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Post by Jean-Luc Picard on Dec 4, 2016 0:13:59 GMT
So Jean Lannes and Erich von Manstein have shown us 3-farm farming spots lugh has a 4-farm spot Jean-Luc Picard has a 5-farm spot Here's how you do it: 1. Use a privateer to steal as many Ottoman ports as possible 2. Use the Light Inf to steal the Factory near Izmir, then head for the spot 3. Build a single light Art at Izmir 4. Send the Light Artillery to the site. Use Nelson and some ships as escorts. If possible, bait Brueys to go elsewhere 5. Land the Light Artillery at the starting spot for lugh 's farm. Bomb the Line inf (if you s/l, it will take 3 hits) 6. Land the Light Inf immediately to its left, and farm away Green is the privateer/port thief, Black is the Light Inf, Red is the Light Art, Gold is the grind route.
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lugh
First Lieutenant
Posts: 32
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Post by lugh on Dec 4, 2016 0:24:47 GMT
Well! Now that is thinking outside the box and excellent work. You've outdone me. Thank you! Now I will have a second chain the beast save.
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Post by Jean-Luc Picard on Dec 4, 2016 0:51:40 GMT
Well! Now that is thinking outside the box and excellent work. You've outdone me. Thank you! Now I will have a second chain the beast save. Be advised that it is very time-consuming and difficult to make.
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Post by Jean-Luc Picard on Dec 4, 2016 1:00:39 GMT
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Post by Erich von Manstein on Dec 4, 2016 1:26:08 GMT
They do, but most of them simply like the way I introduced here better. Tapping one spot is more comfortable than two. Right?
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Post by Jean-Luc Picard on Dec 4, 2016 1:48:40 GMT
They do, but most of them simply like the way I introduced here better. Tapping one spot is more comfortable than two. Right? Mine has but one spot. The only problem is landing the artillery, which prolongs setup. Thus, it (and lugh's spot) only benefit hardcore farmers.
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Post by Erich von Manstein on Dec 4, 2016 1:56:43 GMT
They do, but most of them simply like the way I introduced here better. Tapping one spot is more comfortable than two. Right? Mine has but one spot. The only problem is landing the artillery, which prolongs setup. Thus, it (and lugh 's spot) only benefit hardcore farmers. I mean... In my guide, the undo button can cover the hex you are going to, so you only need to tap at one spot while grinding.
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Post by Jean-Luc Picard on Dec 4, 2016 2:04:38 GMT
Mine has but one spot. The only problem is landing the artillery, which prolongs setup. Thus, it (and lugh 's spot) only benefit hardcore farmers. I mean... In my guide, the undo button can cover the hex you are going to, so you only need to tap at one spot while grinding. Ohhh, I did not realize that
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Post by Yi Sun Sin on Dec 4, 2016 19:43:17 GMT
Mine has but one spot. The only problem is landing the artillery, which prolongs setup. Thus, it (and lugh 's spot) only benefit hardcore farmers. I mean... In my guide, the undo button can cover the hex you are going to, so you only need to tap at one spot while grinding. What is your guide Erich von Manstein?
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Post by Erich von Manstein on Dec 4, 2016 20:06:37 GMT
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Post by pathdoc on Dec 5, 2016 11:51:08 GMT
Mine has but one spot. The only problem is landing the artillery, which prolongs setup. Thus, it (and lugh 's spot) only benefit hardcore farmers. I mean... In my guide, the undo button can cover the hex you are going to, so you only need to tap at one spot while grinding. Should this not be possible here? I mean, any setup where the finishing square is to the west of the start square should enable you to put the undo button on top of it? Or does the screen not slide far enough across in this case? Also, has anyone tried doing the Nile Delta farming without killing that infantry unit? I suspect your unit might just divert straight around him and pick up those peripheral farms to his east along the way; it happened to me using the farming in Ottoman Empire trick; the enemy unit stood between two of the farms in the triangle and blocked my direct path, and my unit therefore just swung around him and picked up all three. I would have saved it as a nobility grind except that there was already a startup general on that unit.
