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Post by Aleksandr Vasilevsky on Feb 28, 2017 1:26:07 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean?
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Post by Bismarck Jr on Feb 28, 2017 2:00:53 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Well, we know how to, but we don't. Its too extensive to understand fully. Yeah, take a map you like and go to town with editing borders etc
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Post by Aleksandr Vasilevsky on Feb 28, 2017 2:41:02 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Well, we know how to, but we don't. Its too extensive to understand fully. Yeah, take a map you like and go to town with editing borders etc What's "town"?
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Post by Bismarck Jr on Feb 28, 2017 2:45:10 GMT
Well, we know how to, but we don't. Its too extensive to understand fully. Yeah, take a map you like and go to town with editing borders etc What's "town"? Sorry, its a figure of speech in western society. Basically "go to town" means do it as much as you want.
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Post by Aleksandr Vasilevsky on Feb 28, 2017 3:33:32 GMT
Sorry, its a figure of speech in western society. Basically "go to town" means do it as much as you want. Lol strangely, I have never even heard this term even though I have lived in the West for all my life. Where has this generation gone to? But anyways, I thought it was some sort of complex term that had to do with modding XD. Where are all the maps located?
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Post by Aleksandr Vasilevsky on Feb 28, 2017 3:38:16 GMT
Here's also one thing: Thanks to hardtech, I (or perhaps we) now know how to add countries. Here's the procedure (just copy and pasted what he said lol):
First,open your btl file,on the begining writes about number of country,city etc.Such as conquest1001.btl,25 is country quantum,7101(in fact it's 171) is city quantun.If you added 3 country and 5 city,both number should be changed. The next is country information,for example,01 is country number and 0b is country ID,1f means USSR,to name a few.The next 3 number stand for starting resources,fafa96 is hex colour code,the next 18 number is tech level,starting number of nuke bomb,etc.In addition,xxxxxx3f or xxxxxx3e is HP bonus and economic bonus. Just copy a country information,change country number,country ID,starting resources and camp,a new country come into being.Of course,you should assign land for this country,if the country ID don't exists,you should define it in json file.
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Post by Desophaeus on Feb 28, 2017 14:57:40 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Okay try write a full HTML page without a reference to what you're supposed to do AND don't have extensive experience. Nobody can pull it off that would make something like CNN.com the first time he writes a HTML document. Hex editing is worse than HTML because HTML is a flexible programming language, hex editing in WC3 (or anything else similar) is incredibly stubborn and inflexible and will have a strong tendency to crash on you even if the only thing you did wrong was looking at it. So it's easier to use a copy and make changes to it than to write something from scratch. Even a modified version will inevitably crash on you as you work it out. A map made raw from scratch would never work, not without a copy as a reference to serve you. This is how difficult it is, so I'm just telling you the results you will experience. Have fun though, don't be afraid of experimenting!
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Post by Aleksandr Vasilevsky on Feb 28, 2017 17:59:39 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Okay try write a full HTML page without a reference to what you're supposed to do AND don't have extensive experience. Nobody can pull it off that would make something like CNN.com the first time he writes a HTML document. Hex editing is worse than HTML because HTML is a flexible programming language, hex editing in WC3 (or anything else similar) is incredibly stubborn and inflexible and will have a strong tendency to crash on you even if the only thing you did wrong was looking at it. So it's easier to use a copy and make changes to it than to write something from scratch. Even a modified version will inevitably crash on you as you work it out. A map made raw from scratch would never work, not without a copy as a reference to serve you. This is how difficult it is, so I'm just telling you the results you will experience. Have fun though, don't be afraid of experimenting! Well, I already know this...I was just clarifying if that's what he meant, but thanks for the info lol. Sorry if I made this sound like a threat or just sound too mean. Just trying to clarify, but just couldn't find better words.....sorry
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Post by Kal Wardin on Mar 1, 2017 18:22:12 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Well, we know how to, but we don't. Its too extensive to understand fully. Yeah, take a map you like and go to town with editing borders etc Actually it is pretty easy to change borders of map, the only problem is you have to make sure you don't miss any bit not to mention bytes, and after you make new borders you have to make the new map one byte by byte...
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Post by Kal Wardin on Mar 1, 2017 18:23:44 GMT
So basically add/delete land to make them look the way I want it to? As of now, we dont know how to change the land itself. Quite possible actually, just takes a lot of time making one
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Post by Kal Wardin on Mar 1, 2017 18:28:55 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Okay try write a full HTML page without a reference to what you're supposed to do AND don't have extensive experience. Nobody can pull it off that would make something like CNN.com the first time he writes a HTML document. Hex editing is worse than HTML because HTML is a flexible programming language, hex editing in WC3 (or anything else similar) is incredibly stubborn and inflexible and will have a strong tendency to crash on you even if the only thing you did wrong was looking at it. So it's easier to use a copy and make changes to it than to write something from scratch. Even a modified version will inevitably crash on you as you work it out. A map made raw from scratch would never work, not without a copy as a reference to serve you. This is how difficult it is, so I'm just telling you the results you will experience. Have fun though, don't be afraid of experimenting! Cnn is not an html web page...
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Post by Napoleon Bonaparte on Mar 1, 2017 18:29:35 GMT
Okay try write a full HTML page without a reference to what you're supposed to do AND don't have extensive experience. Nobody can pull it off that would make something like CNN.com the first time he writes a HTML document. Hex editing is worse than HTML because HTML is a flexible programming language, hex editing in WC3 (or anything else similar) is incredibly stubborn and inflexible and will have a strong tendency to crash on you even if the only thing you did wrong was looking at it. So it's easier to use a copy and make changes to it than to write something from scratch. Even a modified version will inevitably crash on you as you work it out. A map made raw from scratch would never work, not without a copy as a reference to serve you. This is how difficult it is, so I'm just telling you the results you will experience. Have fun though, don't be afraid of experimenting! Cnn is not an html web page... we know, he was just giving an example
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Post by Kal Wardin on Mar 1, 2017 18:31:31 GMT
So take an existing map since we don't know how to mod the map? Is that what you mean? Okay try write a full HTML page without a reference to what you're supposed to do AND don't have extensive experience. Nobody can pull it off that would make something like CNN.com the first time he writes a HTML document. Hex editing is worse than HTML because HTML is a flexible programming language, hex editing in WC3 (or anything else similar) is incredibly stubborn and inflexible and will have a strong tendency to crash on you even if the only thing you did wrong was looking at it. So it's easier to use a copy and make changes to it than to write something from scratch. Even a modified version will inevitably crash on you as you work it out. A map made raw from scratch would never work, not without a copy as a reference to serve you. This is how difficult it is, so I'm just telling you the results you will experience. Have fun though, don't be afraid of experimenting! And it certainly is not a programming language. Hex editing is actually only view of bytes as you could just use binary system if you would like to like 2 in decimal is 10 in binary, 02 in octal and hexadecimal, but 16 in octal is 20 and in hex its 10...
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Post by Desophaeus on Mar 1, 2017 18:36:28 GMT
Kal Wardin, that post was intended to be a basic explanation for a newcomer. Yes, you're correct, but that doesn't help him. My intention was to provide a perspective on how things work in relativity, not necessarily from an absolute point of reference.
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Post by Kal Wardin on Mar 1, 2017 18:38:09 GMT
Kal Wardin, that post was intended to be a basic explanation for a newcomer. Yes, you're correct, but that doesn't help him. My intention was to provide a perspective on how things work in relativity, not necessarily from an absolute point of reference. Well I'm just being detailed...
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