weird. Now the natural masses of Indian Militia have some flavour (ok, I guess they already looked pretty unique) EDIT: uhh, I assumed militia but do those go up to 150 health? If not, I wonder what formation 1 looks like...
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Post by Bismarck Jr on Jan 16, 2017 23:46:06 GMT
In the mod, when a Native American takes a city, instead of upgrading it, it develops a free Tribesmen unit at formation 0. Because of these, Natives cannot develop into an economic superior, but they will be very strong in terms of unit count. I don't know if it was all stolen weapons... #PC problems Have you done any other changes to the Tribesmen than just consumption? I think it would be cool if they had +1 max damage. They are naturally weaker than everything, including Line Infantry. This would give them more staying power while leaving them with their horrible heath. I guess other militia did well, but the Natives did consider themselves warriors... Good work in any case. That conquer mechanic sounds weird. Now the natural masses of Indian Militia have some flavour (ok, I guess they already looked pretty unique) EDIT: uhh, I assumed militia but do those go up to 150 health? If not, I wonder what formation 1 looks like... For now I'm havening to scrap the conquest system due to a fatal error. I'm planning on changing the Tribesmens stats again to be Max Attack -3 Min Attack -1 Strength (base) 100 The bigger the formation the higher strength and the less max/min attack Max=Base-(3-Formation) Min=Base-(1-Formation) Strength=100*Formation
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Post by Imperial RomeBall on Jan 16, 2017 23:54:37 GMT
Bismarck Jr, isn't that a pretty drastic decrease in attack power? Such low points on Militia may make them harmless. no, super harmless. If the standard double Guard cavalry is 180 though.....Ultimate Meat-shield (well, be better with some actual firepower but meat shields aren't known for that) Fair enough on the conquest thing.
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Post by Bismarck Jr on Jan 16, 2017 23:58:48 GMT
Bismarck Jr, isn't that a pretty drastic decrease in attack power? Such low points on Militia may make them harmless. no, super harmless. If the standard double Guard cavalry is 180 though.....Ultimate Meat-shield (well, be better with some actual firepower but meat shields aren't known for that) Fair enough on the conquest thing. Its made to be realistic. Historically, the natives would have never had had a chance in a war so great.
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Post by Desophaeus on Jan 17, 2017 0:07:30 GMT
Then that will finally make it equally difficult to play the indians in EW4 just as in EU3. Brutal...So brutal hard, I refuse to play them until I finally have god-like proficiency with Europa Universalis III! (Unless I get into one of those suicidal machismo moods )
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