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Post by journeykeen on Oct 26, 2021 20:55:43 GMT
Those records(in the first page) are really very hard to beat Anyway what journeykeen did FASTEST 1939 & 1942 conquest within 10 turns is outstanding but how did he able to do so?? With max. upgrade of every units I can't beat each conquest within near to 17 turns Please anyone suggest me how can I do such Basically every unit needs to be doing something at all times. And use explosives.
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Post by Captain on Oct 27, 2021 4:09:59 GMT
Those records(in the first page) are really very hard to beat Anyway what journeykeen did FASTEST 1939 & 1942 conquest within 10 turns is outstanding but how did he able to do so?? With max. upgrade of every units I can't beat each conquest within near to 17 turns Please anyone suggest me how can I do such Basically every unit needs to be doing something at all times. And use explosives. In wcq4, Explosives are effective against Stronghold units but can they take the cities in same way? Edit: I don't know enough about the game, are stronghold units stands for bunkers and fortifications only, right?
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Post by George Rudi on Oct 27, 2021 9:58:03 GMT
Basically every unit needs to be doing something at all times. And use explosives. In wcq4, Explosives are effective against Stronghold units but can they take the cities in same way? Edit: I don't know enough about the game, are stronghold units stands for bunkers and fortifications only, right? yes, it's include the city
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Post by Captain on Oct 27, 2021 11:02:22 GMT
In wcq4, Explosives are effective against Stronghold units but can they take the cities in same way? Edit: I don't know enough about the game, are stronghold units stands for bunkers and fortifications only, right? yes, it's include the city One more question- 1.I had buyed Yamamoto who also have Explosives but when he is in an aircraft carrier and raid any city does that Explosives skill works? 2.Super carriers (only for USA) will be the best choice with Yamamoto to raid city, cause S.Carriers have attack bonus while attacking strongholds, right?
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Post by George Rudi on Oct 27, 2021 12:50:34 GMT
One more question- 1.I had buyed Yamamoto who also have Explosives but when he is in an aircraft carrier and raid any city does that Explosives skill works? 2.Super carriers (only for USA) will be the best choice with Yamamoto to raid city, cause S.Carriers have attack bonus while attacking strongholds, right? 1. explosive wont work on any air force attack, even when it's from carrier. 2. On USSR'80, I have Yamamoto, and put him on arty, max his arty star, and add arty leader and accuracy for his 4th & 5th. Super carrier can only attack once per turn, while in arty you can exploit his carpet bombing and af leader (plus he's not that bad in arty) as much as your resource can provide. your choice?
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Post by journeykeen on Oct 27, 2021 13:58:21 GMT
yes, it's include the city One more question- 1.I had buyed Yamamoto who also have Explosives but when he is in an aircraft carrier and raid any city does that Explosives skill works? 2.Super carriers (only for USA) will be the best choice with Yamamoto to raid city, cause S.Carriers have attack bonus while attacking strongholds, right? Explosives does not work on carriers, nor any AF. If you are speedrunning, you also should not put generals on carriers.
