Post by NetherFreek on Oct 14, 2017 9:47:13 GMT
So i thought of this new sort of roleplay.
It has something in common with the general/dicewars yet it's significantly different.
Everybody start with one city (red tile), meaning this roleplay has a maximum of 5 players.
Every turn you gain coins which you can spend on Units in order to win the battle.
You gain 5 coins for each city you posses. (meaning everybody starts with 5 coins per turn)
You spawn your units on the pink tiles beside your city. You need to capture other cities to win.
If you capture a village (green tile), you gain 2 coins each turn you've captured that village.
You can spawn Regular units on villages (other units has to be spawn on cities).
There can only be one unit on each tile. Every unit can only attack once and move once per turn.
REGULAR UNITS
Regular Units work rock scissor paper based.
They all can move up to 3 tiles per round.
They cost 4 gold to buy.
You have the following Units.
Anti-Tank: Beats Tank
Tank: Beats Infantry
Infantry: Beats Anti-Tank
They all need to throw a 6 to beat a horse.
If met eachother they need a 7 to win.
ARTILLERY
Artillery Units have a range of 2-3 tiles.
They move up to 2 tiles per round
They cost 3 gold to buy.
Artillery Units are high risk high reward cards.
They are relatively cheap but very fragile.
They can attack any unit from 2 or 3 tiles away (not from 1 tile away!).
If you strike them you need to throw a 6 to beat them.
However if any other unit attacks an Artillery unit your Artillery unit will lose NO MATTER WHAT.
Artillery Duels:
If 2 artillery units meat each other the attacking artillery needs to throw a 7 to win, if he throws higher the defensive artillery will vanish, if he throws lower the attacking artillery will disappear.
HORSE
The last type of units in this RP are horses.
Horses can move up to 6 tiles per round.
They cost 5 gold to buy.
When a horse meets a regular unit he needs to throw a 7 to win. A horse has the special ability to move 3 tiles after defeating the enemy
Summary of attacking (table):
Defense/Attack | Anti - Tank (attacks) | Tank | Infantry | Horse | Artillery |
Anti - Tank (defends) | 7 | Anti - Tank Wins | Infantry Wins | 7 | 6 |
Tank | Anti - Tank Wins | 7 | Tank Wins | 7 | 6 |
Infantry | Infantry Wins | Tank Wins | 7 | 7 | 6 |
Horse | 6 | 6 | 6 | 7 | 6 |
Artillery | Anti - Tank Wins | Tank Wins | Infantry Wins | Horse Wins | 7 |
*Special Units:
only applies to certain countries.
Undeath warrior:
costs 2 gold to recruit, You need a 9 to win against each unit (apart from Artillery).
They can move up to 3 tiles each round.
Every other unit needs a 5 to beat this unit (including artillery).
COUNTRY SELECTION
Every country has it's own special ability, make sure to use them correctly.
Select a country below
Borobodur - AF 27 - Can change the unit type of 1 unit each turn for 4 coins. Only applies to Regular units.
Kamanyani - AP 45 - Each Unit can move 1 additional tile each round.
Prambanan - Q 41 - Gain 1 additional coin each turn
Lukoki - R 6 - Can create Undeath Warriros.
Saamen - F 13 - Can spawn every unit in villages (green tiles).