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Post by The Light Bringer on Aug 4, 2017 14:45:33 GMT
Easytech has been working on it's own engine since something like European war(this engine, they had another one before that and they used something for fus I am not sure of), since ew engine it was version V1, next game on this engine was ARW which used V2, ew2 used V2.5, next generation was wc, which used V3 and ew3 with V3.5, while wc2 used V3.6, gog&pw came with V4 and ew4 had V4.5 while WC3 uses V4.8, 3KC used V4.7 it's inbetween both ew4 and wc3, gog2 came with V5 and ew5 has V5.5, from the look of design I would say wc4 will use V4.8 based version, but it might be V5.X as well. Note those aren't official versions, those are abstract version numbers after what changes were made and what file structure they use in comparison to previous version of engine and I do not guarantee that my(and few other mod maker) observations are 100% correct, but it is the most logic data structure evolution and this makes more sense than theory of different engines as in that case me after making mods for ew4 would need to learn from 0 to mod wc3 and after that from 0 to learn gog2... it is not so and easytech is not that rich to get their programmers learn new engines after each game(costs would be too high even for gameloft) and time periods between games would be twice as large as they are now...
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Post by The Light Bringer on Aug 4, 2017 14:54:30 GMT
Mountbatten I hope that you will accept this in your board as it is more of a presentation board resource, but I don't have anything against moving it anywhere 🙂
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Post by Bismarck Jr on Aug 5, 2017 23:17:54 GMT
It doesnt cost garbage for them to learn a new engine because theyre the ones who made it, meaning they dont need to learn it. I still think the different engine "theory" makes the most sense, at least considering the fact that theyre different engines.
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Post by The Light Bringer on Aug 6, 2017 8:45:30 GMT
It doesnt cost garbage for them to learn a new engine because theyre the ones who made it, meaning they dont need to learn it. I still think the different engine "theory" makes the most sense, at least considering the fact that theyre different engines. I see that you are not familiar with actual programming, creation of such engine from scratch would take a year it self not talking about the time they use in development they barely makes some upgrades to engine
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Post by Bismarck Jr on Aug 6, 2017 16:27:18 GMT
It doesnt cost garbage for them to learn a new engine because theyre the ones who made it, meaning they dont need to learn it. I still think the different engine "theory" makes the most sense, at least considering the fact that theyre different engines. I see that you are not familiar with actual programming, creation of such engine from scratch would take a year it self not talking about the time they use in development they barely makes some upgrades to engine Mate I know three different programming languages. Get off your high horse. And it is rather simple to make an engine as disgustingly small as easytech's.
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Post by peterpete on Aug 6, 2017 16:27:37 GMT
Yes but we still see gliches in most games
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Post by Bismarck Jr on Aug 6, 2017 16:27:56 GMT
So IDK who's right. Are there any sources about this from like anyone? If youre familiar with game design it should be obvious when comparing wc2 to wc3. Theyre completely different
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Post by Bismarck Jr on Aug 6, 2017 16:43:14 GMT
If youre familiar with game design it should be obvious when comparing wc2 to wc3. Theyre completely different If there is no source, then we are to believe by the difference. WC2 is impossibly annoying to play. Yeah, the difference is to great a difference, the coding is too great a difference, its just all around not the same. Its apples to oranges really. But by going from how the consumer mind works, easytech engines can be viewed just be the gameplay as you propose. Early games (ew1, wc1945, etc) Region based (ew3, wc2) Hex based (wc3, ew4) Bordless hex based (gog series) This weird newfangled thing (ew5)
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Post by The Light Bringer on Aug 6, 2017 18:17:18 GMT
I see that you are not familiar with actual programming, creation of such engine from scratch would take a year it self not talking about the time they use in development they barely makes some upgrades to engine Mate I know three different programming languages. Get off your high horse. And it is rather simple to make an engine as disgustingly small as easytech's. Well I know 3 programming languages + 2 web design languages, it is not simple engine, look at box 2d or the one that Trese Brothers use, it is small and not that complex, but it has been developed for years to get to the point where they are, also have you ever checked any of the lib.so files from easytech? They have been using a lot of common things in them and those are files for the same engine just more advanced then previous version, such a small company as easytech is not able to build new engines and test them in half an year not even talking about developing games, I myself would rather use existing engine than build from scratch, even good developer team is not capable of building bug free engine and test it in half of year it simply isn't that easy, if you've done that you know that.
