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Leeb?
Oct 23, 2017 16:06:18 GMT
via mobile
Post by Deleted on Oct 23, 2017 16:06:18 GMT
Is Leeb worth getting since i just started have no general
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Post by andrei on Oct 23, 2017 17:04:59 GMT
Is Leeb worth getting since i just started have no general Many players start with Messe. Tank units have more HP than artillery - it is easier to play with tank general. He can make Your progress easier. You can dismiss him anytime and the price difference is quite low so he can earn even more for You.
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Leeb?
Oct 23, 2017 17:18:19 GMT
via mobile
Post by soonerjbd on Oct 23, 2017 17:18:19 GMT
The current collected wisdom seems to be that Vatutin is the best option for your first general if you can wait that long. If you find yourself struggling to progress that far without a general, Messe is the preferred cheap alternative.
Leeb is a solid general. Many use him over Govorov as their second artillery general all the way to end game. Vatutin can similarly be used as second or third tank general at end game, which is why those two are popular picks for first general. I give Vatutin the edge because tank generals are just more valuable than artillery generals in most circumstances. Artillery are pretty fragile in this game. The HP bonuses you get for generals are no longer flat bonuses. They are percentage-based. So a 100 percent bonus means you get double the HP of the unit you put your general in. Because tanks have so much more HP than artillery, tank generals are far more durable than artillery generals. The additional attacks you can get from assault also add value to tank generals. Artillery also have a handicap early on because their ability to avoid retaliation has been dialed back and only gets to the 80 percent WC3 level (100 percent for rocket artillery) late in the tech tree. That means artillery are more fragile and taking more damage than they used to. Tanks are king.
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Leeb?
Oct 23, 2017 17:18:28 GMT
via mobile
Post by Deleted on Oct 23, 2017 17:18:28 GMT
Is Leeb worth getting since i just started have no general Many players start with Messe. Tank units have more HP than artillery - it is easier to play with tank general. He can make Your progress easier. You can dismiss him anytime and the price difference is quite low so he can earn even more for You. I got Messe but is Tito any good or should o keep have 1 general?
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Leeb?
Oct 23, 2017 17:21:31 GMT
via mobile
Post by soonerjbd on Oct 23, 2017 17:21:31 GMT
Many players start with Messe. Tank units have more HP than artillery - it is easier to play with tank general. He can make Your progress easier. You can dismiss him anytime and the price difference is quite low so he can earn even more for You. I got Messe but is Tito any good or should o keep have 1 general? Tito is terrible. Save for Leeb or Vatutin. Infantry generals are not the top priority early on.
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Leeb?
Oct 23, 2017 17:54:27 GMT
Post by andrei on Oct 23, 2017 17:54:27 GMT
Many players start with Messe. Tank units have more HP than artillery - it is easier to play with tank general. He can make Your progress easier. You can dismiss him anytime and the price difference is quite low so he can earn even more for You. I got Messe but is Tito any good or should o keep have 1 general? When I was testing CN version I found Messe very capable. He can bring You to Vatutin. I would take Vatutin as the second one and only after that start to think about Govorov or Leeb.
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Leeb?
Oct 23, 2017 20:04:05 GMT
via mobile
Post by stoic on Oct 23, 2017 20:04:05 GMT
With Messe and Vatutin it is possible to unlock 40% discount for Konev with ease, btw... Anyway I think all 3 best art generals (without counting IAP Zhukov) sooner or later will be necessary... Imo, Konev-Leeb-Govorov is the best hiring order for Art generals...
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Leeb?
Oct 23, 2017 20:35:26 GMT
Post by Henri Winkelman on Oct 23, 2017 20:35:26 GMT
On my first gameplay, I first bought Leeb, 5 stars for artillery, and has 3 stars for tank, which is decent for missions like accumulate resources and hold the ground. Leeb got me enough medals for Rommel, then I bought Konev and after that I bought Nimitz. But now that I bought the game on my phone too, I am gonnna try a different approuch, I think I am vpfirst gonna get Vatutin as you already have 800/1800 medals after completing the tutorial and then you can get easy medals from the missions in domination and the first few campaings.
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Leeb?
Oct 23, 2017 21:11:58 GMT
via mobile
Post by Singlemalt on Oct 23, 2017 21:11:58 GMT
Uptill now i play with only konev as artillery and its not that i miss another 1 maybe u need a second (i am thinking of making yamamoto my second) bu uptill now no other artillery guy was really needed (for me they are too weak in survivability)
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Leeb?