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Post by Jean-Luc Picard on Dec 5, 2016 15:44:48 GMT
I mean... In my guide, the undo button can cover the hex you are going to, so you only need to tap at one spot while grinding. Should this not be possible here? I mean, any setup where the finishing square is to the west of the start square should enable you to put the undo button on top of it? Or does the screen not slide far enough across in this case? Also, has anyone tried doing the Nile Delta farming without killing that infantry unit? I suspect your unit might just divert straight around him and pick up those peripheral farms to his east along the way; it happened to me using the farming in Ottoman Empire trick; the enemy unit stood between two of the farms in the triangle and blocked my direct path, and my unit therefore just swung around him and picked up all three. I would have saved it as a nobility grind except that there was already a startup general on that unit. It would pick up the Eastern farm (it does so anyway) but give up the 2 Western farms
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lugh
First Lieutenant
Posts: 32
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Post by lugh on Dec 5, 2016 17:44:42 GMT
Ok, after extensive play testing of this method, I have to ask you if you've actually succeeded at this method jean-luc, because I've tried it a dozen different ways and haven't been able to get the arty unit down to the Nile. The main problem is that Brueys leaves his port after round 12 and starts wreaking havoc. If you haven't angered the Ottomans enough to go neutral by then, the Russians are now also in the Mediterranean and they start attacking him, but if he dies, the game ends. However if you don't kill him, he goes for either Nelson or the arty unit and either Nelson dies or the arty unit does. Either way, its impossible for me to get them down there. I tried surrounding him once when I had enough units left. I sent Nelson north to where Brueys couldn't get him, but I ran out of food and all my units became paralyzed. I also tried taking the factory to build up some industry then sending the infantry unit down as normal but instead of making an arty unit, I built a second tier fort and a coastal fortress within striking distance. I got the French unit down to about 30% before I, again, ran out of food and couldn't do anything more. Napoleon is never an issue, he is usually dead by the time I engage the French fleet in earnest. It's the time issue with food drain and especially Brueys going on the attack, around whom you have to tiptoe so that he does not die, but who has enough movement that he inevitably kills off the arty/infantry units or Nelson.
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lugh
First Lieutenant
Posts: 32
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Post by lugh on Dec 5, 2016 17:47:07 GMT
I'll keep trying other methods, but so far it's a no-go for me.
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lugh
First Lieutenant
Posts: 32
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Post by lugh on Dec 5, 2016 19:30:45 GMT
Ha! Finally did it, but with a few changes. I used my privateer to take the two ports and my infantry to take the factory as Jean-Luc Picard, said. Then I departed from the strategy from there. I would have just taken my infantry south to the Mediterranean as usual, but after taking the second port, the Ottomans were still allies, and since I didn't want the Russians to come south and take out Brueys, I detoured to the tier one stables and took that. That did the trick, Ottomans neutral and Russians now staying north to attack them. That would've been an unnecessary step had the Ottomans turned neutral before that. So next I landed them on the empty british hex you see in the middle of the Delta. Next turn, I moved one hex east and placed a tier 2 fort on my landing spot. Moved east one hex again and built a coastal fortress where you see it in the screenshot. Meanwhile I had Brueys trapped in his port with my four remaining ships (minus Nelson whom I just took far out of the way to safety). Once Brueys was done feasting on my weak remaining fleet, he attacked the fort and eventually destroyed it, but not before I got my infantry around behind the French infantry one hex at a time, you can see the path I took. I built a trench, then helped the coastal fortress kill the French infantry with mine. Brueys decided not to attack the coastal fortress presumably because I had taken Nelson back south just within reach of him and that was enough bait. So after pounding the infantry to death, voila! You can see in the second screenshot, five farms have been taken in one turn. You will need a general with high movement and/or movement items to take all five though. .org/image/d13jar6w5/] [/url] .org/image/xxogla49v/] [/url]
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