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Post by General William T. Sherman on Nov 3, 2015 19:33:02 GMT
The current front lines. Pink line is Spanish navy which retreated and green line is German navy reasserting control of Baltic.
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Post by General William T. Sherman on Nov 3, 2015 19:34:24 GMT
Ignoring Khurrams turn because something like that could never happen. German turns: 1.The Germans build twenty more battleships. These are stationed only in the Baltic Sea and will destroy the enemy Spaniard fleet. 2.The battleships face the Spanish Armada and tell them to leave or be destroyed. The Germans also force the Danish to mine waterways from the North Sea or else. Coastal defenses are built which will prevent the Baltic Sea from being penetrated. They engage the Spanish. They will need a seven in order to destroy the experienced Spanish Armada (just the Spanish ships). A five will result in the Spanish being heavily damaged. Battle of Gottland JTB_YexRThe Spanish fleet is forced to withdraw from the Baltic Sea. The Baltic Sea is now once again in the hands of the Germans, as it should. 3.The Germans on the Belgian Border attack the French forces on the border. They will need a six to push through. Their aim is not Paris, but the Marne River. Battle of the Marne With all respect Sherman but I have 14 ships there and you 5. Your attack failed, be honest. 25, actually.
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Post by António Salazar on Nov 3, 2015 19:36:46 GMT
Yeah no. You start with 10 ships each country.I destroyed 5 of it during my campaign. Sorry but I want a good explnanation:
1) Why would you owe with 5 battleships 14 battleships enforced with allied battleships 2) Why would you have 25 battleships while you did not build ANY battleships!!
EACH COUNTRY STARTS WITH 10 DREADNOUGHTS.
I made a overview of the amount of battleships before. And you're move is OP
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Post by Mountbatten on Nov 3, 2015 19:43:58 GMT
Ignoring Khurrams turn because something like that could never happen. German turns: 1.The Germans build twenty more battleships. These are stationed only in the Baltic Sea and will destroy the enemy Spaniard fleet. 2.The battleships face the Spanish Armada and tell them to leave or be destroyed. The Germans also force the Danish to mine waterways from the North Sea or else. Coastal defenses are built which will prevent the Baltic Sea from being penetrated. They engage the Spanish. They will need a seven in order to destroy the experienced Spanish Armada (just the Spanish ships). A five will result in the Spanish being heavily damaged. Battle of Gottland JTB_YexRThe Spanish fleet is forced to withdraw from the Baltic Sea. The Baltic Sea is now once again in the hands of the Germans, as it should. 3.The Germans on the Belgian Border attack the French forces on the border. They will need a six to push through. Their aim is not Paris, but the Marne River. Battle of the Marne ··· Dude you conquered all of Belgium and part of France in one turn earlier.
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Post by Mountbatten on Nov 3, 2015 19:47:21 GMT
And not only that, but he at least pit a high number as the requirement
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Post by Vatutin on Nov 3, 2015 19:50:41 GMT
António Salazar : Thank you for destroying my non-existing navy. I don't have one. I have not taken over Tsarist Russia. If you want, you can edit it so you have destroyed Tsarist Russia's fleet . Vatutin I have not declared a revolution. I do not have an army that is in one easy place. I only have communists spread out over the whole of Russia. Good luck finding them. I never said the revolution was destoryed only supressed temporary
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Post by António Salazar on Nov 3, 2015 19:51:23 GMT
Sorry Sherman but personnaly I have a lot if critic now: 1 you say No Op turns but you conquer Belgium and Nothern France in one single turn. 2 I destroyed 5 of your battleships EVERYONE starts with 10 battleships. 10-5 is not 25. I dedicated a lot of my turns to make Spain the biggest naval power and you can not crush the biggest fleet in the world with a third of the amount of ships. Also French, Brittish, Belgian and Spanish troops were at the Marne. Defeating them would cost at least 3 turns. 3) Please be reasonable. You are threatening Kurram with editing his OP moves while you defeat worlds' largest fleet and international troopconcentration in both 1 turn -_-.
Yours,
T
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Post by Mountbatten on Nov 3, 2015 19:53:14 GMT
I know that your argument will be "I built 20 battleships!" As you can see, Talleyrand built his ships 1 by 1. Then you spit on that by building 20 in 1 turn, if it even was a turn.
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Post by Vatutin on Nov 3, 2015 19:54:30 GMT
Russia is about to drop out because of the evil of the wars and op turns here
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Post by António Salazar on Nov 3, 2015 19:57:25 GMT
Nobody can build 20 dradnoughts in 1 turn. 1 a turn as everyone! Remember Sherman: no techjumps. Otherwise my next turn will be build 1500000 spaceships. And even if you can build 20 a turn that means my 14 battleships are 90 battleships making it even more impossible to crush it. Sherman I now want a good explanation! No OP turnseans also building one a time! And yes I do have mass production so research can not be the reason.
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Post by Mountbatten on Nov 3, 2015 19:57:52 GMT
Italy turns:
1: Italy looks to reclaim Sicily from Ottoman. Due to the Ottoman being an invasion force and coming overseas, they do not have nearly as many men as Italy. The army ratio is also different with Italy having the advantage (see the army analysis on page 17) A simple 5 is required to capture Sicily and send the Ottoman soldiers back to their land. EMKC9b4D
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Post by Mountbatten on Nov 3, 2015 19:59:37 GMT
Ottoman is driven out.
Turn 2: Italy invests in its navy, adding 2 dreadnoughts to its power.
Turn 4: Italy establishes defenses along the boot of Italy and in Sicily to hinder further Ottoman attacks.
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Post by Moreau on Nov 3, 2015 20:01:21 GMT
I have a feeling this thread is gonna get locked soon Bulgaria allows germany to aid the ottomans through bulgaria with trains
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Post by Von Bismarck jr on Nov 3, 2015 21:04:34 GMT
Austria-Hungary Turn 1: Austro-Hungarian and German forces are shipped to Slovenia Turn 2: With the majority of Italy's army in Sicily and Southern Italy, Austro-Hungarian troops, with aid from Germany, move in on Slovenia. Artillery is at the ready and, while the Austro Hungarian troops are demoralized, the German forces are ready to fight. The joint attack needs a 6 for a phyric victory, 8 for successful victory, and a 10 for a resounding victory. TYFSCP_C ·
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Post by Von Bismarck jr on Nov 3, 2015 21:19:05 GMT
Slovenia is recaptured. Turn 3: Optimistc after the success, the joint forces decide to take the half of Northern Italy closest to them. Artillery in tow, the smaller but formidable force moves in on the eastern half of Northern Italy. The force once again needs a 6 for phyrric victory, an 8 for victory, and a 10 for resounding victory.Fdya4yvW ·
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