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Post by Marshal Ney on Oct 11, 2017 16:14:45 GMT
COST: 8 EMBLEMS
Wait, wait, why would you spend 8 emblems for a general with only one skill, to be kind two skills? Suchet isn't an infantry general nor a cavalry general; he could be a navy general, but he has zero stars. He's really awful.
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Post by Antonio Luna on Oct 11, 2017 17:18:10 GMT
Wait, wait, why would you spend 8 emblems for a general with only one skill, to be kind two skills? Suchet isn't an infantry general or cavalry; he could be a navy general, but he has zero stars. He's really awful.
And to think that the letter K is just two steps to the right of H in the qwerty keyboard.
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Post by Marshal Ney on Oct 11, 2017 17:34:24 GMT
COST: 8 EMBLEMS
How many stars! Really amazing... But let's examine his skills: formation+bugle means great infantry attack, architecture is a good skill for any unit, in fact it reduces the cost to improve cities, farms, and so on. Dearborn is a good infantry general with economics skills, but I wouldn't spend 8 emblems to buy him.
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Post by pathdoc on Oct 12, 2017 14:44:46 GMT
Wait, wait, why would you spend 8 emblems for a general with only one skill, to be kind two skills? Suchet isn't an infantry general or cavalry; he could be a navy general, but he has zero stars. He's really awful.Consider what he will do on infantry or cavalry guards, throwing grenades, against forts. The Spy skill gives him a huge bonus here, and Fireproof is a useful land skill when attacking fortresses. And a four star cavalry general with four movement stars is very valuable. The same can be said for Dearborn - he has FIVE movement stars, which is worth an extra hex on its own on most ground. Get him as a starter or tavern general and you have a very, very powerful instrument even without items. The thing you have to look at when you're analysing generals is how they perform as starting or tavern generals. In those circumstances you cannot give them attack or defence items (except for whatever they come out with), but their skills and stars are often still useful for something.
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Post by Marshal Ney on Oct 12, 2017 15:25:51 GMT
pathdoc, I'm actually analyzing the generals based on their value for money. In fact I'm trying to offer useful advice to those who want to buy a general from headquarters. Anyway, I don't think it's useful to recruit a general in a tavern
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Post by Leonid Govorov on Oct 13, 2017 6:57:13 GMT
Marshal Ney, very nice! Looking forward for your review of Kahia The Great
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Post by Marshal Ney on Oct 13, 2017 9:08:36 GMT
Marshal Ney, very nice! Looking forward for your review of Kahia The Great Thanks bro. Unfortunately you have to wait a long time for Kahia
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Post by Marshal Ney on Oct 14, 2017 16:17:50 GMT
COST: 8 EMBLEMS
8 emblems for an admiral? This is not promising. Steersman makes Jervis a naval general, and leadership + 3 artillery stars let him command cannons. But what does an admiral do with economic master? Almost nothing. My evaluation is negative.
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Post by Marshal Ney on Oct 18, 2017 15:46:38 GMT
COST: 8 EMBLEMS
Navigation is the best skill for navy, accurate is the best for artillery and leadership is good for both units. Nelson only needs a movement star and two artillery stars, then he'll be a great admiral/artillerist. Four training stars are also very good. If you want a navy/artillery hybrid, Nelson is your man.
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Post by pathdoc on Oct 19, 2017 13:04:34 GMT
COST: 8 EMBLEMS
8 emblems for an admiral? This is not promising. Steersman makes Jervis a naval general, and leadership + 3 artillery stars let him command cannons. But what does an admiral do with economic master? Almost nothing. My evaluation is negative.As a commander on cannons (Royal Marine Artillery?) his economic stars are good for occupying shops in campaign mode and buying items cheaply; as an economic master on cannons, he brings more resources in from those cities. His Sailor skill is good for him on cannons if you are fighting on the Italian coasts (vs. Ottoman, Sicily or Sardinia/Corsica), or pushing into Africa. The only downside to this is that he has no specific artillery skills, which Tier 1 generals like Carteaux and Kutaisov do, and they have as many artillery stars as he does out of the box. I suppose if you like playing small island nations such as Sardinia, Sicily etc. from time to time, having an economic Admiral/Artillery General hybrid might be a good thing.
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Post by Marshal Ney on Oct 19, 2017 16:23:30 GMT
pathdoc, I understand your point of view, but I can't consider Jervis a good general. He's inferior compared to people like Nelson or Davout, yet they've the same cost. There is also to be said that sailor's ability has a rather mild effect and is triggered very rarely. Economic master, then, is completely useless for navy, and artillery rarely stops in the cities.
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Post by Marshal Ney on Oct 19, 2017 17:03:02 GMT
COST: 8 EMBLEMS
All Washington's skills are aimed at defending a city: _ banner valorizes the friendly troops surrounding him _ leadership allows him to be surrounded by enemies _ economic master increases the resources produced by cities, foundries and so on _ mass fire... should I really explain it? _ 5 training stars are excellent
Washington, who is clearly specialized in infantry, is also one of the best general for non-S&L players.
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Post by Louis Nicolas Davout on Oct 21, 2017 15:50:13 GMT
Sorry to ask but : What does "S&L" means ?
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Post by Nobunaga Oda on Oct 21, 2017 18:42:39 GMT
Sorry to ask but : What does "S&L" means ? If I guess correctly, it means Save & Load. EW4 has probably the BEST (& sometimes the worst) save system ever in all ET games. You can create save files & still be able to use Auto-Save. By abusing this, you can save your progess at ANY player-turn moment, play the game from that moment & do this as much times as possible to get whatever you want to get from actions done right after the saved moment.
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Post by Arya Stark on Oct 22, 2017 0:30:02 GMT
COST: 8 EMBLEMS
8 emblems for an admiral? This is not promising. Steersman makes Jervis a naval general, and leadership + 3 artillery stars let him command cannons. But what does an admiral do with economic master? Almost nothing. My evaluation is negative.
Jervis would make a strong infantry or cavalry commander if it weren't for the fact he has 0 stars in either troop...
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