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Post by journeykeen on Oct 29, 2021 15:26:43 GMT
1980 World Record, 13 rounds (14 old). Now at a pretty large improvement from Max’s long-standing 16 round record with Turkey. Discovering that the USSR is, indeed, faster quickly got me to 15, 14 then took some work. Now that I know cloud saving exists (thank you George Rudi), I could do 13 because I can now employ Yamashita and the Air Force medal which boosts missile damage a good bit. Overall strategy is about the same, except I swapped out Donitz and Konev for Yamashita and a fourth tank general. I can elaborate on this if anyone is curious. I had 3 something thousand cash and >1000 industry left, leading me to think 12 is possible. 1980 is all about port luck, though. I did not need two tank generals for this run, but that was only because the two enemy generals in the central USSR were cooperative. If they are not, then you need Rommel chasing them around with rumor. So, getting lucky with them two and ports, thereby allowing you another infantry (or maybe even a third AF) general, could allow 12. As for the new medals, I still think the tank one with the right player (anyone want to donate me $20 to fund faster world records?) could shave a round off the major records, and maybe several for the 1 star ones. I think the IAP generals give only a slightly greater than negligible advantage: Manstein and Zhukov can be replaced for conquest. But the tank and artillery medals are 100% an IAP advantage
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Post by George Rudi on Oct 29, 2021 16:00:58 GMT
1980 World Record, 13 rounds (14 old). Now at a pretty large improvement from Max’s long-standing 16 round record with Turkey. Discovering that the USSR is, indeed, faster quickly got me to 15, 14 then took some work. Now that I know cloud saving exists (thank you George Rudi), I could do 13 because I can now employ Yamashita and the Air Force medal which boosts missile damage a good bit. Overall strategy is about the same, except I swapped out Donitz and Konev for Yamashita and a fourth tank general. I can elaborate on this if anyone is curious. I had 3 something thousand cash and >1000 industry left, leading me to think 12 is possible. 1980 is all about port luck, though. I did not need two tank generals for this run, but that was only because the two enemy generals in the central USSR were cooperative. If they are not, then you need Rommel chasing them around with rumor. So, getting lucky with them two and ports, thereby allowing you another infantry (or maybe even a third AF) general, could allow 12. As for the new medals, I still think the tank one with the right player (anyone want to donate me $20 to fund faster world records?) could shave a round off the major records, and maybe several for the 1 star ones. I think the IAP generals give only a slightly greater than negligible advantage: Manstein and Zhukov can be replaced for conquest. But the tank and artillery medals are 100% an IAP advantage wowww, very impressive journeykeen, since it's very hard for me tried to go 14 since last week.. now i should try your move with my own gens.. congratss!! please tell me what gens you put on your unit (for example Guderian on tank, Manstein on starting MI etc) ps: i'll make a $20 donation for you to buy that IAP medal on monday, but how? then i'll buy myself that medals (maybe only tank medal for me)
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Post by journeykeen on Oct 29, 2021 18:27:10 GMT
1980 World Record, 13 rounds (14 old). Now at a pretty large improvement from Max’s long-standing 16 round record with Turkey. Discovering that the USSR is, indeed, faster quickly got me to 15, 14 then took some work. Now that I know cloud saving exists (thank you George Rudi), I could do 13 because I can now employ Yamashita and the Air Force medal which boosts missile damage a good bit. Overall strategy is about the same, except I swapped out Donitz and Konev for Yamashita and a fourth tank general. I can elaborate on this if anyone is curious. I had 3 something thousand cash and >1000 industry left, leading me to think 12 is possible. 1980 is all about port luck, though. I did not need two tank generals for this run, but that was only because the two enemy generals in the central USSR were cooperative. If they are not, then you need Rommel chasing them around with rumor. So, getting lucky with them two and ports, thereby allowing you another infantry (or maybe even a third AF) general, could allow 12. As for the new medals, I still think the tank one with the right player (anyone want to donate me $20 to fund faster world records?) could shave a round off the major records, and maybe several for the 1 star ones. I think the IAP generals give only a slightly greater than negligible advantage: Manstein and Zhukov can be replaced for conquest. But the tank and artillery medals are 100% an IAP advantage wowww, very impressive journeykeen, since it's very hard for me tried to go 14 since last week.. now i should try your move with my own gens.. congratss!! please tell me what gens you put on your unit (for example Guderian on tank, Manstein on starting MI etc) ps: i'll make a $20 donation for you to buy that IAP medal on monday, but how? then i'll buy myself that medals (maybe only tank medal for me) Guderian went on the Stalingrad tank, Rokko on one I built on Kiev, Manstein on existing super tank to head towards ME, Rommel on built tank on Stalingrad, Yamashita on infantry E of Moscow, Zhukov on artillery that allows him to shoot Minsk on rd.1 (with 5 mobility), Arnold on E Cuba city once it can be captured via Spain, and Dowding on mobile infantry on Leningrad. And, as I said in my post, you could definitely improve the Manstein/Rommel usage or swap them out entirely. My Rommel has rumor and he exists solely to save me from spawning infantry everywhere to protect from the two enemy generals. But you do not need to buy me anything
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Post by journeykeen on Oct 29, 2021 18:28:51 GMT
Nobunaga Oda kindly update. I just noticed that 15 was my old record, not 14! Quite exciting to beat an already really good record by two rounds.
