lugh
First Lieutenant
Posts: 32
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Post by lugh on Dec 3, 2016 16:28:23 GMT
I also like Frederick because he makes it easier to buy items at market. Especially if you've trained him once in business which brings his trade stars to 5. Has been useful to both in buying items early in the game, and also in scenarios where there is a trader settlement, since I often have to trade one form of income for another in order to buy certain units I need early in the scenario.
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Post by Jean-Luc Picard on Dec 3, 2016 16:47:00 GMT
I also like Frederick because he makes it easier to buy items at market. Especially if you've trained him once in business which brings his trade stars to 5. Has been useful to both in buying items early in the game, and also in scenarios where there is a trader settlement, since I often have to trade one form of income for another in order to buy certain units I need early in the scenario. Pah! As a beginner, you can get Arnold (comes with 5 trade stars, and can fight). At mid/endgame, you can train a mainline General to have 5 trade stars
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lugh
First Lieutenant
Posts: 32
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Post by lugh on Dec 3, 2016 20:16:12 GMT
Ah. Ok, but I didn't see that general, and until I started visiting this site, I also didn't know anything about the reshuffle buttons in the academy so I was always afraid of using them and losing a potentially useful general. But, okay, wish I'd known that before.
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Post by Conrad von Hotzendorf on Dec 9, 2016 15:45:20 GMT
to my knowledge siege master gives a damage buff if commanding a fortress, forts are pretty useless overall and dedicated for generals are a waste of a slot imo The forts in the game can be a pain when used by the AI because you have to kill them all for victory, and because if they are established close to your bases they disrupt your troops and artillery as they are forming.. you say that but when I was playing Austria 1809, Archduke J. and the cav general who's name I forgot single handedly took over Serbia, Wallachia and then took ask ottoman farms starving out their forts, didn't stop then from being built but as long as a few enemies are left to keep food at 0, forts won't attack back
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Post by pathdoc on Dec 10, 2016 0:00:00 GMT
Interesting, that. In the game I was playing, I was Wallachia and the annoying fort was Russian. So killing all their farms and starving them out wasn't an option, especially since the Russians have a trade city and can keep their food supplies up pretty much forever (yes, you can capture it if you have enough men, but it still takes an awfully long time after you have done this to starve them out).
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