Oct 23, 2017 21:12:50 GMT
via mobile
Post by Singlemalt on Oct 23, 2017 21:12:50 GMT
With Messe and Vatutin it is possible to unlock 40% discount for Konev with ease, btw... Anyway I think all 3 best art generals (without counting IAP Zhukov) sooner or later will be necessary... Imo, Konev-Leeb-Govorov is the best hiring order for Art generals... U sure we gonna need them in wc4?
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Leeb?
Oct 24, 2017 1:08:57 GMT
Post by best75 on Oct 24, 2017 1:08:57 GMT
With Messe and Vatutin it is possible to unlock 40% discount for Konev with ease, btw... Anyway I think all 3 best art generals (without counting IAP Zhukov) sooner or later will be necessary... Imo, Konev-Leeb-Govorov is the best hiring order for Art generals... U sure we gonna need them in wc4? I kinda agree, Having 3 artillery generals is kinda overdoing it imo. I think the number of artillery generals we should have is 2
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Leeb?
Oct 24, 2017 2:48:22 GMT
via mobile
Post by stoic on Oct 24, 2017 2:48:22 GMT
With Messe and Vatutin it is possible to unlock 40% discount for Konev with ease, btw... Anyway I think all 3 best art generals (without counting IAP Zhukov) sooner or later will be necessary... Imo, Konev-Leeb-Govorov is the best hiring order for Art generals... U sure we gonna need them in wc4? I have suspicions that we need all 12 generals at a later stage. I doubt that ET gave us 12 slots just for fun... 4 tank Commanders, 3 Navy Commanders, 2 Inf Commanders and 3 Art Commanders - this squad seems to be pretty logical to me in that case...
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Leeb?
Oct 24, 2017 2:58:00 GMT
Post by best75 on Oct 24, 2017 2:58:00 GMT
U sure we gonna need them in wc4? I have suspicions that we need all 12 generals at a later stage. I doubt that ET gave us 12 slots just for fun... 4 tank Commanders, 3 Navy Commanders, 2 Inf Commanders and 3 Art Commanders - this squad seems to be pretty logical to me in that case... WC3 gave us 12 slots for generals not including the slots for the EC and the IAP but I don't think we ever needed all those slots.
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Leeb?
Oct 24, 2017 3:03:52 GMT
via mobile
Post by stoic on Oct 24, 2017 3:03:52 GMT
Probably you are right, but some battles in Domination already demand from us at least 9 good generals (if not more). Modern war missions hardly will be easier, imo...
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Leeb?
Oct 24, 2017 3:12:53 GMT
via mobile
Post by soonerjbd on Oct 24, 2017 3:12:53 GMT
U sure we gonna need them in wc4? I have suspicions that we need all 12 generals at a later stage. I doubt that ET gave us 12 slots just for fun... 4 tank Commanders, 3 Navy Commanders, 2 Inf Commanders and 3 Art Commanders - this squad seems to be pretty logical to me in that case... I keep three artillery generals (Konev, Zhukov, Govorov), but I rarely use Govorov. Artillery generals need to be paired with heavy tanks, and preferably a tank general in conquests because of their fragility. Artillery can weaken tanks and city fortifications, allowing a tank general to finish the threat. Infantry can do the actual taking of the city once it is cleared. Their mobility and cheap price means you can keep them hanging just behind your tank general out of enemy range until they are needed to slide into the open city. What I generally do is save up for a stacked heavy tank for top tank general, then build stacked artillery for top artillery general. Then tank, then artillery. I pair a tank and artillery general and send the two teams toward different objectives. By the time I’m getting tank generals 3 and 4 built, I’m usually sending them towards other theaters like Africa or to reinforce my original attacking pairs. By that time, you have usually taken enough cities that you can build supporting heavy units to send with tank generals 3 and 4. I’ll usually use a fifth tank general before a third artillery general, and the last spot goes to Dönitz to clear out enemy naval units. You can use a fourth or fifth tank general to help defend in the east with the Soviets or British or French in a lighter tank and save your better tank generals for when you can build heavy units. An artillery general will be quickly overwhelmed trying to defend against attacks like that. They just don’t have the durability.
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