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Post by The Light Bringer on Aug 6, 2017 18:19:45 GMT
So IDK who's right. Are there any sources about this from like anyone? If youre familiar with game design it should be obvious when comparing wc2 to wc3. Theyre completely different Because of the big gap between them, if you've ever gone thru them chronologically you've would see that They are more than similar.
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Post by The Light Bringer on Aug 6, 2017 18:20:46 GMT
If youre familiar with game design it should be obvious when comparing wc2 to wc3. Theyre completely different If there is no source, then we are to believe by the difference. WC2 is impossibly annoying to play. Well when they came out they were one of the greatest strategy games out there
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Post by The Light Bringer on Aug 6, 2017 18:27:51 GMT
If there is no source, then we are to believe by the difference. WC2 is impossibly annoying to play. Yeah, the difference is to great a difference, the coding is too great a difference, its just all around not the same. Its apples to oranges really. But by going from how the consumer mind works, easytech engines can be viewed just be the gameplay as you propose. Early games (ew1, wc1945, etc) Region based (ew3, wc2) Hex based (wc3, ew4) Bordless hex based (gog series) This weird newfangled thing (ew5) All of them are using the same basic principles in core, while everything before gog used text based map layouts, gog based ones needs easytech made map editor for opening(one whose files are in wc3/ew4 files, though it is not usable) it has advanced a lot since then too, gog2 and ew5 uses more things that us mortals, can access only by using hex editors😐
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Post by Bismarck Jr on Aug 6, 2017 19:10:51 GMT
Mate I know three different programming languages. Get off your high horse. And it is rather simple to make an engine as disgustingly small as easytech's. Well I know 3 programming languages + 2 web design languages, it is not simple engine, look at box 2d or the one that Trese Brothers use, it is small and not that complex, but it has been developed for years to get to the point where they are, also have you ever checked any of the lib.so files from easytech? They have been using a lot of common things in them and those are files for the same engine just more advanced then previous version, such a small company as easytech is not able to build new engines and test them in half an year not even talking about developing games, I myself would rather use existing engine than build from scratch, even good developer team is not capable of building bug free engine and test it in half of year it simply isn't that easy, if you've done that you know that. Having the same style of programming does not equate to using the same engine. Everything I make shares things in common but do I consider themselves identical? No.
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Post by Bismarck Jr on Aug 6, 2017 19:11:26 GMT
If youre familiar with game design it should be obvious when comparing wc2 to wc3. Theyre completely different Because of the big gap between them, if you've ever gone thru them chronologically you've would see that They are more than similar. No actually, they arent similar. Not at all.
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Post by Bismarck Jr on Aug 6, 2017 19:12:15 GMT
Yeah, the difference is to great a difference, the coding is too great a difference, its just all around not the same. Its apples to oranges really. But by going from how the consumer mind works, easytech engines can be viewed just be the gameplay as you propose. Early games (ew1, wc1945, etc) Region based (ew3, wc2) Hex based (wc3, ew4) Bordless hex based (gog series) This weird newfangled thing (ew5) All of them are using the same basic principles in core, while everything before gog used text based map layouts, gog based ones needs easytech made map editor for opening(one whose files are in wc3/ew4 files, though it is not usable) it has advanced a lot since then too, gog2 and ew5 uses more things that us mortals, can access only by using hex editors😐 I do agree that the same basic layout of the inner workings are the same though
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