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Post by Hyena on Aug 25, 2017 15:19:05 GMT
Economic Expert
Visiting bank instead of frontline? That's not what general should do. 1lvl +5$ 2lvl +10$ 3lvl +15$ 4lvl +20$ 5lvl +25$
E rating
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Post by Hyena on Aug 25, 2017 15:25:47 GMT
Elastic defense
Forts cost campaign resources, this doesn't. Will you leave general near fort for 25 turns? 1lvl +4hp 2lvl +8hp 3lvl +12hp 4lvl +16hp 5lvl +20hp
E rating
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Post by Hyena on Aug 25, 2017 15:32:58 GMT
Replacement
Leave infantry for 5 turns, in sixth turn it will lose it 1lvl +3hp 2lvl +6hp 3lvl +9hp 4lvl +12hp 5lvl +15hp
D rating for campaign B rating for conquest
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Post by Hyena on Aug 25, 2017 20:52:30 GMT
Machinist
Tanks and artillery aren't infrantry, they hold for few turns, if you want your general to survive longer than having better output, it's for you 1lvl +3hp 2lvl +6hp 3lvl +9hp 4lvl +12hp 5lvl +15hp
A rating
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Post by Hyena on Aug 25, 2017 21:03:16 GMT
Blitzkrieg/guerilla
Can prevent counterattack, it will save your units from dying in beginning 1lvl 12% to trigger 2lvl 24% to trigger 3lvl 36% to trigger 4lvl 48% to trigger 5lvl 60% to trigger
A rating
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Post by The Light Bringer on Aug 25, 2017 21:50:43 GMT
Machinist Tanks and artillery aren't infrantry, they hold for few turns, if you want your general to survive longer than having better output, it's for you 1lvl +3hp 2lvl +6hp 3lvl +9hp 4lvl +12hp A rating Damn that's pretty low, you need to sit in city to regain enough health for moving forward🤔
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Post by Hyena on Aug 26, 2017 14:19:43 GMT
Inf/air/art/panzer/navy Leader
It looks nice - max atk, it gives ~20dmg for navy/inf, very good for gens with high output 1lvl 8% to trigger 2lvl 16% to trigger 3lvl 24% to trigger 4lvl 32% to trigger 5lvl 40% to trigger
A rating
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Post by Hyena on Aug 26, 2017 15:29:45 GMT
Accuracy/raider/armoured assault
Stronger on units with high atk, I consider it to be best skill in game 1lvl +6%dmg 2lvl +12%dmg 3lvl +18%dmg 4lvl +24%dmg 5lvl +30%dmg
A rating
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Post by Hyena on Aug 26, 2017 20:28:54 GMT
Tide of iron/bayonet charge/art barrage
Works only below 50% of hp, units in wc4 have a lot of health, especially with generals 1lvl +5dmg 2lvl +10dmg 3lvl +15dmg 4lvl +20dmg 5lvl +25dmg
B rating
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Post by Hyena on Aug 26, 2017 21:06:16 GMT
Architecture
Where is point of repairing city if normal unit destroys it? 1lvl +6hp 2lvl +12hp 3lvl +18hp 4lvl +24hp 5lvl +30hp
E rating
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Post by Hyena on Aug 27, 2017 18:05:31 GMT
Carpet Bombing
Enemy must be in city, but bonus is high 1lvl +8%dmg 2lvl +16%dmg 3lvl +24%dmg 4lvl +32%dmg 5lvl +40%dmg
A rating
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Post by Hyena on Aug 27, 2017 18:13:11 GMT
Depot ship
Useful on carriers, but we need land gens 1lvl +3hp 2lvl +6hp 3lvl +9hp 4lvl +12hp 5lvl +15hp
D rating
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Post by Hyena on Aug 27, 2017 20:37:13 GMT
Crossfire
If someone hits you, hit him harder Unfortunately, in wc4 we want to hit without punishment 1lvl +6%dmg 2lvl +12%dmg 3lvl +18%dmg 4lvl +24%dmg 5lvl +30%dmg
C rating B rating properly used
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Post by The Light Bringer on Aug 27, 2017 20:45:57 GMT
Crossfire If someone hits you, hit him stronger Unfortunately, in wc4 we want to hit without punishment 1lvl +6%dmg 2lvl +12%dmg 3lvl +18%dmg 4lvl +24%dmg C rating But hitting back harder isn't that bad I'd give B rating as imagine in defense vs 3 generals, it would be very good in combination with rumor:)
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Post by Hyena on Aug 27, 2017 21:06:22 GMT
Firstly we need to find those gens, maybe in cold war, remember that you also take damage
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