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Post by Nobunaga Oda on Feb 24, 2018 2:47:30 GMT
1. Snare Drum functions like Mass Fire (atk remains at original range no matter how much HP gen has). However, it can be used on ALL units.
2.% increase in Refresh time ONLY comes from killing enemies. The most noticeable increase is from killing gens.
3. EW4 is a game made in ET's era of high dmg = medals. Meaning that the higher your dmg is, the more LIKELY you can get a medal. You can play the same nation as many times as you want, but the medals you earn is NOT GUARANTEED. It's either SLIGHTLY less, the same or SLIGHTLY more.
4. In conquests, you can buy tavern gens who are pre-built (equipment, stats & stars are fixed). However, these tavern gens are ONLY usable in that conquest you buy him in. The only other time you can buy gens is via academy or by "winning" the princesses then deploying them. Princesses are free, only costing IRL time. Academy gens cost medals.
5. If you want to increase stars of gens, you regroup others into them. Flags are TEMPORARY boost, only usable if you have them equipped. Sending gens to kill enemies ONLY increase Rank. Nobility (the blue thing) is only increased by capturing enemy farms.
6. You should consider the uses of gen, the skills of gen, is the gen going to play an important role in your team, etc. 5 stars with skills that don't match means you only paid for raw power. Getting a gen that your team doesn't NEED also reduces his utility. Imagine this, you paid medals for a 5* arty gen, but all his skills point to him being an inf, cav, navy, economy, or him being a useless gen. Now, you have to pay MORE to regroup gens into him to give him * in the right unit type. Why waste so many medals when you get the gen with skills & right * to match? Plus, I've yet to even introduce Hybrid gens, gens who has skills that make him a gen in more than 1 unit type. Now, will you prefer he has 5* in 1 unit type & none in his other type, OR has 3 stars in both types?
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