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Post by PzGermany24 on Nov 18, 2016 16:44:13 GMT
daemon, Think about this: First, while it may be true that Thimayya only has 270 hp, he's in a F.A. level 4. That means he has a chance to ace up twice when you attack him, healing himself by a bit of health whenever it happens. Second, his average damage (half health or more) is 20-52 damage; add 12 from his two stars, making it 32-64 damage - and a small chance more than that - which can be devastating for any F.A. or super tanks you use. Third, he's camping in New Delhi; he heals by 10 hp per round, which is sometimes a bummer. Fourth, he has some mountain and jungle tiles surrounding him, which decrease the defense / power of arty by 10% and tank by 5-20%. Fifth, by the time you get to India, they probably have built quite a few bunkers and land forts, which can be painful dealing with when trying to take New Delhi. Sixth, since he's in New Delhi, the city absorbs most of the damage; he only gets half of the total damage done to him, making super tanks do an average 13-15 damage on him per tank. Seventh, he's out of range of Tehran's airport; bombing is useless. *this is without ion or generals on units.* Now I feel like a professional analyzer.
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Post by Erich von Manstein on Nov 19, 2016 16:52:15 GMT
daemon , Think about this: First, while it may be true that Thimayya only has 270 hp, he's in a F.A. level 4. That means he has a chance to ace up twice when you attack him, healing himself by a bit of health whenever it happens. Second, his average damage (half health or more) is 20-52 damage; add 12 from his two stars, making it 32-64 damage - and a small chance more than that - which can be devastating for any F.A. or super tanks you use. Third, he's camping in New Delhi; he heals by 10 hp per round, which is sometimes a bummer. Fourth, he has some mountain and jungle tiles surrounding him, which decrease the defense / power of arty by 10% and tank by 5-20%. Fifth, by the time you get to India, they probably have built quite a few bunkers and land forts, which can be painful dealing with when trying to take New Delhi. Sixth, since he's in New Delhi, the city absorbs most of the damage; he only gets half of the total damage done to him, making super tanks do an average 13-15 damage on him per tank. Seventh, he's out of range of Tehran's airport; bombing is useless. *this is without ion or generals on units.* Now I feel like a professional analyzer. Paraspam+super tank+fort pocket, done. Once I let my Guderian+Patton go there, and they were bombarded to death under anti-air arty...
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Post by PzGermany24 on Nov 19, 2016 19:58:04 GMT
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Post by Erich von Manstein on Nov 19, 2016 20:30:09 GMT
Like what we've done in Brisbane, para tons of troops beside and keep attacking. Basically just strike him down with $$$.
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Post by PzGermany24 on Nov 19, 2016 23:22:17 GMT
Like what we've done in Brisbane, para tons of troops beside and keep attacking. Basically just strike him down with $$$. Ah, ok; I get it! But at this point in the game spamming super tanks is personally a lot more fun for some reason
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Thimayya
Jan 29, 2017 16:37:14 GMT
via mobile
Post by ehnoymanoy on Jan 29, 2017 16:37:14 GMT
daemon, Think about this: First, while it may be true that Thimayya only has 270 hp, he's in a F.A. level 4. That means he has a chance to ace up twice when you attack him, healing himself by a bit of health whenever it happens. Second, his average damage (half health or more) is 20-52 damage; add 12 from his two stars, making it 32-64 damage - and a small chance more than that - which can be devastating for any F.A. or super tanks you use. Third, he's camping in New Delhi; he heals by 10 hp per round, which is sometimes a bummer. Fourth, he has some mountain and jungle tiles surrounding him, which decrease the defense / power of arty by 10% and tank by 5-20%. Fifth, by the time you get to India, they probably have built quite a few bunkers and land forts, which can be painful dealing with when trying to take New Delhi. Sixth, since he's in New Delhi, the city absorbs most of the damage; he only gets half of the total damage done to him, making super tanks do an average 13-15 damage on him per tank. Seventh, he's out of range of Tehran's airport; bombing is useless. *this is without ion or generals on units.* Now I feel like a professional analyzer. Wait a second... Forests/jungles and terrains with the shield icon (for ex. Tank types -20% in forest) reduce the defense/performance for that type of unit?
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Post by Max Otto von Stierlitz on Jan 29, 2017 20:48:06 GMT
Wait a second... Forests/jungles and terrains with the shield icon (for ex. Tank types -20% in forest) reduce the defense/performance for that type of unit? Yes. For unit, which is attacking from that point and for unit, which is attacked on such point.
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Thimayya
Jan 29, 2017 20:54:49 GMT
via mobile
Post by ehnoymanoy on Jan 29, 2017 20:54:49 GMT
Wait a second... Forests/jungles and terrains with the shield icon (for ex. Tank types -20% in forest) reduce the defense/performance for that type of unit? Yes. For unit, which is attacking from that point and for unit, which is attacked on such point. Oh :0 (regrets past turns doing a tank on jungle vs tank fight)
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Post by Erich von Manstein on Jan 29, 2017 20:57:30 GMT
Yes. For unit, which is attacking from that point and for unit, which is attacked on such point. Oh :0 (regrets past turns doing a tank on jungle vs tank fight) Sun Liren&Slim: That's the right thing to do. *sneak into the woods and rip tanks*
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Post by ehnoymanoy on Jan 29, 2017 21:24:22 GMT
Wait a second... Forests/jungles and terrains with the shield icon (for ex. Tank types -20% in forest) reduce the defense/performance for that type of unit? Yes. For unit, which is attacking from that point and for unit, which is attacked on such point. a) Wait, so uhh... let's say you have a batallion artillery on a jungle (-10% arty) would the unit recieve 10% protection from enemy arty types or... b) Would the arty unit deal 10% less damage? (In performance) or... c) Would the arty unit, JUST the arty unit receive 10% protection from enemies? Sorry, Im confused about this terrain thing
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Post by Max Otto von Stierlitz on Jan 29, 2017 22:07:22 GMT
a+b. Art standing in jungle deals 10% less damage and also receives 10% less damage from enemy art. This makes mountain fighting quite interesting: you receive extra damage and protection at the same time. But anyway, it's not worth to have it, just in conquests if you have gen with it, it can be used.
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