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Post by Harry Lillis "Bing" Crosby Jr on Nov 4, 2018 5:20:44 GMT
The thing about getting yamashita over mannerheim is when you want to have a very pure infantry or a slightly spread out one. Yamashita has 2 stars in navy which can be useful, and has some stars in Panter, proving him usable in tank units as well. Mannerheim is just purely for wreckage as infantry, and the choice really depends on which generals you have already. If you don't have any navy generals, then yamashita can prove to be more suitable but if you already have generals in all areas then I might suppose mannerheim is a wiser and a more fun choice to have (fully upgrade forest, raider, infantry leader and put him against a unit in a forest with high morale fatal blow, and the damage can easily be above 300 haha)
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Post by Friedrich “Fried Rice” Paulus on Nov 4, 2018 11:58:21 GMT
The thing about getting yamashita over mannerheim is when you want to have a very pure infantry or a slightly spread out one. Yamashita has 2 stars in navy which can be useful, and has some stars in Panter, proving him usable in tank units as well. Mannerheim is just purely for wreckage as infantry, and the choice really depends on which generals you have already. If you don't have any navy generals, then yamashita can prove to be more suitable but if you already have generals in all areas then I might suppose mannerheim is a wiser and a more fun choice to have (fully upgrade forest, raider, infantry leader and put him against a unit in a forest with high morale fatal blow, and the damage can easily be above 300 haha) I was thinking that buying Macarthur over yamashita would be the better choice for a hybrid. But yeah I agree. I do want a pure infantry general. Thanks for the advice, I do think that mannerheim would be wiser as I can stick three medals on him right off the bat
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Post by Harry Lillis "Bing" Crosby Jr on Nov 4, 2018 14:15:18 GMT
Haha, no problem, I'm so curious to find out how overpowered mannerheim would be with your 3 medals, have fun with him =D
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Post by proxydragoon on Nov 10, 2018 14:39:18 GMT
Not really tbh. I think it’s primarily because all three of his skills are useless. There are better generals than him in any price range. Here are a few arguably better generals: Messe (550): rumor + crowd tactics + armored assualt Bock (1100) plain + blitzkrieg + panzer leader. Decent. Sun Lr (1400) jungle fighting + plain fighting + crossfire. Greay hybrid Timoshenk (1450) plain fighting + crowd tactics + lvl 6 movement. Better hybrid than Sun Lr Vatutin (1800) lvl 3 panzer leader + plain fighting + 6 star Rommel (1700) armored assualt + crossfire + 2 slots Rokossovsky (2450) lvl 3 panzer leader + shelter + 2 slots Guderian (2800) blitzkrieg + panzer leader + armored assualt. Patton (2600) 6 stars tank He just offers very little for his huge price.What would you rank Montgomery by this? Is he more useless than Patton or not? Fair enough. Poor Patton. Nonetheless, my point still stands. Cost denotes worth, and Yamashita is at least on par with MacArthur, yet has a slightly lower cost. Hence, why I think Yamashita is better.
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Post by Harry Lillis "Bing" Crosby Jr on Nov 11, 2018 8:06:44 GMT
proxydragoon, what did you say? If you asked the third line question, then my answer is that patton is very slightly weaker than monty, albeit debatable, but its what i think cuz he costs more, and does not have better starting skills than monty as tide of iron is a meh skill, and you wouldnt want a tank gen to be always on the defense(or to be a sitting one), so if you want to have a panzer general that can actively move and destroy, then montgomery is better with plain fighting. tbh, both are lousy generals and you would be much better off getting guderian(who is like only 300 medals more in terms of cost but 10000000000 medals more in terms of power, such a bargain)
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Post by proxydragoon on Nov 11, 2018 11:17:45 GMT
proxydragoon , what did you say? If you asked the third line question, then my answer is that patton is very slightly weaker than monty, albeit debatable, but its what i think cuz he costs more, and does not have better starting skills than monty as tide of iron is a meh skill, and you wouldnt want a tank gen to be always on the defense(or to be a sitting one), so if you want to have a panzer general that can actively move and destroy, then montgomery is better with plain fighting. tbh, both are lousy generals and you would be much better off getting guderian(who is like only 300 medals more in terms of cost but 10000000000 medals more in terms of power, such a bargain) Thanks for the info!
