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Post by thedutchlegend on Jun 1, 2018 14:08:25 GMT
Then for european war 4 it doesn't look that old and looks better then wc 3 Can't we make it for wc4 instead of wc3? Wc3 is getting old now that wc 4 and ew 6 have been released It’s impossible for us to create a new map for either of those games without their btl editor.
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Post by Mao Ze Dong on Jun 1, 2018 14:22:03 GMT
Then for european war 4 it doesn't look that old and looks better then wc 3 It’s impossible for us to create a new map for either of those games without their btl editor. Yeah, that’s what we’re planning to do.
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Post by CountVonNumenor on Jun 1, 2018 15:08:40 GMT
Plan: Major Faction's textures: Galactic Republic -USA Old Sith Empire - PRU Confederacy of Independent Systems - AUS Galactic Empire - RUS New Republic - GBR Minor Factions: Infinite Empire - Standard Texture Hutt Space - TUR Mandalore - FRA Order - SPA Troops: Militia- Local Militia Line Infantry- Standard Trooper Light Infantry- Assassin Grenadier- Commando Guard- Elite Guard Light Cavalry- Mounted Militia Heavy Cavalry- Delete Guard Cavalry- Trooper Walker Armored Car- Battle Tank Light Artillery- Force User Heavy Artillery- Giant Tank Rocket- Gunship Siege Artillery- Heavy Battery Privateer- Convoy Ship Frigate- Heavy Cruiser Battleship- Capital Ship Ironclad- Super Battleship I will be sure to edit the card menu to have them be accessible at appropriate locations. I agree with these ideas, but I had a bit different idea for ships: Privateeer - Frigate (nothing bigger than a Dreadnought Class Heavy Cruiser) Frigate - Star Destroyer sized ship (ISD I&II, Mon Calamari ships, Venators etc) Battleship - Cruisers (the ship placed between Destroyer and Dreadnought) Ironclad - Dreadnought (Executor, Malevolance, Mandator Class ships etc)
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Post by CountVonNumenor on Jun 2, 2018 11:25:54 GMT
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Post by thedutchlegend on Jun 2, 2018 14:41:05 GMT
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Post by Mao Ze Dong on Jun 2, 2018 20:02:37 GMT
I think I have a problem with the cavalries. The machineries’s movement has the match a horse’s animation in the original game, or else it will look very weird. So it must be consisted of only walkers.
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Post by CountVonNumenor on Jun 2, 2018 20:13:53 GMT
Mao Ze Dong, well, one of the Imperial choices , if you want so, might be the Dewback riders (that stormtroopers on giant lizards seen on Tatooine in A New Hope.
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Post by CountVonNumenor on Jun 2, 2018 20:15:37 GMT
But I think the problem of vehicles can be splved on the same way BJ converted all horses into vehicles in the WW2 mod for European War 4. Idk how he maxe that, but surely is possible and looks good, so why not try that on this mod too.
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Post by Mao Ze Dong on Jun 2, 2018 22:42:10 GMT
But I think the problem of vehicles can be splved on the same way BJ converted all horses into vehicles in the WW2 mod for European War 4. Idk how he maxe that, but surely is possible and looks good, so why not try that on this mod too. Problem is that I don’t know how to do animations.
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Post by CountVonNumenor on Jun 2, 2018 22:52:34 GMT
I don't think they need animation. It can be solved later, if possible.
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Post by Deleted on Jun 2, 2018 23:14:42 GMT
For firing animations you can just make them move back a bit and then go back thats the easiest way
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Post by CountVonNumenor on Jun 2, 2018 23:23:54 GMT
@belilakonja, how to do that moving back animation?
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Post by Deleted on Jun 2, 2018 23:38:33 GMT
You move the sprite back for a frame then make a transition frames between going back to front
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Post by Mao Ze Dong on Jun 3, 2018 4:20:19 GMT
Hey guys, should I start making the main parts of the mod now and develop the map later, or should I wait for belilakonja to teach or help me to make a map first? I honestly am not sure about where to begin here.
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Post by Aleksandr Vasilevsky on Jun 3, 2018 22:36:57 GMT
You move the sprite back for a frame then make a transition frames between going back to front Wait, that's in the bin files, right?
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