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Post by Deleted on Oct 29, 2017 20:29:59 GMT
@communist , how did you sign your app (or give it a different signature)? I use apk editor to sign mine
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Post by Aleksandr Vasilevsky on Oct 29, 2017 20:42:18 GMT
@communist , how did you sign your app (or give it a different signature)? I use apk editor to sign mine Are their any alternatives? I can't sign it using APK editor since I don't have the Pro Version...
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Post by Wilhelm Ritter von Leeb on Oct 29, 2017 21:08:55 GMT
I use apk editor to sign mine Are their any alternatives? I can't sign it using APK editor since I don't have the Pro Version... You don't need it. Just go on "full edit" and press "build"
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Post by Aleksandr Vasilevsky on Oct 29, 2017 21:23:33 GMT
Are their any alternatives? I can't sign it using APK editor since I don't have the Pro Version... You don't need it. Just go on "full edit" and press "build" Yeah, that's what I've always been doing. But if I were to release my mod, I wouldn't want it to overwrite other players' existing WC3.
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Post by Basilikon Agemos on Oct 30, 2017 21:47:34 GMT
What would "devices" be necessary to initiate and construct a modification?
What is particular coding language most appropriate?
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Post by Deleted on Oct 31, 2017 0:19:22 GMT
What would "devices" be necessary to initiate and construct a modification? What is particular coding language most appropriate? Can you go more into details please.
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Post by Iron Marshal on Oct 31, 2017 0:22:06 GMT
You will need:
An Android Emulator such as Bluestacks or the Emulator BJ Blazkovic uses (it will be easier to follow his tutorials this way)
Once you have them installed, download the unlock of what game you are modding
drag it on to the emulator so it can install
Download APK Editor from the play store to edit and replace the files you want to mod (like the launch Icon, mainmenu, sfx, music, conquest images, etc)
then download Hex Editor, I have not reached this stage yet but I know a lot of modding of the actual missions and conquests will be done here
Ask more experienced modders on anything else you might need.
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Post by Aleksandr Vasilevsky on Oct 31, 2017 9:29:09 GMT
Hey guys, can someone help me increase the amount of resources the player starts off with, especially for tutorial level #2. I would like the player to start off with 4000 gold, 1000 steel, and 50 oil, but unfortunately, I've got no clue. Help please. Thanks in advance.
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Post by Armando Dippet on Oct 31, 2017 9:42:41 GMT
Hey guys, can someone help me increase the amount of resources the player starts off with, especially for tutorial level #2. I would like the player to start off with 4000 gold, 1000 steel, and 50 oil, but unfortunately, I've got no clue. Help please. Thanks in advance. Well you need to convert them to hex. 50 is 32 in hex.
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Post by Wilhelm Ritter von Leeb on Oct 31, 2017 13:32:57 GMT
Hey guys, can someone help me increase the amount of resources the player starts off with, especially for tutorial level #2. I would like the player to start off with 4000 gold, 1000 steel, and 50 oil, but unfortunately, I've got no clue. Help please. Thanks in advance. This is the simplest way to explain: Go to the country block and find a country id (the color code). 4 lines above that should be a number. This is the amount of gold this country starts with. In the next line is the amount of iron and next to that is the amount of. These numbers are in hex, of course.
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Post by conquermodsfr on Oct 31, 2017 18:54:30 GMT
How to create commander?
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Post by Deleted on Nov 1, 2017 0:49:52 GMT
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Post by Iron Marshal on Nov 1, 2017 1:22:19 GMT
Excuse me, but how do I replace the text on the buttons of a conquest on EW4? By this I mean, for example: Change "Europe 1798" to "Europe 1700"
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Post by Armando Dippet on Nov 1, 2017 3:47:46 GMT
Excuse me, but how do I replace the text on the buttons of a conquest on EW4? By this I mean, for example: Change "Europe 1798" to "Europe 1700" I use PS Touch but you can also use Gimp.
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Post by Aleksandr Vasilevsky on Nov 1, 2017 6:09:07 GMT
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