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Post by Friedrich “Fried Rice” Paulus on Nov 11, 2018 13:12:19 GMT
proxydragoon, what did you say? If you asked the third line question, then my answer is that patton is very slightly weaker than monty, albeit debatable, but its what i think cuz he costs more, and does not have better starting skills than monty as tide of iron is a meh skill, and you wouldnt want a tank gen to be always on the defense(or to be a sitting one), so if you want to have a panzer general that can actively move and destroy, then montgomery is better with plain fighting. tbh, both are lousy generals and you would be much better off getting guderian(who is like only 300 medals more in terms of cost but 10000000000 medals more in terms of power, such a bargain) If you shove urban warfare and rumor on montgomery, he will be the best defending general in the game
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Post by Harry Lillis "Bing" Crosby Jr on Jan 1, 2019 8:22:19 GMT
Hmm now that I've unlocked 1980 conquests I feel yamashita is a gem in lowering open cities health asap so i can occupy them before a titan tank or an elite infantry is spawned. Too bad I didn't upgrade him much and his skills are pretty weak
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Post by Friedrich “Fried Rice” Paulus on Jan 1, 2019 13:03:37 GMT
Hmm now that I've unlocked 1980 conquests I feel yamashita is a gem in lowering open cities health asap so i can occupy them before a titan tank or an elite infantry is spawned. Too bad I didn't upgrade him much and his skills are pretty weak Definitely true, but not so much in the campaigns. Most of the campaigns have to titan tanks sitting on every city.
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Post by Nobunaga Oda on Jan 1, 2019 14:36:46 GMT
Hmm now that I've unlocked 1980 conquests I feel yamashita is a gem in lowering open cities health asap so i can occupy them before a titan tank or an elite infantry is spawned. Too bad I didn't upgrade him much and his skills are pretty weak Definitely true, but not so much in the campaigns. Most of the campaigns have to titan tanks sitting on every city. Yep, in WC's OP enemy era, inf is good as guerrilla fighters because they can conduct hit-and-run tactics on cities. If used correctly, it'll be like Montgomery's Market Garden (if the operation actually succeeded).
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Post by unnamed356 on Jan 2, 2019 5:05:35 GMT
Hmm now that I've unlocked 1980 conquests I feel yamashita is a gem in lowering open cities health asap so i can occupy them before a titan tank or an elite infantry is spawned. Too bad I didn't upgrade him much and his skills are pretty weak Yeh almost every country starts with quadruple mechanised infantry. I keep it healthy and only attack open cities with it (avoiding cities with troops already inside). I put Rundstedt with lvl 5 raider and I do a ton of damage to the cities in Central Europe and the balkans (which are very lightly defended by the AI)
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Post by Friedrich “Fried Rice” Paulus on Feb 4, 2019 23:14:11 GMT
Raider + ace forces + bayonet charge + explosives + infantry leader
Or
Raider + ace forces + bayonet charge + guerilla + rumor
or
Raider + ace forces + bayonet charge + guerilla + inf leader
OR
Raider + ace forces + bayonet charge + rumor + explosives
OR (yes Again)
Raider + ace forces + bayonet charge + explosives + pL (max city artack)
Which is the best build?
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Post by unnamed356 on Feb 5, 2019 7:26:37 GMT
Raider + ace forces + bayonet charge + explosives + infantry leader Or Raider + ace forces + bayonet charge + guerilla + rumor or Raider + ace forces + bayonet charge + guerilla + inf leader OR Raider + ace forces + bayonet charge + rumor + explosives OR (yes Again) Raider + ace forces + bayonet charge + explosives + pL (max city artack) Which is the best build? bayonet charge (and similarly, arty barrage and tide of iron) sucks, anything less than half health does very little damage anyways, and the unit is pretty much dead. Ok well tanks might last a while but infantry are dead meat Anything boosting damage with a percentage is good, so raider and infantry leader are must, explosives is good because it’s percentage not base damage. But rumour and guerilla have limited use for infantry, they are still good though, but infantry survivabiliy is lower, might as well go for terrain bonuses
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Post by Friedrich “Fried Rice” Paulus on Feb 5, 2019 11:47:49 GMT
Raider + ace forces + bayonet charge + explosives + infantry leader Or Raider + ace forces + bayonet charge + guerilla + rumor or Raider + ace forces + bayonet charge + guerilla + inf leader OR Raider + ace forces + bayonet charge + rumor + explosives OR (yes Again) Raider + ace forces + bayonet charge + explosives + pL (max city artack) Which is the best build? bayonet charge (and similarly, arty barrage and tide of iron) sucks, anything less than half health does very little damage anyways, and the unit is pretty much dead. Ok well tanks might last a while but infantry are dead meat Anything boosting damage with a percentage is good, so raider and infantry leader are must, explosives is good because it’s percentage not base damage. But rumour and guerilla have limited use for infantry, they are still good though, but infantry survivabiliy is lower, might as well go for terrain bonuses I agree. Pf is meh. Inf leader and explosives would be best for yamashita
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Post by Harry Lillis "Bing" Crosby Jr on Feb 6, 2019 13:18:20 GMT
I agree. Pf is meh. Inf leader and explosives would be best for yamashita well guerilla is good in not only daily invasions, but also when ur infantry general has to go on a solo mission. imo explosives is wiser, but i use guerilla for survivability
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