Epic war 5: Art of War (Siege and Raid) - Beginner Guild
Nov 4, 2016 17:48:25 GMT
kanue, best75, and 2 more like this
Post by burningwings on Nov 4, 2016 17:48:25 GMT
It's me again.
And this time, I come up with another new idea.
As I've played Easy's game tech since European War 4, and played Civilization series for a long time. I know that all old players will try to avoid danger Zone to reduce the casualty. But some newbie won't do that, as the 1st time I play Civlization 4 (same combat style with Easytech's game), I haven't retreat and let my Longbowmen have some melee combat with Warriors. =))
As I see most city on conquest have similar placement, I will add walkthough for 1 city each weak if I have time.
Please help me improve it by comment which country have the same placement with the cities that I have already writen. Or even better, add similar walkthough for other city.
Walkhough start here:
1. I won't add tips for each city, but only once here.
2. I don't make walkthough for city with lvl1 or 2 Fort because those city are easy to take down with your free general. (2 star Robinhood can destroy those city without cassualty. )
Tips:
1. Units anti units:
-You have to read the stat to know which unit is strong against which unit, but here is for basic units: Ranger> Cavalry> Warrior> Ranger (As an AoE player, I found this quite strange. )
2. Raid:
This step mean you attack but don't capture the city just to criple enemy's army and economic or prepare for Siege in next turn.
-Raid team incluse 3 Melee and 3 Ranger (which is also your defense team, so you can raid anywhere and anywhen. Just don't cause to many war with this strategy. )
-Retreat Melee behind Ranger if enemy have ranger too, so you can lure them move closer to you. Or you can move your entire army backward to lure them. What you choose sometimes must depend on situation.
-Retreat your entire army and left the empty city behind.
-Blue: Tanker point (maybe Melee, Cavalry or Ram)
-Green: Ranger Point (Ranger or Siege Weapon)
-Red: Lure point (Move 1 untis there and run asap after enemy start moving - Do it when your enemy don't go out.)
3. Siege:
This is what you have to do the entire conquest. So there is nothing to explan here.
-Siege Team with a raid side: 6 Siege Weapon. Just kidding, that will be to expensive.
-Siege Team: european-war-4.boards.net/thread/4478/6-troop-composition-conquests
-Will even better with supper man by your side.
-Red: Danger Zone. (You will be attacked by 2 Tower standing there.
-Yellow: Siege Zone. (You can stand there to Siege the main building. You will find more Siege Zone in fact as you will have to destroy few Tower before reach the main building.
-Green: Safe Zone, you can stay there to break the wall without casualty.
+Madrid
+Rome
I hope you found this guild useful. :)
And this time, I come up with another new idea.
As I've played Easy's game tech since European War 4, and played Civilization series for a long time. I know that all old players will try to avoid danger Zone to reduce the casualty. But some newbie won't do that, as the 1st time I play Civlization 4 (same combat style with Easytech's game), I haven't retreat and let my Longbowmen have some melee combat with Warriors. =))
As I see most city on conquest have similar placement, I will add walkthough for 1 city each weak if I have time.
Please help me improve it by comment which country have the same placement with the cities that I have already writen. Or even better, add similar walkthough for other city.
Walkhough start here:
1. I won't add tips for each city, but only once here.
2. I don't make walkthough for city with lvl1 or 2 Fort because those city are easy to take down with your free general. (2 star Robinhood can destroy those city without cassualty. )
Tips:
1. Units anti units:
-You have to read the stat to know which unit is strong against which unit, but here is for basic units: Ranger> Cavalry> Warrior> Ranger (As an AoE player, I found this quite strange. )
2. Raid:
This step mean you attack but don't capture the city just to criple enemy's army and economic or prepare for Siege in next turn.
-Raid team incluse 3 Melee and 3 Ranger (which is also your defense team, so you can raid anywhere and anywhen. Just don't cause to many war with this strategy. )
-Retreat Melee behind Ranger if enemy have ranger too, so you can lure them move closer to you. Or you can move your entire army backward to lure them. What you choose sometimes must depend on situation.
-Retreat your entire army and left the empty city behind.
-Blue: Tanker point (maybe Melee, Cavalry or Ram)
-Green: Ranger Point (Ranger or Siege Weapon)
-Red: Lure point (Move 1 untis there and run asap after enemy start moving - Do it when your enemy don't go out.)
3. Siege:
This is what you have to do the entire conquest. So there is nothing to explan here.
-Siege Team with a raid side: 6 Siege Weapon. Just kidding, that will be to expensive.
-Siege Team: european-war-4.boards.net/thread/4478/6-troop-composition-conquests
-Will even better with supper man by your side.
-Red: Danger Zone. (You will be attacked by 2 Tower standing there.
-Yellow: Siege Zone. (You can stand there to Siege the main building. You will find more Siege Zone in fact as you will have to destroy few Tower before reach the main building.
-Green: Safe Zone, you can stay there to break the wall without casualty.
+Madrid
+Rome
I hope you found this guild useful. :)