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Post by George Rudi on Oct 29, 2021 18:51:11 GMT
Guderian went on the Stalingrad tank, Rokko on one I built on Kiev, Manstein on existing super tank to head towards ME, Rommel on built tank on Stalingrad, Yamashita on infantry E of Moscow, Zhukov on artillery that allows him to shoot Minsk on rd.1 (with 5 mobility), Arnold on E Cuba city once it can be captured via Spain, and Dowding on mobile infantry on Leningrad. And, as I said in my post, you could definitely improve the Manstein/Rommel usage or swap them out entirely. My Rommel has rumor and he exists solely to save me from spawning infantry everywhere to protect from the two enemy generals. But you do not need to buy me anything Which two enemy generals? if its Osborn and Yudintsev, you can prevent them attacking your city (usually around Budapest) by taking the city between Astana and Stalingrad in 1st turn. Both of them will spend their time there in entire conquest. Well, i'll try again by adding one more tank.. wish me luck, haha.. i'm serious about that donation tho, please take it as a gift, but i dont know how to send it to you. Dont know if you're serious about donation or just joking 😁
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Post by journeykeen on Oct 30, 2021 5:51:08 GMT
Guderian went on the Stalingrad tank, Rokko on one I built on Kiev, Manstein on existing super tank to head towards ME, Rommel on built tank on Stalingrad, Yamashita on infantry E of Moscow, Zhukov on artillery that allows him to shoot Minsk on rd.1 (with 5 mobility), Arnold on E Cuba city once it can be captured via Spain, and Dowding on mobile infantry on Leningrad. And, as I said in my post, you could definitely improve the Manstein/Rommel usage or swap them out entirely. My Rommel has rumor and he exists solely to save me from spawning infantry everywhere to protect from the two enemy generals. But you do not need to buy me anything Which two enemy generals? if its Osborn and Yudintsev, you can prevent them attacking your city (usually around Budapest) by taking the city between Astana and Stalingrad in 1st turn. Both of them will spend their time there in entire conquest. Well, i'll try again by adding one more tank.. wish me luck, haha.. i'm serious about that donation tho, please take it as a gift, but i dont know how to send it to you. Dont know if you're serious about donation or just joking 😁
It was those two. And, unless someone else uses them and beats mine, I was just joking . I do not think it’s fair to use them for the reasons I have earlier.
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Post by George Rudi on Oct 30, 2021 6:32:11 GMT
It was those two. And, unless someone else uses them and beats mine, I was just joking . I do not think it’s fair to use them for the reasons I have earlier. Agree, all of the records here are achieved without those 3 IAP medals. It's only fair.
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Post by Captain on Nov 7, 2021 3:58:19 GMT
Hello everybody, The "LEAST AMOUNT OF CITIES CONQUERED" which shows '0', what does it mean, the player had conquered no city during the conquest or the player lossed every city(and completed the game by capturing only a naval port)? Same question in another way, The TOTAL NO. OF CITIES CONQUERED in conquest involves the initial cities or only the captured cities during the game?
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Post by George Rudi on Nov 7, 2021 14:27:35 GMT
Hello everybody, The "LEAST AMOUNT OF CITIES CONQUERED" which shows '0', what does it mean, the player had conquered no city during the conquest or the player lossed every city(and completed the game by capturing only a naval port)? Same question in another way, The TOTAL NO. OF CITIES CONQUERED in conquest involves the initial cities or only the captured cities during the game? Yes, it's include your initial city, so when you win with 0 city, that means your own inital city is occupied by your allies.
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